Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions

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@@ -1,22 +1,20 @@
package emu.grasscutter.game.world;
import emu.grasscutter.game.inventory.ItemDef;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.util.List;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class ChestReward {
List<String> objNames;
int advExp;
int resin;
int mora;
int sigil;
List<ItemDef> content;
int randomCount;
List<ItemDef> randomContent;
}
package emu.grasscutter.game.world;
import emu.grasscutter.game.inventory.ItemDef;
import java.util.List;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class ChestReward {
List<String> objNames;
int advExp;
int resin;
int mora;
int sigil;
List<ItemDef> content;
int randomCount;
List<ItemDef> randomContent;
}

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package emu.grasscutter.game.world;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.utils.Position;
import lombok.Getter;
import lombok.Setter;
import java.util.List;
import java.util.Objects;
public class SpawnDataEntry {
@Getter
@Setter
private transient SpawnGroupEntry group;
@Getter
private int monsterId;
@Getter
private int gadgetId;
@Getter
private int configId;
@Getter
private int level;
@Getter
private int poseId;
@Getter
private int gatherItemId;
@Getter
private int gadgetState;
@Getter
private Position pos;
@Getter
private Position rot;
public GridBlockId getBlockId() {
int scale = GridBlockId.getScale(gadgetId);
return new GridBlockId(group.sceneId, scale,
(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale])
);
}
public static class SpawnGroupEntry {
@Getter
private int sceneId;
@Getter
private int groupId;
@Getter
private int blockId;
@Getter
@Setter
private List<SpawnDataEntry> spawns;
}
public static class GridBlockId {
@Getter
private final int sceneId;
@Getter
private final int scale;
@Getter
private final int x;
@Getter
private final int z;
public GridBlockId(int sceneId, int scale, int x, int z) {
this.sceneId = sceneId;
this.scale = scale;
this.x = x;
this.z = z;
}
public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
int t = 0;
for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
for (int i = x - 2; i < x + 3; i++) {
for (int j = z - 2; j < z + 3; j++) {
results[t++] = new GridBlockId(sceneId, scale, i, j);
}
}
}
return results;
}
public static int getScale(int gadgetId) {
return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
}
@Override
public String toString() {
return "SpawnDataEntryScaledPoint{" +
"sceneId=" + sceneId +
", scale=" + scale +
", x=" + x +
", z=" + z +
'}';
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
GridBlockId that = (GridBlockId) o;
return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
}
@Override
public int hashCode() {
return Objects.hash(sceneId, scale, x, z);
}
}
}
package emu.grasscutter.game.world;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.utils.Position;
import java.util.List;
import java.util.Objects;
import lombok.Getter;
import lombok.Setter;
public class SpawnDataEntry {
@Getter @Setter private transient SpawnGroupEntry group;
@Getter private int monsterId;
@Getter private int gadgetId;
@Getter private int configId;
@Getter private int level;
@Getter private int poseId;
@Getter private int gatherItemId;
@Getter private int gadgetState;
@Getter private Position pos;
@Getter private Position rot;
public GridBlockId getBlockId() {
int scale = GridBlockId.getScale(gadgetId);
return new GridBlockId(
group.sceneId,
scale,
(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
}
public static class SpawnGroupEntry {
@Getter private int sceneId;
@Getter private int groupId;
@Getter private int blockId;
@Getter @Setter private List<SpawnDataEntry> spawns;
}
public static class GridBlockId {
@Getter private final int sceneId;
@Getter private final int scale;
@Getter private final int x;
@Getter private final int z;
public GridBlockId(int sceneId, int scale, int x, int z) {
this.sceneId = sceneId;
this.scale = scale;
this.x = x;
this.z = z;
}
public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
int t = 0;
for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
for (int i = x - 2; i < x + 3; i++) {
for (int j = z - 2; j < z + 3; j++) {
results[t++] = new GridBlockId(sceneId, scale, i, j);
}
}
}
return results;
}
public static int getScale(int gadgetId) {
return 0; // you should implement here,this is index of GameDepot.BLOCK_SIZE
}
@Override
public String toString() {
return "SpawnDataEntryScaledPoint{"
+ "sceneId="
+ sceneId
+ ", scale="
+ scale
+ ", x="
+ x
+ ", z="
+ z
+ '}';
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
GridBlockId that = (GridBlockId) o;
return sceneId == that.sceneId && scale == that.scale && x == that.x && z == that.z;
}
@Override
public int hashCode() {
return Objects.hash(sceneId, scale, x, z);
}
}
}

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@@ -1,343 +1,363 @@
package emu.grasscutter.game.world;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.DungeonData;
import emu.grasscutter.data.excels.SceneData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.scripts.data.SceneConfig;
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.stream.Collectors;
public class World implements Iterable<Player> {
private final GameServer server;
private final Player owner;
private final List<Player> players;
private final Int2ObjectMap<Scene> scenes;
private final int levelEntityId;
private int nextEntityId = 0;
private int nextPeerId = 0;
private int worldLevel;
private final boolean isMultiplayer;
public World(Player player) {
this(player, false);
}
public World(Player player, boolean isMultiplayer) {
this.owner = player;
this.server = player.getServer();
this.players = Collections.synchronizedList(new ArrayList<>());
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
this.levelEntityId = this.getNextEntityId(EntityIdType.MPLEVEL);
this.worldLevel = player.getWorldLevel();
this.isMultiplayer = isMultiplayer;
this.owner.getServer().registerWorld(this);
}
public Player getHost() {
return owner;
}
public GameServer getServer() {
return server;
}
public int getLevelEntityId() {
return levelEntityId;
}
public int getHostPeerId() {
if (this.getHost() == null) {
return 0;
}
return this.getHost().getPeerId();
}
public int getNextPeerId() {
return ++this.nextPeerId;
}
public int getWorldLevel() {
return worldLevel;
}
public void setWorldLevel(int worldLevel) {
this.worldLevel = worldLevel;
}
public List<Player> getPlayers() {
return players;
}
public Int2ObjectMap<Scene> getScenes() {
return this.scenes;
}
public Scene getSceneById(int sceneId) {
// Get scene normally
Scene scene = this.getScenes().get(sceneId);
if (scene != null) {
return scene;
}
// Create scene from scene data if it doesnt exist
SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
if (sceneData != null) {
scene = new Scene(this, sceneData);
this.registerScene(scene);
return scene;
}
return null;
}
public int getPlayerCount() {
return this.getPlayers().size();
}
public boolean isMultiplayer() {
return isMultiplayer;
}
public int getNextEntityId(EntityIdType idType) {
return (idType.getId() << 24) + ++this.nextEntityId;
}
public synchronized void addPlayer(Player player) {
// Check if player already in
if (this.getPlayers().contains(player)) {
return;
}
// Remove player from prev world
if (player.getWorld() != null) {
player.getWorld().removePlayer(player);
}
// Register
player.setWorld(this);
this.getPlayers().add(player);
// Set player variables
player.setPeerId(this.getNextPeerId());
player.getTeamManager().setEntityId(this.getNextEntityId(EntityIdType.TEAM));
// Copy main team to multiplayer team
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
player.getTeamManager().setCurrentCharacterIndex(0);
}
// Add to scene
Scene scene = this.getSceneById(player.getSceneId());
scene.addPlayer(player);
// Info packet for other players
if (this.getPlayers().size() > 1) {
this.updatePlayerInfos(player);
}
}
public synchronized void removePlayer(Player player) {
// Remove team entities
player.sendPacket(
new PacketDelTeamEntityNotify(
player.getSceneId(),
this.getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
)
);
// Deregister
this.getPlayers().remove(player);
player.setWorld(null);
// Remove from scene
Scene scene = this.getSceneById(player.getSceneId());
scene.removePlayer(player);
// Info packet for other players
if (this.getPlayers().size() > 0) {
this.updatePlayerInfos(player);
}
// Disband world if host leaves
if (this.getHost() == player) {
List<Player> kicked = new ArrayList<>(this.getPlayers());
for (Player victim : kicked) {
World world = new World(victim);
world.addPlayer(victim);
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_TYPE_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPosition()));
}
}
}
public void registerScene(Scene scene) {
this.getScenes().put(scene.getId(), scene);
}
public void deregisterScene(Scene scene) {
this.getScenes().remove(scene.getId());
}
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
}
public boolean transferPlayerToScene(Player player, int sceneId, TeleportType teleportType, Position pos) {
return this.transferPlayerToScene(player, sceneId, teleportType, null, pos);
}
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
return this.transferPlayerToScene(player, sceneId, TeleportType.DUNGEON, data, null);
}
public boolean transferPlayerToScene(Player player, int sceneId, TeleportType teleportType, DungeonData dungeonData, Position teleportTo) {
// Call player teleport event.
PlayerTeleportEvent event = new PlayerTeleportEvent(player, teleportType, player.getPosition(), teleportTo);
// Call event & check if it was canceled.
event.call();
if (event.isCanceled()) {
return false; // Teleport was canceled.
}
// Set the destination.
teleportTo = event.getDestination();
if (GameData.getSceneDataMap().get(sceneId) == null) {
return false;
}
Scene oldScene = null;
if (player.getScene() != null) {
oldScene = player.getScene();
// Don't deregister scenes if the player is going to tp back into them
if (oldScene.getId() == sceneId) {
oldScene.setDontDestroyWhenEmpty(true);
}
oldScene.removePlayer(player);
}
Scene newScene = this.getSceneById(sceneId);
newScene.setDungeonData(dungeonData);
newScene.addPlayer(player);
// Dungeon
SceneConfig config = newScene.getScriptManager().getConfig();
if (teleportTo == null && config != null) {
if (config.born_pos != null) {
teleportTo = newScene.getScriptManager().getConfig().born_pos;
}
if (config.born_rot != null) {
player.getRotation().set(config.born_rot);
}
}
// Set player position
if (teleportTo == null) {
teleportTo = player.getPosition();
}
player.getPosition().set(teleportTo);
if (oldScene != null) {
newScene.setPrevScene(oldScene.getId());
oldScene.setDontDestroyWhenEmpty(false);
}
// Get enter types
EnterType enterType = EnterType.ENTER_TYPE_JUMP;
EnterReason enterReason = EnterReason.TransPoint;
if (dungeonData != null) {
enterType = EnterType.ENTER_TYPE_DUNGEON;
enterReason = EnterReason.DungeonEnter;
} else if (oldScene == newScene) {
enterType = EnterType.ENTER_TYPE_GOTO;
} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
// Home
enterReason = EnterReason.EnterHome;
enterType = EnterType.ENTER_TYPE_SELF_HOME;
}
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, teleportTo));
return true;
}
private void updatePlayerInfos(Player paramPlayer) {
for (Player player : this.getPlayers()) {
// Dont send packets if player is logging in and filter out joining player
if (!player.hasSentLoginPackets() || player == paramPlayer) {
continue;
}
// Update team of all players since max players has been changed - Probably not the best way to do it
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
player.getTeamManager().updateTeamEntities(null);
}
// Dont send packets if player is loading into the scene
if (player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue()) {
// World player info packets
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
player.getSession().send(new PacketScenePlayerInfoNotify(this));
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
// Team packets
player.getSession().send(new PacketSyncTeamEntityNotify(player));
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
}
}
}
public void broadcastPacket(BasePacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (Player player : this.getPlayers()) {
player.getSession().send(packet);
}
}
// Returns true if the world should be deleted
public boolean onTick() {
if (this.getPlayerCount() == 0) return true;
this.scenes.forEach((k, scene) -> scene.onTick());
return false;
}
public void close() {
}
@Override
public Iterator<Player> iterator() {
return this.getPlayers().iterator();
}
}
package emu.grasscutter.game.world;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.DungeonData;
import emu.grasscutter.data.excels.SceneData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.scripts.data.SceneConfig;
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.stream.Collectors;
public class World implements Iterable<Player> {
private final GameServer server;
private final Player owner;
private final List<Player> players;
private final Int2ObjectMap<Scene> scenes;
private final int levelEntityId;
private int nextEntityId = 0;
private int nextPeerId = 0;
private int worldLevel;
private final boolean isMultiplayer;
public World(Player player) {
this(player, false);
}
public World(Player player, boolean isMultiplayer) {
this.owner = player;
this.server = player.getServer();
this.players = Collections.synchronizedList(new ArrayList<>());
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
this.levelEntityId = this.getNextEntityId(EntityIdType.MPLEVEL);
this.worldLevel = player.getWorldLevel();
this.isMultiplayer = isMultiplayer;
this.owner.getServer().registerWorld(this);
}
public Player getHost() {
return owner;
}
public GameServer getServer() {
return server;
}
public int getLevelEntityId() {
return levelEntityId;
}
public int getHostPeerId() {
if (this.getHost() == null) {
return 0;
}
return this.getHost().getPeerId();
}
public int getNextPeerId() {
return ++this.nextPeerId;
}
public int getWorldLevel() {
return worldLevel;
}
public void setWorldLevel(int worldLevel) {
this.worldLevel = worldLevel;
}
public List<Player> getPlayers() {
return players;
}
public Int2ObjectMap<Scene> getScenes() {
return this.scenes;
}
public Scene getSceneById(int sceneId) {
// Get scene normally
Scene scene = this.getScenes().get(sceneId);
if (scene != null) {
return scene;
}
// Create scene from scene data if it doesnt exist
SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
if (sceneData != null) {
scene = new Scene(this, sceneData);
this.registerScene(scene);
return scene;
}
return null;
}
public int getPlayerCount() {
return this.getPlayers().size();
}
public boolean isMultiplayer() {
return isMultiplayer;
}
public int getNextEntityId(EntityIdType idType) {
return (idType.getId() << 24) + ++this.nextEntityId;
}
public synchronized void addPlayer(Player player) {
// Check if player already in
if (this.getPlayers().contains(player)) {
return;
}
// Remove player from prev world
if (player.getWorld() != null) {
player.getWorld().removePlayer(player);
}
// Register
player.setWorld(this);
this.getPlayers().add(player);
// Set player variables
player.setPeerId(this.getNextPeerId());
player.getTeamManager().setEntityId(this.getNextEntityId(EntityIdType.TEAM));
// Copy main team to multiplayer team
if (this.isMultiplayer()) {
player
.getTeamManager()
.getMpTeam()
.copyFrom(
player.getTeamManager().getCurrentSinglePlayerTeamInfo(),
player.getTeamManager().getMaxTeamSize());
player.getTeamManager().setCurrentCharacterIndex(0);
}
// Add to scene
Scene scene = this.getSceneById(player.getSceneId());
scene.addPlayer(player);
// Info packet for other players
if (this.getPlayers().size() > 1) {
this.updatePlayerInfos(player);
}
}
public synchronized void removePlayer(Player player) {
// Remove team entities
player.sendPacket(
new PacketDelTeamEntityNotify(
player.getSceneId(),
this.getPlayers().stream()
.map(p -> p.getTeamManager().getEntityId())
.collect(Collectors.toList())));
// Deregister
this.getPlayers().remove(player);
player.setWorld(null);
// Remove from scene
Scene scene = this.getSceneById(player.getSceneId());
scene.removePlayer(player);
// Info packet for other players
if (this.getPlayers().size() > 0) {
this.updatePlayerInfos(player);
}
// Disband world if host leaves
if (this.getHost() == player) {
List<Player> kicked = new ArrayList<>(this.getPlayers());
for (Player victim : kicked) {
World world = new World(victim);
world.addPlayer(victim);
victim.sendPacket(
new PacketPlayerEnterSceneNotify(
victim,
EnterType.ENTER_TYPE_SELF,
EnterReason.TeamKick,
victim.getSceneId(),
victim.getPosition()));
}
}
}
public void registerScene(Scene scene) {
this.getScenes().put(scene.getId(), scene);
}
public void deregisterScene(Scene scene) {
this.getScenes().remove(scene.getId());
}
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
}
public boolean transferPlayerToScene(
Player player, int sceneId, TeleportType teleportType, Position pos) {
return this.transferPlayerToScene(player, sceneId, teleportType, null, pos);
}
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
return this.transferPlayerToScene(player, sceneId, TeleportType.DUNGEON, data, null);
}
public boolean transferPlayerToScene(
Player player,
int sceneId,
TeleportType teleportType,
DungeonData dungeonData,
Position teleportTo) {
// Call player teleport event.
PlayerTeleportEvent event =
new PlayerTeleportEvent(player, teleportType, player.getPosition(), teleportTo);
// Call event & check if it was canceled.
event.call();
if (event.isCanceled()) {
return false; // Teleport was canceled.
}
// Set the destination.
teleportTo = event.getDestination();
if (GameData.getSceneDataMap().get(sceneId) == null) {
return false;
}
Scene oldScene = null;
if (player.getScene() != null) {
oldScene = player.getScene();
// Don't deregister scenes if the player is going to tp back into them
if (oldScene.getId() == sceneId) {
oldScene.setDontDestroyWhenEmpty(true);
}
oldScene.removePlayer(player);
}
Scene newScene = this.getSceneById(sceneId);
newScene.setDungeonData(dungeonData);
newScene.addPlayer(player);
// Dungeon
SceneConfig config = newScene.getScriptManager().getConfig();
if (teleportTo == null && config != null) {
if (config.born_pos != null) {
teleportTo = newScene.getScriptManager().getConfig().born_pos;
}
if (config.born_rot != null) {
player.getRotation().set(config.born_rot);
}
}
// Set player position
if (teleportTo == null) {
teleportTo = player.getPosition();
}
player.getPosition().set(teleportTo);
if (oldScene != null) {
newScene.setPrevScene(oldScene.getId());
oldScene.setDontDestroyWhenEmpty(false);
}
// Get enter types
EnterType enterType = EnterType.ENTER_TYPE_JUMP;
EnterReason enterReason = EnterReason.TransPoint;
if (dungeonData != null) {
enterType = EnterType.ENTER_TYPE_DUNGEON;
enterReason = EnterReason.DungeonEnter;
} else if (oldScene == newScene) {
enterType = EnterType.ENTER_TYPE_GOTO;
} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
// Home
enterReason = EnterReason.EnterHome;
enterType = EnterType.ENTER_TYPE_SELF_HOME;
}
// Teleport packet
player.sendPacket(
new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, teleportTo));
return true;
}
private void updatePlayerInfos(Player paramPlayer) {
for (Player player : this.getPlayers()) {
// Dont send packets if player is logging in and filter out joining player
if (!player.hasSentLoginPackets() || player == paramPlayer) {
continue;
}
// Update team of all players since max players has been changed - Probably not the best way
// to do it
if (this.isMultiplayer()) {
player
.getTeamManager()
.getMpTeam()
.copyFrom(
player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
player.getTeamManager().updateTeamEntities(null);
}
// Dont send packets if player is loading into the scene
if (player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue()) {
// World player info packets
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
player.getSession().send(new PacketScenePlayerInfoNotify(this));
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
// Team packets
player.getSession().send(new PacketSyncTeamEntityNotify(player));
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
}
}
}
public void broadcastPacket(BasePacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (Player player : this.getPlayers()) {
player.getSession().send(packet);
}
}
// Returns true if the world should be deleted
public boolean onTick() {
if (this.getPlayerCount() == 0) return true;
this.scenes.forEach((k, scene) -> scene.onTick());
return false;
}
public void close() {}
@Override
public Iterator<Player> iterator() {
return this.getPlayers().iterator();
}
}

View File

@@ -1,147 +1,153 @@
package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.InvestigationMonsterData;
import emu.grasscutter.data.excels.RewardPreviewData;
import emu.grasscutter.data.excels.WorldLevelData;
import emu.grasscutter.game.entity.gadget.chest.BossChestInteractHandler;
import emu.grasscutter.game.entity.gadget.chest.ChestInteractHandler;
import emu.grasscutter.game.entity.gadget.chest.NormalChestInteractHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.InvestigationMonsterOuterClass;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.ConcurrentHashMap;
public class WorldDataSystem extends BaseGameSystem {
private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
private final Map<String, SceneGroup> sceneInvestigationGroupMap; // <sceneId_groupId, Group>
public WorldDataSystem(GameServer server) {
super(server);
this.chestInteractHandlerMap = new HashMap<>();
this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
loadChestConfig();
}
public synchronized void loadChestConfig() {
// set the special chest first
chestInteractHandlerMap.put("SceneObj_Chest_Flora", new BossChestInteractHandler());
try {
DataLoader.loadList("ChestReward.json", ChestReward.class)
.forEach(reward ->
reward.getObjNames().forEach(name ->
chestInteractHandlerMap.computeIfAbsent(name, x -> new NormalChestInteractHandler(reward))));
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load chest reward config.", e);
}
}
public Map<String, ChestInteractHandler> getChestInteractHandlerMap() {
return chestInteractHandlerMap;
}
public RewardPreviewData getRewardByBossId(int monsterId) {
var investigationMonsterData = GameData.getInvestigationMonsterDataMap().values().parallelStream()
.filter(imd -> imd.getMonsterIdList() != null && !imd.getMonsterIdList().isEmpty())
.filter(imd -> imd.getMonsterIdList().get(0) == monsterId)
.findFirst();
if (investigationMonsterData.isEmpty()) {
return null;
}
return GameData.getRewardPreviewDataMap().get(investigationMonsterData.get().getRewardPreviewId());
}
private SceneGroup getInvestigationGroup(int sceneId, int groupId) {
var key = sceneId + "_" + groupId;
if (!sceneInvestigationGroupMap.containsKey(key)) {
var group = SceneGroup.of(groupId).load(sceneId);
sceneInvestigationGroupMap.putIfAbsent(key, group);
return group;
}
return sceneInvestigationGroupMap.get(key);
}
public int getMonsterLevel(SceneMonster monster, World world) {
// Calculate level
int level = monster.level;
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(world.getWorldLevel());
if (worldLevelData != null) {
level = worldLevelData.getMonsterLevel();
}
return level;
}
private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(Player player, InvestigationMonsterData imd) {
if (imd.getGroupIdList().isEmpty() || imd.getMonsterIdList().isEmpty()) {
return null;
}
var groupId = imd.getGroupIdList().get(0);
var monsterId = imd.getMonsterIdList().get(0);
var sceneId = imd.getCityData().getSceneId();
var group = getInvestigationGroup(sceneId, groupId);
if (group == null || group.monsters == null) {
return null;
}
var monster = group.monsters.values().stream()
.filter(x -> x.monster_id == monsterId)
.findFirst();
if (monster.isEmpty()) {
return null;
}
var builder = InvestigationMonsterOuterClass.InvestigationMonster.newBuilder();
builder.setId(imd.getId())
.setCityId(imd.getCityId())
.setSceneId(imd.getCityData().getSceneId())
.setGroupId(groupId)
.setMonsterId(monsterId)
.setLevel(getMonsterLevel(monster.get(), player.getWorld()))
.setIsAlive(true)
.setNextRefreshTime(Integer.MAX_VALUE)
.setRefreshInterval(Integer.MAX_VALUE)
.setPos(monster.get().pos.toProto());
if ("Boss".equals(imd.getMonsterCategory())) {
var bossChest = group.searchBossChestInGroup();
if (bossChest.isPresent()) {
builder.setResin(bossChest.get().resin);
builder.setMaxBossChestNum(bossChest.get().take_num);
}
}
return builder.build();
}
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(Player player, int cityId) {
var cityData = GameData.getCityDataMap().get(cityId);
if (cityData == null) {
Grasscutter.getLogger().warn("City not exist {}", cityId);
return List.of();
}
return GameData.getInvestigationMonsterDataMap().values()
.parallelStream()
.filter(imd -> imd.getCityId() == cityId)
.map(imd -> this.getInvestigationMonster(player, imd))
.filter(Objects::nonNull)
.toList();
}
}
package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.InvestigationMonsterData;
import emu.grasscutter.data.excels.RewardPreviewData;
import emu.grasscutter.data.excels.WorldLevelData;
import emu.grasscutter.game.entity.gadget.chest.BossChestInteractHandler;
import emu.grasscutter.game.entity.gadget.chest.ChestInteractHandler;
import emu.grasscutter.game.entity.gadget.chest.NormalChestInteractHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.InvestigationMonsterOuterClass;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.ConcurrentHashMap;
public class WorldDataSystem extends BaseGameSystem {
private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
private final Map<String, SceneGroup> sceneInvestigationGroupMap; // <sceneId_groupId, Group>
public WorldDataSystem(GameServer server) {
super(server);
this.chestInteractHandlerMap = new HashMap<>();
this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
loadChestConfig();
}
public synchronized void loadChestConfig() {
// set the special chest first
chestInteractHandlerMap.put("SceneObj_Chest_Flora", new BossChestInteractHandler());
try {
DataLoader.loadList("ChestReward.json", ChestReward.class)
.forEach(
reward ->
reward
.getObjNames()
.forEach(
name ->
chestInteractHandlerMap.computeIfAbsent(
name, x -> new NormalChestInteractHandler(reward))));
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load chest reward config.", e);
}
}
public Map<String, ChestInteractHandler> getChestInteractHandlerMap() {
return chestInteractHandlerMap;
}
public RewardPreviewData getRewardByBossId(int monsterId) {
var investigationMonsterData =
GameData.getInvestigationMonsterDataMap().values().parallelStream()
.filter(imd -> imd.getMonsterIdList() != null && !imd.getMonsterIdList().isEmpty())
.filter(imd -> imd.getMonsterIdList().get(0) == monsterId)
.findFirst();
if (investigationMonsterData.isEmpty()) {
return null;
}
return GameData.getRewardPreviewDataMap()
.get(investigationMonsterData.get().getRewardPreviewId());
}
private SceneGroup getInvestigationGroup(int sceneId, int groupId) {
var key = sceneId + "_" + groupId;
if (!sceneInvestigationGroupMap.containsKey(key)) {
var group = SceneGroup.of(groupId).load(sceneId);
sceneInvestigationGroupMap.putIfAbsent(key, group);
return group;
}
return sceneInvestigationGroupMap.get(key);
}
public int getMonsterLevel(SceneMonster monster, World world) {
// Calculate level
int level = monster.level;
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(world.getWorldLevel());
if (worldLevelData != null) {
level = worldLevelData.getMonsterLevel();
}
return level;
}
private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(
Player player, InvestigationMonsterData imd) {
if (imd.getGroupIdList().isEmpty() || imd.getMonsterIdList().isEmpty()) {
return null;
}
var groupId = imd.getGroupIdList().get(0);
var monsterId = imd.getMonsterIdList().get(0);
var sceneId = imd.getCityData().getSceneId();
var group = getInvestigationGroup(sceneId, groupId);
if (group == null || group.monsters == null) {
return null;
}
var monster =
group.monsters.values().stream().filter(x -> x.monster_id == monsterId).findFirst();
if (monster.isEmpty()) {
return null;
}
var builder = InvestigationMonsterOuterClass.InvestigationMonster.newBuilder();
builder
.setId(imd.getId())
.setCityId(imd.getCityId())
.setSceneId(imd.getCityData().getSceneId())
.setGroupId(groupId)
.setMonsterId(monsterId)
.setLevel(getMonsterLevel(monster.get(), player.getWorld()))
.setIsAlive(true)
.setNextRefreshTime(Integer.MAX_VALUE)
.setRefreshInterval(Integer.MAX_VALUE)
.setPos(monster.get().pos.toProto());
if ("Boss".equals(imd.getMonsterCategory())) {
var bossChest = group.searchBossChestInGroup();
if (bossChest.isPresent()) {
builder.setResin(bossChest.get().resin);
builder.setMaxBossChestNum(bossChest.get().take_num);
}
}
return builder.build();
}
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(
Player player, int cityId) {
var cityData = GameData.getCityDataMap().get(cityId);
if (cityData == null) {
Grasscutter.getLogger().warn("City not exist {}", cityId);
return List.of();
}
return GameData.getInvestigationMonsterDataMap().values().parallelStream()
.filter(imd -> imd.getCityId() == cityId)
.map(imd -> this.getInvestigationMonster(player, imd))
.filter(Objects::nonNull)
.toList();
}
}