mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-21 19:34:42 +01:00
Run Spotless on src/main
This commit is contained in:
@@ -1,132 +1,143 @@
|
||||
package emu.grasscutter.game.combine;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.DataLoader;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.excels.CombineData;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.game.BaseGameSystem;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.PacketCombineFormulaDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketCombineRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketReliquaryDecomposeRsp;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class CombineManger extends BaseGameSystem {
|
||||
private final static Int2ObjectMap<List<Integer>> reliquaryDecomposeData = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
public CombineManger(GameServer server) {
|
||||
super(server);
|
||||
}
|
||||
|
||||
public static void initialize() {
|
||||
// Read the data we need for strongbox.
|
||||
try {
|
||||
DataLoader.loadList("ReliquaryDecompose.json", ReliquaryDecomposeEntry.class).forEach(entry -> {
|
||||
reliquaryDecomposeData.put(entry.getConfigId(), entry.getItems());
|
||||
});
|
||||
Grasscutter.getLogger().debug("Loaded {} reliquary decompose entries.", reliquaryDecomposeData.size());
|
||||
} catch (Exception ex) {
|
||||
Grasscutter.getLogger().error("Unable to load reliquary decompose data.", ex);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean unlockCombineDiagram(Player player, int combineId) {
|
||||
if (!player.getUnlockedCombines().add(combineId)) {
|
||||
return false; // Already unlocked
|
||||
}
|
||||
// Tell the client that this diagram is now unlocked and add the unlocked item to the player.
|
||||
player.sendPacket(new PacketCombineFormulaDataNotify(combineId));
|
||||
return true;
|
||||
}
|
||||
|
||||
public CombineResult combineItem(Player player, int cid, int count) {
|
||||
// check config exist
|
||||
if (!GameData.getCombineDataMap().containsKey(cid)) {
|
||||
player.getWorld().getHost().sendPacket(new PacketCombineRsp());
|
||||
return null;
|
||||
}
|
||||
|
||||
CombineData combineData = GameData.getCombineDataMap().get(cid);
|
||||
|
||||
if (combineData.getPlayerLevel() > player.getLevel()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// consume items
|
||||
List<ItemParamData> material = new ArrayList<>(combineData.getMaterialItems());
|
||||
material.add(new ItemParamData(202, combineData.getScoinCost()));
|
||||
|
||||
boolean success = player.getInventory().payItems(material, count, ActionReason.Combine);
|
||||
|
||||
// abort if not enough material
|
||||
if (!success) {
|
||||
player.sendPacket(new PacketCombineRsp(RetcodeOuterClass.Retcode.RET_ITEM_COMBINE_COUNT_NOT_ENOUGH_VALUE));
|
||||
}
|
||||
|
||||
// make the result
|
||||
player.getInventory().addItem(combineData.getResultItemId(),
|
||||
combineData.getResultItemCount() * count);
|
||||
|
||||
CombineResult result = new CombineResult();
|
||||
result.setMaterial(List.of());
|
||||
result.setResult(List.of(new ItemParamData(combineData.getResultItemId(),
|
||||
combineData.getResultItemCount() * count)));
|
||||
// TODO lucky characters
|
||||
result.setExtra(List.of());
|
||||
result.setBack(List.of());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public synchronized void decomposeReliquaries(Player player, int configId, int count, List<Long> input) {
|
||||
// Check if the configId is legal.
|
||||
List<Integer> possibleDrops = reliquaryDecomposeData.get(configId);
|
||||
if (possibleDrops == null) {
|
||||
player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the number of input items matches the output count.
|
||||
if (input.size() != count * 3) {
|
||||
player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if all the input reliquaries actually are in the player's inventory.
|
||||
for (long guid : input) {
|
||||
if (player.getInventory().getItemByGuid(guid) == null) {
|
||||
player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Delete the input reliquaries.
|
||||
for (long guid : input) {
|
||||
player.getInventory().removeItem(guid);
|
||||
}
|
||||
|
||||
// Generate outoput reliquaries.
|
||||
List<Long> resultItems = new ArrayList<>();
|
||||
for (int i = 0; i < count; i++) {
|
||||
int itemId = Utils.drawRandomListElement(possibleDrops);
|
||||
GameItem newReliquary = new GameItem(itemId, 1);
|
||||
|
||||
player.getInventory().addItem(newReliquary);
|
||||
resultItems.add(newReliquary.getGuid());
|
||||
}
|
||||
|
||||
// Send packet.
|
||||
player.sendPacket(new PacketReliquaryDecomposeRsp(resultItems));
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.game.combine;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.DataLoader;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.excels.CombineData;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.game.BaseGameSystem;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.PacketCombineFormulaDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketCombineRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketReliquaryDecomposeRsp;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class CombineManger extends BaseGameSystem {
|
||||
private static final Int2ObjectMap<List<Integer>> reliquaryDecomposeData =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
public CombineManger(GameServer server) {
|
||||
super(server);
|
||||
}
|
||||
|
||||
public static void initialize() {
|
||||
// Read the data we need for strongbox.
|
||||
try {
|
||||
DataLoader.loadList("ReliquaryDecompose.json", ReliquaryDecomposeEntry.class)
|
||||
.forEach(
|
||||
entry -> {
|
||||
reliquaryDecomposeData.put(entry.getConfigId(), entry.getItems());
|
||||
});
|
||||
Grasscutter.getLogger()
|
||||
.debug("Loaded {} reliquary decompose entries.", reliquaryDecomposeData.size());
|
||||
} catch (Exception ex) {
|
||||
Grasscutter.getLogger().error("Unable to load reliquary decompose data.", ex);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean unlockCombineDiagram(Player player, int combineId) {
|
||||
if (!player.getUnlockedCombines().add(combineId)) {
|
||||
return false; // Already unlocked
|
||||
}
|
||||
// Tell the client that this diagram is now unlocked and add the unlocked item to the player.
|
||||
player.sendPacket(new PacketCombineFormulaDataNotify(combineId));
|
||||
return true;
|
||||
}
|
||||
|
||||
public CombineResult combineItem(Player player, int cid, int count) {
|
||||
// check config exist
|
||||
if (!GameData.getCombineDataMap().containsKey(cid)) {
|
||||
player.getWorld().getHost().sendPacket(new PacketCombineRsp());
|
||||
return null;
|
||||
}
|
||||
|
||||
CombineData combineData = GameData.getCombineDataMap().get(cid);
|
||||
|
||||
if (combineData.getPlayerLevel() > player.getLevel()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// consume items
|
||||
List<ItemParamData> material = new ArrayList<>(combineData.getMaterialItems());
|
||||
material.add(new ItemParamData(202, combineData.getScoinCost()));
|
||||
|
||||
boolean success = player.getInventory().payItems(material, count, ActionReason.Combine);
|
||||
|
||||
// abort if not enough material
|
||||
if (!success) {
|
||||
player.sendPacket(
|
||||
new PacketCombineRsp(RetcodeOuterClass.Retcode.RET_ITEM_COMBINE_COUNT_NOT_ENOUGH_VALUE));
|
||||
}
|
||||
|
||||
// make the result
|
||||
player
|
||||
.getInventory()
|
||||
.addItem(combineData.getResultItemId(), combineData.getResultItemCount() * count);
|
||||
|
||||
CombineResult result = new CombineResult();
|
||||
result.setMaterial(List.of());
|
||||
result.setResult(
|
||||
List.of(
|
||||
new ItemParamData(
|
||||
combineData.getResultItemId(), combineData.getResultItemCount() * count)));
|
||||
// TODO lucky characters
|
||||
result.setExtra(List.of());
|
||||
result.setBack(List.of());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public synchronized void decomposeReliquaries(
|
||||
Player player, int configId, int count, List<Long> input) {
|
||||
// Check if the configId is legal.
|
||||
List<Integer> possibleDrops = reliquaryDecomposeData.get(configId);
|
||||
if (possibleDrops == null) {
|
||||
player.sendPacket(
|
||||
new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the number of input items matches the output count.
|
||||
if (input.size() != count * 3) {
|
||||
player.sendPacket(
|
||||
new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if all the input reliquaries actually are in the player's inventory.
|
||||
for (long guid : input) {
|
||||
if (player.getInventory().getItemByGuid(guid) == null) {
|
||||
player.sendPacket(
|
||||
new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Delete the input reliquaries.
|
||||
for (long guid : input) {
|
||||
player.getInventory().removeItem(guid);
|
||||
}
|
||||
|
||||
// Generate outoput reliquaries.
|
||||
List<Long> resultItems = new ArrayList<>();
|
||||
for (int i = 0; i < count; i++) {
|
||||
int itemId = Utils.drawRandomListElement(possibleDrops);
|
||||
GameItem newReliquary = new GameItem(itemId, 1);
|
||||
|
||||
player.getInventory().addItem(newReliquary);
|
||||
resultItems.add(newReliquary.getGuid());
|
||||
}
|
||||
|
||||
// Send packet.
|
||||
player.sendPacket(new PacketReliquaryDecomposeRsp(resultItems));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +1,43 @@
|
||||
package emu.grasscutter.game.combine;
|
||||
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class CombineResult {
|
||||
private List<ItemParamData> material;
|
||||
private List<ItemParamData> result;
|
||||
private List<ItemParamData> extra;
|
||||
private List<ItemParamData> back;
|
||||
|
||||
public List<ItemParamData> getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public void setMaterial(List<ItemParamData> material) {
|
||||
this.material = material;
|
||||
}
|
||||
|
||||
public List<ItemParamData> getResult() {
|
||||
return result;
|
||||
}
|
||||
|
||||
public void setResult(List<ItemParamData> result) {
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
public List<ItemParamData> getExtra() {
|
||||
return extra;
|
||||
}
|
||||
|
||||
public void setExtra(List<ItemParamData> extra) {
|
||||
this.extra = extra;
|
||||
}
|
||||
|
||||
public List<ItemParamData> getBack() {
|
||||
return back;
|
||||
}
|
||||
|
||||
public void setBack(List<ItemParamData> back) {
|
||||
this.back = back;
|
||||
}
|
||||
|
||||
}
|
||||
package emu.grasscutter.game.combine;
|
||||
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import java.util.List;
|
||||
|
||||
public class CombineResult {
|
||||
private List<ItemParamData> material;
|
||||
private List<ItemParamData> result;
|
||||
private List<ItemParamData> extra;
|
||||
private List<ItemParamData> back;
|
||||
|
||||
public List<ItemParamData> getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public void setMaterial(List<ItemParamData> material) {
|
||||
this.material = material;
|
||||
}
|
||||
|
||||
public List<ItemParamData> getResult() {
|
||||
return result;
|
||||
}
|
||||
|
||||
public void setResult(List<ItemParamData> result) {
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
public List<ItemParamData> getExtra() {
|
||||
return extra;
|
||||
}
|
||||
|
||||
public void setExtra(List<ItemParamData> extra) {
|
||||
this.extra = extra;
|
||||
}
|
||||
|
||||
public List<ItemParamData> getBack() {
|
||||
return back;
|
||||
}
|
||||
|
||||
public void setBack(List<ItemParamData> back) {
|
||||
this.back = back;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
package emu.grasscutter.game.combine;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class ReliquaryDecomposeEntry {
|
||||
private int configId;
|
||||
private List<Integer> items;
|
||||
|
||||
public int getConfigId() {
|
||||
return configId;
|
||||
}
|
||||
|
||||
public void setConfigId(int configId) {
|
||||
this.configId = configId;
|
||||
}
|
||||
|
||||
public List<Integer> getItems() {
|
||||
return items;
|
||||
}
|
||||
|
||||
public void setItems(List<Integer> items) {
|
||||
this.items = items;
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.game.combine;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class ReliquaryDecomposeEntry {
|
||||
private int configId;
|
||||
private List<Integer> items;
|
||||
|
||||
public int getConfigId() {
|
||||
return configId;
|
||||
}
|
||||
|
||||
public void setConfigId(int configId) {
|
||||
this.configId = configId;
|
||||
}
|
||||
|
||||
public List<Integer> getItems() {
|
||||
return items;
|
||||
}
|
||||
|
||||
public void setItems(List<Integer> items) {
|
||||
this.items = items;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user