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Run Spotless on src/main
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@@ -1,231 +1,268 @@
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package emu.grasscutter.game.quest;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.ChapterData;
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import emu.grasscutter.data.excels.QuestData;
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import emu.grasscutter.data.excels.TriggerExcelConfigData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.enums.QuestState;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.net.proto.ChapterStateOuterClass;
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import emu.grasscutter.net.proto.QuestOuterClass.Quest;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.server.packet.send.PacketChapterStateNotify;
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import emu.grasscutter.utils.Utils;
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import lombok.Getter;
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import lombok.Setter;
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import javax.script.Bindings;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@Entity
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public class GameQuest {
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@Transient
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@Getter
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@Setter
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private GameMainQuest mainQuest;
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@Transient
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@Getter
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private QuestData questData;
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@Getter
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private int subQuestId;
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@Getter
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private int mainQuestId;
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@Getter
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@Setter
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private QuestState state;
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@Getter
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@Setter
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private int startTime;
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@Getter
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@Setter
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private int acceptTime;
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@Getter
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@Setter
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private int finishTime;
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@Getter
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private int[] finishProgressList;
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@Getter
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private int[] failProgressList;
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@Transient
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@Getter
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private Map<String, TriggerExcelConfigData> triggerData;
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@Getter
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private Map<String, Boolean> triggers;
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private transient Bindings bindings;
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@Deprecated // Morphia only. Do not use.
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public GameQuest() {
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}
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public GameQuest(GameMainQuest mainQuest, QuestData questData) {
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this.mainQuest = mainQuest;
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this.subQuestId = questData.getId();
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this.mainQuestId = questData.getMainId();
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this.questData = questData;
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this.state = QuestState.QUEST_STATE_UNSTARTED;
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this.triggerData = new HashMap<>();
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this.triggers = new HashMap<>();
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}
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public void start() {
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this.acceptTime = Utils.getCurrentSeconds();
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this.startTime = this.acceptTime;
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this.state = QuestState.QUEST_STATE_UNFINISHED;
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List<QuestData.QuestCondition> triggerCond = questData.getFinishCond().stream()
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.filter(p -> p.getType() == QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE).toList();
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if (triggerCond.size() > 0) {
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for (QuestData.QuestCondition cond : triggerCond) {
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TriggerExcelConfigData newTrigger = GameData.getTriggerExcelConfigDataMap().get(cond.getParam()[0]);
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if (newTrigger != null) {
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if (this.triggerData == null) {
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this.triggerData = new HashMap<>();
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}
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triggerData.put(newTrigger.getTriggerName(), newTrigger);
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triggers.put(newTrigger.getTriggerName(), false);
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SceneGroup group = SceneGroup.of(newTrigger.getGroupId()).load(newTrigger.getSceneId());
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getOwner().getWorld().getSceneById(newTrigger.getSceneId()).loadTriggerFromGroup(group, newTrigger.getTriggerName());
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}
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}
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}
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if (questData.getFinishCond() != null && questData.getFinishCond().size() != 0) {
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this.finishProgressList = new int[questData.getFinishCond().size()];
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}
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if (questData.getFailCond() != null && questData.getFailCond().size() != 0) {
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this.failProgressList = new int[questData.getFailCond().size()];
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}
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getQuestData().getBeginExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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if (ChapterData.beginQuestChapterMap.containsKey(subQuestId)) {
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mainQuest.getOwner().sendPacket(new PacketChapterStateNotify(
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ChapterData.beginQuestChapterMap.get(subQuestId).getId(),
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_BEGIN
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));
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}
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//Some subQuests and talks become active when some other subQuests are unfinished (even from different MainQuests)
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this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(), 0, 0, 0);
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this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(), 0, 0, 0);
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Grasscutter.getLogger().debug("Quest {} is started", subQuestId);
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}
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public String getTriggerNameById(int id) {
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TriggerExcelConfigData trigger = GameData.getTriggerExcelConfigDataMap().get(id);
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if (trigger != null) {
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String triggerName = trigger.getTriggerName();
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return triggerName;
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}
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//return empty string if can't find trigger
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return "";
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}
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public Player getOwner() {
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return this.getMainQuest().getOwner();
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}
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public void setConfig(QuestData config) {
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if (getSubQuestId() != config.getId()) return;
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this.questData = config;
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}
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public void setFinishProgress(int index, int value) {
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finishProgressList[index] = value;
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}
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public void setFailProgress(int index, int value) {
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failProgressList[index] = value;
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}
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public void finish() {
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this.state = QuestState.QUEST_STATE_FINISHED;
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this.finishTime = Utils.getCurrentSeconds();
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if (getQuestData().finishParent()) {
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// This quest finishes the questline - the main quest will also save the quest to db, so we don't have to call save() here
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getMainQuest().finish();
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}
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getQuestData().getFinishExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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//Some subQuests have conditions that subQuests are finished (even from different MainQuests)
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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if (ChapterData.endQuestChapterMap.containsKey(subQuestId)) {
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mainQuest.getOwner().sendPacket(new PacketChapterStateNotify(
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ChapterData.endQuestChapterMap.get(subQuestId).getId(),
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END
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));
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}
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Grasscutter.getLogger().debug("Quest {} is finished", subQuestId);
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}
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//TODO
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public void fail() {
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this.state = QuestState.QUEST_STATE_FAILED;
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this.finishTime = Utils.getCurrentSeconds();
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getQuestData().getFailExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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//Some subQuests have conditions that subQuests fail (even from different MainQuests)
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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}
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// Return true if ParentQuest should rewind to this childQuest
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public boolean rewind(GameQuest nextRewind) {
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if (questData.isRewind()) {
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if (nextRewind == null) {
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return true;
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}
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// if the next isRewind subQuest is none or unstarted, reset all subQuests with order higher than this one, and restart this quest
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if (nextRewind.getState() == QuestState.QUEST_STATE_NONE || nextRewind.getState() == QuestState.QUEST_STATE_UNSTARTED) {
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getMainQuest().getChildQuests().values().stream().filter(p -> p.getQuestData().getOrder() > this.getQuestData().getOrder()).forEach(q -> q.setState(QuestState.QUEST_STATE_UNSTARTED));
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this.start();
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return true;
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}
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}
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return false;
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}
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public void save() {
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getMainQuest().save();
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}
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public Quest toProto() {
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Quest.Builder proto = Quest.newBuilder()
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.setQuestId(getSubQuestId())
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.setState(getState().getValue())
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.setParentQuestId(getMainQuestId())
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.setStartTime(getStartTime())
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.setStartGameTime(438)
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.setAcceptTime(getAcceptTime());
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if (getFinishProgressList() != null) {
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for (int i : getFinishProgressList()) {
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proto.addFinishProgressList(i);
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}
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}
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if (getFailProgressList() != null) {
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for (int i : getFailProgressList()) {
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proto.addFailProgressList(i);
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}
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}
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return proto.build();
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}
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}
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package emu.grasscutter.game.quest;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.ChapterData;
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import emu.grasscutter.data.excels.QuestData;
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import emu.grasscutter.data.excels.TriggerExcelConfigData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.enums.QuestState;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.net.proto.ChapterStateOuterClass;
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import emu.grasscutter.net.proto.QuestOuterClass.Quest;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.server.packet.send.PacketChapterStateNotify;
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import emu.grasscutter.utils.Utils;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import javax.script.Bindings;
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import lombok.Getter;
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import lombok.Setter;
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@Entity
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public class GameQuest {
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@Transient @Getter @Setter private GameMainQuest mainQuest;
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@Transient @Getter private QuestData questData;
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@Getter private int subQuestId;
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@Getter private int mainQuestId;
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@Getter @Setter private QuestState state;
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@Getter @Setter private int startTime;
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@Getter @Setter private int acceptTime;
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@Getter @Setter private int finishTime;
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@Getter private int[] finishProgressList;
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@Getter private int[] failProgressList;
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@Transient @Getter private Map<String, TriggerExcelConfigData> triggerData;
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@Getter private Map<String, Boolean> triggers;
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private transient Bindings bindings;
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@Deprecated // Morphia only. Do not use.
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public GameQuest() {}
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public GameQuest(GameMainQuest mainQuest, QuestData questData) {
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this.mainQuest = mainQuest;
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this.subQuestId = questData.getId();
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this.mainQuestId = questData.getMainId();
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this.questData = questData;
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this.state = QuestState.QUEST_STATE_UNSTARTED;
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this.triggerData = new HashMap<>();
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this.triggers = new HashMap<>();
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}
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public void start() {
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this.acceptTime = Utils.getCurrentSeconds();
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this.startTime = this.acceptTime;
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this.state = QuestState.QUEST_STATE_UNFINISHED;
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List<QuestData.QuestCondition> triggerCond =
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questData.getFinishCond().stream()
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.filter(p -> p.getType() == QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE)
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.toList();
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if (triggerCond.size() > 0) {
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for (QuestData.QuestCondition cond : triggerCond) {
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TriggerExcelConfigData newTrigger =
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GameData.getTriggerExcelConfigDataMap().get(cond.getParam()[0]);
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if (newTrigger != null) {
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if (this.triggerData == null) {
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this.triggerData = new HashMap<>();
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}
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triggerData.put(newTrigger.getTriggerName(), newTrigger);
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triggers.put(newTrigger.getTriggerName(), false);
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SceneGroup group = SceneGroup.of(newTrigger.getGroupId()).load(newTrigger.getSceneId());
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getOwner()
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.getWorld()
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.getSceneById(newTrigger.getSceneId())
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.loadTriggerFromGroup(group, newTrigger.getTriggerName());
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}
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}
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}
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if (questData.getFinishCond() != null && questData.getFinishCond().size() != 0) {
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this.finishProgressList = new int[questData.getFinishCond().size()];
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}
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if (questData.getFailCond() != null && questData.getFailCond().size() != 0) {
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this.failProgressList = new int[questData.getFailCond().size()];
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}
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getQuestData()
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.getBeginExec()
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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if (ChapterData.beginQuestChapterMap.containsKey(subQuestId)) {
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mainQuest
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.getOwner()
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.sendPacket(
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new PacketChapterStateNotify(
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ChapterData.beginQuestChapterMap.get(subQuestId).getId(),
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_BEGIN));
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}
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// Some subQuests and talks become active when some other subQuests are unfinished (even from
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// different MainQuests)
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this.getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL,
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this.getSubQuestId(),
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this.getState().getValue(),
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0,
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0,
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0);
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this.getOwner()
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.getQuestManager()
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.triggerEvent(
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QuestTrigger.QUEST_COND_STATE_EQUAL,
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this.getSubQuestId(),
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this.getState().getValue(),
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0,
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0,
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0);
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Grasscutter.getLogger().debug("Quest {} is started", subQuestId);
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}
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public String getTriggerNameById(int id) {
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TriggerExcelConfigData trigger = GameData.getTriggerExcelConfigDataMap().get(id);
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if (trigger != null) {
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String triggerName = trigger.getTriggerName();
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return triggerName;
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}
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// return empty string if can't find trigger
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return "";
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}
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public Player getOwner() {
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return this.getMainQuest().getOwner();
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}
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public void setConfig(QuestData config) {
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if (getSubQuestId() != config.getId()) return;
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this.questData = config;
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}
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public void setFinishProgress(int index, int value) {
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finishProgressList[index] = value;
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}
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public void setFailProgress(int index, int value) {
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failProgressList[index] = value;
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}
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public void finish() {
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this.state = QuestState.QUEST_STATE_FINISHED;
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this.finishTime = Utils.getCurrentSeconds();
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if (getQuestData().finishParent()) {
|
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// This quest finishes the questline - the main quest will also save the quest to db, so we
|
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// don't have to call save() here
|
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getMainQuest().finish();
|
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}
|
||||
|
||||
getQuestData()
|
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.getFinishExec()
|
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.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
|
||||
// Some subQuests have conditions that subQuests are finished (even from different MainQuests)
|
||||
getOwner()
|
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.getQuestManager()
|
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.triggerEvent(
|
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QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL,
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this.subQuestId,
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||||
this.state.getValue(),
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0,
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||||
0,
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||||
0);
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||||
getOwner()
|
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.getQuestManager()
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||||
.triggerEvent(
|
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QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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||||
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if (ChapterData.endQuestChapterMap.containsKey(subQuestId)) {
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mainQuest
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.getOwner()
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.sendPacket(
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new PacketChapterStateNotify(
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ChapterData.endQuestChapterMap.get(subQuestId).getId(),
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ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END));
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||||
}
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||||
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||||
Grasscutter.getLogger().debug("Quest {} is finished", subQuestId);
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||||
}
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||||
|
||||
// TODO
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||||
public void fail() {
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this.state = QuestState.QUEST_STATE_FAILED;
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||||
this.finishTime = Utils.getCurrentSeconds();
|
||||
|
||||
getQuestData()
|
||||
.getFailExec()
|
||||
.forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
|
||||
// Some subQuests have conditions that subQuests fail (even from different MainQuests)
|
||||
getOwner()
|
||||
.getQuestManager()
|
||||
.triggerEvent(
|
||||
QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL,
|
||||
this.subQuestId,
|
||||
this.state.getValue(),
|
||||
0,
|
||||
0,
|
||||
0);
|
||||
getOwner()
|
||||
.getQuestManager()
|
||||
.triggerEvent(
|
||||
QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
|
||||
}
|
||||
|
||||
// Return true if ParentQuest should rewind to this childQuest
|
||||
public boolean rewind(GameQuest nextRewind) {
|
||||
if (questData.isRewind()) {
|
||||
if (nextRewind == null) {
|
||||
return true;
|
||||
}
|
||||
// if the next isRewind subQuest is none or unstarted, reset all subQuests with order higher
|
||||
// than this one, and restart this quest
|
||||
if (nextRewind.getState() == QuestState.QUEST_STATE_NONE
|
||||
|| nextRewind.getState() == QuestState.QUEST_STATE_UNSTARTED) {
|
||||
getMainQuest().getChildQuests().values().stream()
|
||||
.filter(p -> p.getQuestData().getOrder() > this.getQuestData().getOrder())
|
||||
.forEach(q -> q.setState(QuestState.QUEST_STATE_UNSTARTED));
|
||||
this.start();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void save() {
|
||||
getMainQuest().save();
|
||||
}
|
||||
|
||||
public Quest toProto() {
|
||||
Quest.Builder proto =
|
||||
Quest.newBuilder()
|
||||
.setQuestId(getSubQuestId())
|
||||
.setState(getState().getValue())
|
||||
.setParentQuestId(getMainQuestId())
|
||||
.setStartTime(getStartTime())
|
||||
.setStartGameTime(438)
|
||||
.setAcceptTime(getAcceptTime());
|
||||
|
||||
if (getFinishProgressList() != null) {
|
||||
for (int i : getFinishProgressList()) {
|
||||
proto.addFinishProgressList(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (getFailProgressList() != null) {
|
||||
for (int i : getFailProgressList()) {
|
||||
proto.addFailProgressList(i);
|
||||
}
|
||||
}
|
||||
|
||||
return proto.build();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user