Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions

View File

@@ -1,75 +1,75 @@
package emu.grasscutter.game.battlepass;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BattlePassMissionData;
import emu.grasscutter.game.props.BattlePassMissionStatus;
@Entity
public class BattlePassMission {
private int id;
private int progress;
private BattlePassMissionStatus status;
@Transient
private BattlePassMissionData data;
@Deprecated // Morphia only
public BattlePassMission() {
}
public BattlePassMission(int id) {
this.id = id;
}
public int getId() {
return id;
}
public BattlePassMissionData getData() {
if (this.data == null) {
this.data = GameData.getBattlePassMissionDataMap().get(getId());
}
return this.data;
}
public int getProgress() {
return progress;
}
public void setProgress(int value) {
this.progress = value;
}
public void addProgress(int addProgress, int maxProgress) {
this.progress = Math.min(addProgress + this.progress, maxProgress);
}
public BattlePassMissionStatus getStatus() {
if (status == null) status = BattlePassMissionStatus.MISSION_STATUS_UNFINISHED;
return status;
}
public void setStatus(BattlePassMissionStatus status) {
this.status = status;
}
public boolean isFinshed() {
return getStatus().getValue() >= 2;
}
public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
protoBuilder
.setMissionId(getId())
.setCurProgress(getProgress())
.setTotalProgress(getData().getProgress())
.setRewardBattlePassPoint(getData().getAddPoint())
.setMissionStatus(getStatus().getMissionStatus())
.setMissionType(getData().getRefreshType() == null ? 0 : getData().getRefreshType().getValue());
return protoBuilder.build();
}
}
package emu.grasscutter.game.battlepass;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BattlePassMissionData;
import emu.grasscutter.game.props.BattlePassMissionStatus;
@Entity
public class BattlePassMission {
private int id;
private int progress;
private BattlePassMissionStatus status;
@Transient private BattlePassMissionData data;
@Deprecated // Morphia only
public BattlePassMission() {}
public BattlePassMission(int id) {
this.id = id;
}
public int getId() {
return id;
}
public BattlePassMissionData getData() {
if (this.data == null) {
this.data = GameData.getBattlePassMissionDataMap().get(getId());
}
return this.data;
}
public int getProgress() {
return progress;
}
public void setProgress(int value) {
this.progress = value;
}
public void addProgress(int addProgress, int maxProgress) {
this.progress = Math.min(addProgress + this.progress, maxProgress);
}
public BattlePassMissionStatus getStatus() {
if (status == null) status = BattlePassMissionStatus.MISSION_STATUS_UNFINISHED;
return status;
}
public void setStatus(BattlePassMissionStatus status) {
this.status = status;
}
public boolean isFinshed() {
return getStatus().getValue() >= 2;
}
public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
var protoBuilder =
emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
protoBuilder
.setMissionId(getId())
.setCurProgress(getProgress())
.setTotalProgress(getData().getProgress())
.setRewardBattlePassPoint(getData().getAddPoint())
.setMissionStatus(getStatus().getMissionStatus())
.setMissionType(
getData().getRefreshType() == null ? 0 : getData().getRefreshType().getValue());
return protoBuilder.build();
}
}