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Run Spotless on src/main
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@@ -1,75 +1,75 @@
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package emu.grasscutter.game.battlepass;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.BattlePassMissionData;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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@Entity
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public class BattlePassMission {
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private int id;
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private int progress;
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private BattlePassMissionStatus status;
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@Transient
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private BattlePassMissionData data;
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@Deprecated // Morphia only
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public BattlePassMission() {
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}
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public BattlePassMission(int id) {
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this.id = id;
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}
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public int getId() {
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return id;
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}
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public BattlePassMissionData getData() {
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if (this.data == null) {
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this.data = GameData.getBattlePassMissionDataMap().get(getId());
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}
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return this.data;
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}
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public int getProgress() {
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return progress;
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}
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public void setProgress(int value) {
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this.progress = value;
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}
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public void addProgress(int addProgress, int maxProgress) {
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this.progress = Math.min(addProgress + this.progress, maxProgress);
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}
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public BattlePassMissionStatus getStatus() {
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if (status == null) status = BattlePassMissionStatus.MISSION_STATUS_UNFINISHED;
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return status;
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}
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public void setStatus(BattlePassMissionStatus status) {
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this.status = status;
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}
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public boolean isFinshed() {
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return getStatus().getValue() >= 2;
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}
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public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
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var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
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protoBuilder
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.setMissionId(getId())
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.setCurProgress(getProgress())
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.setTotalProgress(getData().getProgress())
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.setRewardBattlePassPoint(getData().getAddPoint())
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.setMissionStatus(getStatus().getMissionStatus())
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.setMissionType(getData().getRefreshType() == null ? 0 : getData().getRefreshType().getValue());
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return protoBuilder.build();
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}
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}
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package emu.grasscutter.game.battlepass;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.BattlePassMissionData;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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@Entity
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public class BattlePassMission {
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private int id;
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private int progress;
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private BattlePassMissionStatus status;
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@Transient private BattlePassMissionData data;
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@Deprecated // Morphia only
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public BattlePassMission() {}
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public BattlePassMission(int id) {
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this.id = id;
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}
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public int getId() {
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return id;
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}
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public BattlePassMissionData getData() {
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if (this.data == null) {
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this.data = GameData.getBattlePassMissionDataMap().get(getId());
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}
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return this.data;
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}
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public int getProgress() {
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return progress;
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}
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public void setProgress(int value) {
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this.progress = value;
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}
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public void addProgress(int addProgress, int maxProgress) {
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this.progress = Math.min(addProgress + this.progress, maxProgress);
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}
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public BattlePassMissionStatus getStatus() {
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if (status == null) status = BattlePassMissionStatus.MISSION_STATUS_UNFINISHED;
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return status;
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}
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public void setStatus(BattlePassMissionStatus status) {
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this.status = status;
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}
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public boolean isFinshed() {
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return getStatus().getValue() >= 2;
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}
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public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
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var protoBuilder =
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emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
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protoBuilder
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.setMissionId(getId())
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.setCurProgress(getProgress())
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.setTotalProgress(getData().getProgress())
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.setRewardBattlePassPoint(getData().getAddPoint())
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.setMissionStatus(getStatus().getMissionStatus())
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.setMissionType(
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getData().getRefreshType() == null ? 0 : getData().getRefreshType().getValue());
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return protoBuilder.build();
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}
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}
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