mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-03-29 03:52:37 +02:00
Run Spotless on src/main
This commit is contained in:
@@ -1,22 +1,20 @@
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package emu.grasscutter.game.world;
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import emu.grasscutter.game.inventory.ItemDef;
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import lombok.AccessLevel;
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import lombok.Data;
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import lombok.experimental.FieldDefaults;
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import java.util.List;
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@Data
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@FieldDefaults(level = AccessLevel.PRIVATE)
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public class ChestReward {
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List<String> objNames;
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int advExp;
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int resin;
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int mora;
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int sigil;
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List<ItemDef> content;
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int randomCount;
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List<ItemDef> randomContent;
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}
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package emu.grasscutter.game.world;
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import emu.grasscutter.game.inventory.ItemDef;
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import java.util.List;
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import lombok.AccessLevel;
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import lombok.Data;
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import lombok.experimental.FieldDefaults;
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@Data
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@FieldDefaults(level = AccessLevel.PRIVATE)
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public class ChestReward {
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List<String> objNames;
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int advExp;
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int resin;
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int mora;
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int sigil;
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List<ItemDef> content;
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int randomCount;
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List<ItemDef> randomContent;
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,113 +1,97 @@
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package emu.grasscutter.game.world;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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import lombok.Getter;
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import lombok.Setter;
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import java.util.List;
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import java.util.Objects;
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public class SpawnDataEntry {
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@Getter
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@Setter
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private transient SpawnGroupEntry group;
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@Getter
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private int monsterId;
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@Getter
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private int gadgetId;
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@Getter
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private int configId;
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@Getter
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private int level;
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@Getter
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private int poseId;
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@Getter
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private int gatherItemId;
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@Getter
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private int gadgetState;
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@Getter
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private Position pos;
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@Getter
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private Position rot;
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public GridBlockId getBlockId() {
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(group.sceneId, scale,
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(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale])
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);
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}
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public static class SpawnGroupEntry {
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@Getter
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private int sceneId;
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@Getter
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private int groupId;
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@Getter
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private int blockId;
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@Getter
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@Setter
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private List<SpawnDataEntry> spawns;
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}
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public static class GridBlockId {
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@Getter
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private final int sceneId;
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@Getter
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private final int scale;
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@Getter
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private final int x;
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@Getter
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private final int z;
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public GridBlockId(int sceneId, int scale, int x, int z) {
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this.sceneId = sceneId;
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this.scale = scale;
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this.x = x;
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this.z = z;
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
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int t = 0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
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int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
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for (int i = x - 2; i < x + 3; i++) {
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for (int j = z - 2; j < z + 3; j++) {
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results[t++] = new GridBlockId(sceneId, scale, i, j);
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}
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}
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}
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return results;
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}
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public static int getScale(int gadgetId) {
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return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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@Override
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public String toString() {
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return "SpawnDataEntryScaledPoint{" +
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"sceneId=" + sceneId +
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", scale=" + scale +
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", x=" + x +
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", z=" + z +
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'}';
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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GridBlockId that = (GridBlockId) o;
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return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
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}
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@Override
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public int hashCode() {
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return Objects.hash(sceneId, scale, x, z);
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}
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}
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}
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package emu.grasscutter.game.world;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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import java.util.List;
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import java.util.Objects;
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import lombok.Getter;
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import lombok.Setter;
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public class SpawnDataEntry {
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@Getter @Setter private transient SpawnGroupEntry group;
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@Getter private int monsterId;
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@Getter private int gadgetId;
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@Getter private int configId;
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@Getter private int level;
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@Getter private int poseId;
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@Getter private int gatherItemId;
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@Getter private int gadgetState;
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@Getter private Position pos;
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@Getter private Position rot;
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public GridBlockId getBlockId() {
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(
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group.sceneId,
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scale,
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(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
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}
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public static class SpawnGroupEntry {
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@Getter private int sceneId;
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@Getter private int groupId;
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@Getter private int blockId;
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@Getter @Setter private List<SpawnDataEntry> spawns;
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}
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public static class GridBlockId {
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@Getter private final int sceneId;
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@Getter private final int scale;
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@Getter private final int x;
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@Getter private final int z;
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public GridBlockId(int sceneId, int scale, int x, int z) {
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this.sceneId = sceneId;
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this.scale = scale;
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this.x = x;
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this.z = z;
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
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int t = 0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
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int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
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for (int i = x - 2; i < x + 3; i++) {
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for (int j = z - 2; j < z + 3; j++) {
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results[t++] = new GridBlockId(sceneId, scale, i, j);
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}
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}
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}
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return results;
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}
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public static int getScale(int gadgetId) {
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return 0; // you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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@Override
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public String toString() {
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return "SpawnDataEntryScaledPoint{"
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+ "sceneId="
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+ sceneId
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+ ", scale="
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+ scale
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+ ", x="
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+ x
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+ ", z="
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+ z
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+ '}';
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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GridBlockId that = (GridBlockId) o;
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return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
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}
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@Override
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public int hashCode() {
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return Objects.hash(sceneId, scale, x, z);
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}
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}
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}
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@@ -1,343 +1,363 @@
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package emu.grasscutter.game.world;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.DungeonData;
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import emu.grasscutter.data.excels.SceneData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player.SceneLoadState;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.scripts.data.SceneConfig;
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import emu.grasscutter.server.event.player.PlayerTeleportEvent;
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import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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import java.util.stream.Collectors;
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public class World implements Iterable<Player> {
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private final GameServer server;
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private final Player owner;
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private final List<Player> players;
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private final Int2ObjectMap<Scene> scenes;
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private final int levelEntityId;
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private int nextEntityId = 0;
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private int nextPeerId = 0;
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private int worldLevel;
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private final boolean isMultiplayer;
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public World(Player player) {
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this(player, false);
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}
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public World(Player player, boolean isMultiplayer) {
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this.owner = player;
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this.server = player.getServer();
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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this.levelEntityId = this.getNextEntityId(EntityIdType.MPLEVEL);
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this.worldLevel = player.getWorldLevel();
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this.isMultiplayer = isMultiplayer;
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this.owner.getServer().registerWorld(this);
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}
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public Player getHost() {
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return owner;
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}
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public GameServer getServer() {
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return server;
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}
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public int getLevelEntityId() {
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return levelEntityId;
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}
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public int getHostPeerId() {
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if (this.getHost() == null) {
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return 0;
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}
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return this.getHost().getPeerId();
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}
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public int getNextPeerId() {
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return ++this.nextPeerId;
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}
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public int getWorldLevel() {
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return worldLevel;
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}
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public void setWorldLevel(int worldLevel) {
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this.worldLevel = worldLevel;
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}
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public List<Player> getPlayers() {
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return players;
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}
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public Int2ObjectMap<Scene> getScenes() {
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return this.scenes;
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}
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public Scene getSceneById(int sceneId) {
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// Get scene normally
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Scene scene = this.getScenes().get(sceneId);
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if (scene != null) {
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return scene;
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}
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// Create scene from scene data if it doesnt exist
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SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
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if (sceneData != null) {
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scene = new Scene(this, sceneData);
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this.registerScene(scene);
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return scene;
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}
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return null;
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}
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||||
public int getPlayerCount() {
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return this.getPlayers().size();
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}
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||||
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public boolean isMultiplayer() {
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return isMultiplayer;
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||||
}
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||||
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
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}
|
||||
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public synchronized void addPlayer(Player player) {
|
||||
// Check if player already in
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if (this.getPlayers().contains(player)) {
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return;
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||||
}
|
||||
|
||||
// Remove player from prev world
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||||
if (player.getWorld() != null) {
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player.getWorld().removePlayer(player);
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||||
}
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||||
|
||||
// Register
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||||
player.setWorld(this);
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||||
this.getPlayers().add(player);
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||||
|
||||
// Set player variables
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||||
player.setPeerId(this.getNextPeerId());
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||||
player.getTeamManager().setEntityId(this.getNextEntityId(EntityIdType.TEAM));
|
||||
|
||||
// Copy main team to multiplayer team
|
||||
if (this.isMultiplayer()) {
|
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player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
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||||
player.getTeamManager().setCurrentCharacterIndex(0);
|
||||
}
|
||||
|
||||
// Add to scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.addPlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 1) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void removePlayer(Player player) {
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||||
// Remove team entities
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||||
player.sendPacket(
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||||
new PacketDelTeamEntityNotify(
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||||
player.getSceneId(),
|
||||
this.getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
|
||||
)
|
||||
);
|
||||
|
||||
// Deregister
|
||||
this.getPlayers().remove(player);
|
||||
player.setWorld(null);
|
||||
|
||||
// Remove from scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
// Disband world if host leaves
|
||||
if (this.getHost() == player) {
|
||||
List<Player> kicked = new ArrayList<>(this.getPlayers());
|
||||
for (Player victim : kicked) {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_TYPE_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPosition()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void registerScene(Scene scene) {
|
||||
this.getScenes().put(scene.getId(), scene);
|
||||
}
|
||||
|
||||
public void deregisterScene(Scene scene) {
|
||||
this.getScenes().remove(scene.getId());
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
||||
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, TeleportType teleportType, Position pos) {
|
||||
return this.transferPlayerToScene(player, sceneId, teleportType, null, pos);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
|
||||
return this.transferPlayerToScene(player, sceneId, TeleportType.DUNGEON, data, null);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, TeleportType teleportType, DungeonData dungeonData, Position teleportTo) {
|
||||
// Call player teleport event.
|
||||
PlayerTeleportEvent event = new PlayerTeleportEvent(player, teleportType, player.getPosition(), teleportTo);
|
||||
// Call event & check if it was canceled.
|
||||
event.call();
|
||||
if (event.isCanceled()) {
|
||||
return false; // Teleport was canceled.
|
||||
}
|
||||
|
||||
// Set the destination.
|
||||
teleportTo = event.getDestination();
|
||||
|
||||
if (GameData.getSceneDataMap().get(sceneId) == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Scene oldScene = null;
|
||||
|
||||
if (player.getScene() != null) {
|
||||
oldScene = player.getScene();
|
||||
|
||||
// Don't deregister scenes if the player is going to tp back into them
|
||||
if (oldScene.getId() == sceneId) {
|
||||
oldScene.setDontDestroyWhenEmpty(true);
|
||||
}
|
||||
|
||||
oldScene.removePlayer(player);
|
||||
}
|
||||
|
||||
Scene newScene = this.getSceneById(sceneId);
|
||||
newScene.setDungeonData(dungeonData);
|
||||
newScene.addPlayer(player);
|
||||
|
||||
// Dungeon
|
||||
SceneConfig config = newScene.getScriptManager().getConfig();
|
||||
if (teleportTo == null && config != null) {
|
||||
if (config.born_pos != null) {
|
||||
teleportTo = newScene.getScriptManager().getConfig().born_pos;
|
||||
}
|
||||
if (config.born_rot != null) {
|
||||
player.getRotation().set(config.born_rot);
|
||||
}
|
||||
}
|
||||
|
||||
// Set player position
|
||||
if (teleportTo == null) {
|
||||
teleportTo = player.getPosition();
|
||||
}
|
||||
|
||||
player.getPosition().set(teleportTo);
|
||||
|
||||
if (oldScene != null) {
|
||||
newScene.setPrevScene(oldScene.getId());
|
||||
oldScene.setDontDestroyWhenEmpty(false);
|
||||
}
|
||||
|
||||
// Get enter types
|
||||
EnterType enterType = EnterType.ENTER_TYPE_JUMP;
|
||||
EnterReason enterReason = EnterReason.TransPoint;
|
||||
|
||||
if (dungeonData != null) {
|
||||
enterType = EnterType.ENTER_TYPE_DUNGEON;
|
||||
enterReason = EnterReason.DungeonEnter;
|
||||
} else if (oldScene == newScene) {
|
||||
enterType = EnterType.ENTER_TYPE_GOTO;
|
||||
} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
|
||||
// Home
|
||||
enterReason = EnterReason.EnterHome;
|
||||
enterType = EnterType.ENTER_TYPE_SELF_HOME;
|
||||
|
||||
}
|
||||
|
||||
// Teleport packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, teleportTo));
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePlayerInfos(Player paramPlayer) {
|
||||
for (Player player : this.getPlayers()) {
|
||||
// Dont send packets if player is logging in and filter out joining player
|
||||
if (!player.hasSentLoginPackets() || player == paramPlayer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update team of all players since max players has been changed - Probably not the best way to do it
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().updateTeamEntities(null);
|
||||
}
|
||||
|
||||
// Dont send packets if player is loading into the scene
|
||||
if (player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue()) {
|
||||
// World player info packets
|
||||
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
|
||||
player.getSession().send(new PacketScenePlayerInfoNotify(this));
|
||||
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
|
||||
|
||||
// Team packets
|
||||
player.getSession().send(new PacketSyncTeamEntityNotify(player));
|
||||
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacket(BasePacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (Player player : this.getPlayers()) {
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns true if the world should be deleted
|
||||
public boolean onTick() {
|
||||
if (this.getPlayerCount() == 0) return true;
|
||||
this.scenes.forEach((k, scene) -> scene.onTick());
|
||||
return false;
|
||||
}
|
||||
|
||||
public void close() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<Player> iterator() {
|
||||
return this.getPlayers().iterator();
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.DungeonData;
|
||||
import emu.grasscutter.data.excels.SceneData;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.player.Player.SceneLoadState;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.scripts.data.SceneConfig;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class World implements Iterable<Player> {
|
||||
private final GameServer server;
|
||||
private final Player owner;
|
||||
private final List<Player> players;
|
||||
private final Int2ObjectMap<Scene> scenes;
|
||||
|
||||
private final int levelEntityId;
|
||||
private int nextEntityId = 0;
|
||||
private int nextPeerId = 0;
|
||||
private int worldLevel;
|
||||
|
||||
private final boolean isMultiplayer;
|
||||
|
||||
public World(Player player) {
|
||||
this(player, false);
|
||||
}
|
||||
|
||||
public World(Player player, boolean isMultiplayer) {
|
||||
this.owner = player;
|
||||
this.server = player.getServer();
|
||||
this.players = Collections.synchronizedList(new ArrayList<>());
|
||||
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
|
||||
|
||||
this.levelEntityId = this.getNextEntityId(EntityIdType.MPLEVEL);
|
||||
this.worldLevel = player.getWorldLevel();
|
||||
this.isMultiplayer = isMultiplayer;
|
||||
|
||||
this.owner.getServer().registerWorld(this);
|
||||
}
|
||||
|
||||
public Player getHost() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
public GameServer getServer() {
|
||||
return server;
|
||||
}
|
||||
|
||||
public int getLevelEntityId() {
|
||||
return levelEntityId;
|
||||
}
|
||||
|
||||
public int getHostPeerId() {
|
||||
if (this.getHost() == null) {
|
||||
return 0;
|
||||
}
|
||||
return this.getHost().getPeerId();
|
||||
}
|
||||
|
||||
public int getNextPeerId() {
|
||||
return ++this.nextPeerId;
|
||||
}
|
||||
|
||||
public int getWorldLevel() {
|
||||
return worldLevel;
|
||||
}
|
||||
|
||||
public void setWorldLevel(int worldLevel) {
|
||||
this.worldLevel = worldLevel;
|
||||
}
|
||||
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<Scene> getScenes() {
|
||||
return this.scenes;
|
||||
}
|
||||
|
||||
public Scene getSceneById(int sceneId) {
|
||||
// Get scene normally
|
||||
Scene scene = this.getScenes().get(sceneId);
|
||||
if (scene != null) {
|
||||
return scene;
|
||||
}
|
||||
|
||||
// Create scene from scene data if it doesnt exist
|
||||
SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
|
||||
if (sceneData != null) {
|
||||
scene = new Scene(this, sceneData);
|
||||
this.registerScene(scene);
|
||||
return scene;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public int getPlayerCount() {
|
||||
return this.getPlayers().size();
|
||||
}
|
||||
|
||||
public boolean isMultiplayer() {
|
||||
return isMultiplayer;
|
||||
}
|
||||
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
public synchronized void addPlayer(Player player) {
|
||||
// Check if player already in
|
||||
if (this.getPlayers().contains(player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove player from prev world
|
||||
if (player.getWorld() != null) {
|
||||
player.getWorld().removePlayer(player);
|
||||
}
|
||||
|
||||
// Register
|
||||
player.setWorld(this);
|
||||
this.getPlayers().add(player);
|
||||
|
||||
// Set player variables
|
||||
player.setPeerId(this.getNextPeerId());
|
||||
player.getTeamManager().setEntityId(this.getNextEntityId(EntityIdType.TEAM));
|
||||
|
||||
// Copy main team to multiplayer team
|
||||
if (this.isMultiplayer()) {
|
||||
player
|
||||
.getTeamManager()
|
||||
.getMpTeam()
|
||||
.copyFrom(
|
||||
player.getTeamManager().getCurrentSinglePlayerTeamInfo(),
|
||||
player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().setCurrentCharacterIndex(0);
|
||||
}
|
||||
|
||||
// Add to scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.addPlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 1) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void removePlayer(Player player) {
|
||||
// Remove team entities
|
||||
player.sendPacket(
|
||||
new PacketDelTeamEntityNotify(
|
||||
player.getSceneId(),
|
||||
this.getPlayers().stream()
|
||||
.map(p -> p.getTeamManager().getEntityId())
|
||||
.collect(Collectors.toList())));
|
||||
|
||||
// Deregister
|
||||
this.getPlayers().remove(player);
|
||||
player.setWorld(null);
|
||||
|
||||
// Remove from scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
// Disband world if host leaves
|
||||
if (this.getHost() == player) {
|
||||
List<Player> kicked = new ArrayList<>(this.getPlayers());
|
||||
for (Player victim : kicked) {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(
|
||||
new PacketPlayerEnterSceneNotify(
|
||||
victim,
|
||||
EnterType.ENTER_TYPE_SELF,
|
||||
EnterReason.TeamKick,
|
||||
victim.getSceneId(),
|
||||
victim.getPosition()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void registerScene(Scene scene) {
|
||||
this.getScenes().put(scene.getId(), scene);
|
||||
}
|
||||
|
||||
public void deregisterScene(Scene scene) {
|
||||
this.getScenes().remove(scene.getId());
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
||||
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(
|
||||
Player player, int sceneId, TeleportType teleportType, Position pos) {
|
||||
return this.transferPlayerToScene(player, sceneId, teleportType, null, pos);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
|
||||
return this.transferPlayerToScene(player, sceneId, TeleportType.DUNGEON, data, null);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(
|
||||
Player player,
|
||||
int sceneId,
|
||||
TeleportType teleportType,
|
||||
DungeonData dungeonData,
|
||||
Position teleportTo) {
|
||||
// Call player teleport event.
|
||||
PlayerTeleportEvent event =
|
||||
new PlayerTeleportEvent(player, teleportType, player.getPosition(), teleportTo);
|
||||
// Call event & check if it was canceled.
|
||||
event.call();
|
||||
if (event.isCanceled()) {
|
||||
return false; // Teleport was canceled.
|
||||
}
|
||||
|
||||
// Set the destination.
|
||||
teleportTo = event.getDestination();
|
||||
|
||||
if (GameData.getSceneDataMap().get(sceneId) == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Scene oldScene = null;
|
||||
|
||||
if (player.getScene() != null) {
|
||||
oldScene = player.getScene();
|
||||
|
||||
// Don't deregister scenes if the player is going to tp back into them
|
||||
if (oldScene.getId() == sceneId) {
|
||||
oldScene.setDontDestroyWhenEmpty(true);
|
||||
}
|
||||
|
||||
oldScene.removePlayer(player);
|
||||
}
|
||||
|
||||
Scene newScene = this.getSceneById(sceneId);
|
||||
newScene.setDungeonData(dungeonData);
|
||||
newScene.addPlayer(player);
|
||||
|
||||
// Dungeon
|
||||
SceneConfig config = newScene.getScriptManager().getConfig();
|
||||
if (teleportTo == null && config != null) {
|
||||
if (config.born_pos != null) {
|
||||
teleportTo = newScene.getScriptManager().getConfig().born_pos;
|
||||
}
|
||||
if (config.born_rot != null) {
|
||||
player.getRotation().set(config.born_rot);
|
||||
}
|
||||
}
|
||||
|
||||
// Set player position
|
||||
if (teleportTo == null) {
|
||||
teleportTo = player.getPosition();
|
||||
}
|
||||
|
||||
player.getPosition().set(teleportTo);
|
||||
|
||||
if (oldScene != null) {
|
||||
newScene.setPrevScene(oldScene.getId());
|
||||
oldScene.setDontDestroyWhenEmpty(false);
|
||||
}
|
||||
|
||||
// Get enter types
|
||||
EnterType enterType = EnterType.ENTER_TYPE_JUMP;
|
||||
EnterReason enterReason = EnterReason.TransPoint;
|
||||
|
||||
if (dungeonData != null) {
|
||||
enterType = EnterType.ENTER_TYPE_DUNGEON;
|
||||
enterReason = EnterReason.DungeonEnter;
|
||||
} else if (oldScene == newScene) {
|
||||
enterType = EnterType.ENTER_TYPE_GOTO;
|
||||
} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
|
||||
// Home
|
||||
enterReason = EnterReason.EnterHome;
|
||||
enterType = EnterType.ENTER_TYPE_SELF_HOME;
|
||||
}
|
||||
|
||||
// Teleport packet
|
||||
player.sendPacket(
|
||||
new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, teleportTo));
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePlayerInfos(Player paramPlayer) {
|
||||
for (Player player : this.getPlayers()) {
|
||||
// Dont send packets if player is logging in and filter out joining player
|
||||
if (!player.hasSentLoginPackets() || player == paramPlayer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update team of all players since max players has been changed - Probably not the best way
|
||||
// to do it
|
||||
if (this.isMultiplayer()) {
|
||||
player
|
||||
.getTeamManager()
|
||||
.getMpTeam()
|
||||
.copyFrom(
|
||||
player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().updateTeamEntities(null);
|
||||
}
|
||||
|
||||
// Dont send packets if player is loading into the scene
|
||||
if (player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue()) {
|
||||
// World player info packets
|
||||
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
|
||||
player.getSession().send(new PacketScenePlayerInfoNotify(this));
|
||||
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
|
||||
|
||||
// Team packets
|
||||
player.getSession().send(new PacketSyncTeamEntityNotify(player));
|
||||
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacket(BasePacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (Player player : this.getPlayers()) {
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns true if the world should be deleted
|
||||
public boolean onTick() {
|
||||
if (this.getPlayerCount() == 0) return true;
|
||||
this.scenes.forEach((k, scene) -> scene.onTick());
|
||||
return false;
|
||||
}
|
||||
|
||||
public void close() {}
|
||||
|
||||
@Override
|
||||
public Iterator<Player> iterator() {
|
||||
return this.getPlayers().iterator();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,147 +1,153 @@
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.DataLoader;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.InvestigationMonsterData;
|
||||
import emu.grasscutter.data.excels.RewardPreviewData;
|
||||
import emu.grasscutter.data.excels.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.gadget.chest.BossChestInteractHandler;
|
||||
import emu.grasscutter.game.entity.gadget.chest.ChestInteractHandler;
|
||||
import emu.grasscutter.game.entity.gadget.chest.NormalChestInteractHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.InvestigationMonsterOuterClass;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.server.game.BaseGameSystem;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class WorldDataSystem extends BaseGameSystem {
|
||||
private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
|
||||
private final Map<String, SceneGroup> sceneInvestigationGroupMap; // <sceneId_groupId, Group>
|
||||
|
||||
public WorldDataSystem(GameServer server) {
|
||||
super(server);
|
||||
this.chestInteractHandlerMap = new HashMap<>();
|
||||
this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
|
||||
|
||||
loadChestConfig();
|
||||
}
|
||||
|
||||
public synchronized void loadChestConfig() {
|
||||
// set the special chest first
|
||||
chestInteractHandlerMap.put("SceneObj_Chest_Flora", new BossChestInteractHandler());
|
||||
|
||||
try {
|
||||
DataLoader.loadList("ChestReward.json", ChestReward.class)
|
||||
.forEach(reward ->
|
||||
reward.getObjNames().forEach(name ->
|
||||
chestInteractHandlerMap.computeIfAbsent(name, x -> new NormalChestInteractHandler(reward))));
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("Unable to load chest reward config.", e);
|
||||
}
|
||||
}
|
||||
|
||||
public Map<String, ChestInteractHandler> getChestInteractHandlerMap() {
|
||||
return chestInteractHandlerMap;
|
||||
}
|
||||
|
||||
public RewardPreviewData getRewardByBossId(int monsterId) {
|
||||
var investigationMonsterData = GameData.getInvestigationMonsterDataMap().values().parallelStream()
|
||||
.filter(imd -> imd.getMonsterIdList() != null && !imd.getMonsterIdList().isEmpty())
|
||||
.filter(imd -> imd.getMonsterIdList().get(0) == monsterId)
|
||||
.findFirst();
|
||||
|
||||
if (investigationMonsterData.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return GameData.getRewardPreviewDataMap().get(investigationMonsterData.get().getRewardPreviewId());
|
||||
}
|
||||
|
||||
private SceneGroup getInvestigationGroup(int sceneId, int groupId) {
|
||||
var key = sceneId + "_" + groupId;
|
||||
if (!sceneInvestigationGroupMap.containsKey(key)) {
|
||||
var group = SceneGroup.of(groupId).load(sceneId);
|
||||
sceneInvestigationGroupMap.putIfAbsent(key, group);
|
||||
return group;
|
||||
}
|
||||
return sceneInvestigationGroupMap.get(key);
|
||||
}
|
||||
|
||||
public int getMonsterLevel(SceneMonster monster, World world) {
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(world.getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(Player player, InvestigationMonsterData imd) {
|
||||
if (imd.getGroupIdList().isEmpty() || imd.getMonsterIdList().isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var groupId = imd.getGroupIdList().get(0);
|
||||
var monsterId = imd.getMonsterIdList().get(0);
|
||||
var sceneId = imd.getCityData().getSceneId();
|
||||
var group = getInvestigationGroup(sceneId, groupId);
|
||||
|
||||
if (group == null || group.monsters == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var monster = group.monsters.values().stream()
|
||||
.filter(x -> x.monster_id == monsterId)
|
||||
.findFirst();
|
||||
if (monster.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var builder = InvestigationMonsterOuterClass.InvestigationMonster.newBuilder();
|
||||
|
||||
builder.setId(imd.getId())
|
||||
.setCityId(imd.getCityId())
|
||||
.setSceneId(imd.getCityData().getSceneId())
|
||||
.setGroupId(groupId)
|
||||
.setMonsterId(monsterId)
|
||||
.setLevel(getMonsterLevel(monster.get(), player.getWorld()))
|
||||
.setIsAlive(true)
|
||||
.setNextRefreshTime(Integer.MAX_VALUE)
|
||||
.setRefreshInterval(Integer.MAX_VALUE)
|
||||
.setPos(monster.get().pos.toProto());
|
||||
|
||||
if ("Boss".equals(imd.getMonsterCategory())) {
|
||||
var bossChest = group.searchBossChestInGroup();
|
||||
if (bossChest.isPresent()) {
|
||||
builder.setResin(bossChest.get().resin);
|
||||
builder.setMaxBossChestNum(bossChest.get().take_num);
|
||||
}
|
||||
}
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(Player player, int cityId) {
|
||||
var cityData = GameData.getCityDataMap().get(cityId);
|
||||
if (cityData == null) {
|
||||
Grasscutter.getLogger().warn("City not exist {}", cityId);
|
||||
return List.of();
|
||||
}
|
||||
|
||||
return GameData.getInvestigationMonsterDataMap().values()
|
||||
.parallelStream()
|
||||
.filter(imd -> imd.getCityId() == cityId)
|
||||
.map(imd -> this.getInvestigationMonster(player, imd))
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
}
|
||||
|
||||
}
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.DataLoader;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.InvestigationMonsterData;
|
||||
import emu.grasscutter.data.excels.RewardPreviewData;
|
||||
import emu.grasscutter.data.excels.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.gadget.chest.BossChestInteractHandler;
|
||||
import emu.grasscutter.game.entity.gadget.chest.ChestInteractHandler;
|
||||
import emu.grasscutter.game.entity.gadget.chest.NormalChestInteractHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.InvestigationMonsterOuterClass;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.server.game.BaseGameSystem;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class WorldDataSystem extends BaseGameSystem {
|
||||
private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
|
||||
private final Map<String, SceneGroup> sceneInvestigationGroupMap; // <sceneId_groupId, Group>
|
||||
|
||||
public WorldDataSystem(GameServer server) {
|
||||
super(server);
|
||||
this.chestInteractHandlerMap = new HashMap<>();
|
||||
this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
|
||||
|
||||
loadChestConfig();
|
||||
}
|
||||
|
||||
public synchronized void loadChestConfig() {
|
||||
// set the special chest first
|
||||
chestInteractHandlerMap.put("SceneObj_Chest_Flora", new BossChestInteractHandler());
|
||||
|
||||
try {
|
||||
DataLoader.loadList("ChestReward.json", ChestReward.class)
|
||||
.forEach(
|
||||
reward ->
|
||||
reward
|
||||
.getObjNames()
|
||||
.forEach(
|
||||
name ->
|
||||
chestInteractHandlerMap.computeIfAbsent(
|
||||
name, x -> new NormalChestInteractHandler(reward))));
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("Unable to load chest reward config.", e);
|
||||
}
|
||||
}
|
||||
|
||||
public Map<String, ChestInteractHandler> getChestInteractHandlerMap() {
|
||||
return chestInteractHandlerMap;
|
||||
}
|
||||
|
||||
public RewardPreviewData getRewardByBossId(int monsterId) {
|
||||
var investigationMonsterData =
|
||||
GameData.getInvestigationMonsterDataMap().values().parallelStream()
|
||||
.filter(imd -> imd.getMonsterIdList() != null && !imd.getMonsterIdList().isEmpty())
|
||||
.filter(imd -> imd.getMonsterIdList().get(0) == monsterId)
|
||||
.findFirst();
|
||||
|
||||
if (investigationMonsterData.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return GameData.getRewardPreviewDataMap()
|
||||
.get(investigationMonsterData.get().getRewardPreviewId());
|
||||
}
|
||||
|
||||
private SceneGroup getInvestigationGroup(int sceneId, int groupId) {
|
||||
var key = sceneId + "_" + groupId;
|
||||
if (!sceneInvestigationGroupMap.containsKey(key)) {
|
||||
var group = SceneGroup.of(groupId).load(sceneId);
|
||||
sceneInvestigationGroupMap.putIfAbsent(key, group);
|
||||
return group;
|
||||
}
|
||||
return sceneInvestigationGroupMap.get(key);
|
||||
}
|
||||
|
||||
public int getMonsterLevel(SceneMonster monster, World world) {
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(world.getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(
|
||||
Player player, InvestigationMonsterData imd) {
|
||||
if (imd.getGroupIdList().isEmpty() || imd.getMonsterIdList().isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var groupId = imd.getGroupIdList().get(0);
|
||||
var monsterId = imd.getMonsterIdList().get(0);
|
||||
var sceneId = imd.getCityData().getSceneId();
|
||||
var group = getInvestigationGroup(sceneId, groupId);
|
||||
|
||||
if (group == null || group.monsters == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var monster =
|
||||
group.monsters.values().stream().filter(x -> x.monster_id == monsterId).findFirst();
|
||||
if (monster.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var builder = InvestigationMonsterOuterClass.InvestigationMonster.newBuilder();
|
||||
|
||||
builder
|
||||
.setId(imd.getId())
|
||||
.setCityId(imd.getCityId())
|
||||
.setSceneId(imd.getCityData().getSceneId())
|
||||
.setGroupId(groupId)
|
||||
.setMonsterId(monsterId)
|
||||
.setLevel(getMonsterLevel(monster.get(), player.getWorld()))
|
||||
.setIsAlive(true)
|
||||
.setNextRefreshTime(Integer.MAX_VALUE)
|
||||
.setRefreshInterval(Integer.MAX_VALUE)
|
||||
.setPos(monster.get().pos.toProto());
|
||||
|
||||
if ("Boss".equals(imd.getMonsterCategory())) {
|
||||
var bossChest = group.searchBossChestInGroup();
|
||||
if (bossChest.isPresent()) {
|
||||
builder.setResin(bossChest.get().resin);
|
||||
builder.setMaxBossChestNum(bossChest.get().take_num);
|
||||
}
|
||||
}
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(
|
||||
Player player, int cityId) {
|
||||
var cityData = GameData.getCityDataMap().get(cityId);
|
||||
if (cityData == null) {
|
||||
Grasscutter.getLogger().warn("City not exist {}", cityId);
|
||||
return List.of();
|
||||
}
|
||||
|
||||
return GameData.getInvestigationMonsterDataMap().values().parallelStream()
|
||||
.filter(imd -> imd.getCityId() == cityId)
|
||||
.map(imd -> this.getInvestigationMonster(player, imd))
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user