Run Spotless on src/main

This commit is contained in:
KingRainbow44
2023-03-31 22:30:45 -04:00
parent 99822b0e22
commit fc05602128
1003 changed files with 60650 additions and 58050 deletions

View File

@@ -1,41 +1,38 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.scripts.constants.ScriptRegionShape;
import emu.grasscutter.utils.Position;
import lombok.Setter;
import java.util.List;
@Setter
public class SceneRegion {
public int config_id;
public int shape;
public Position pos;
// for CUBIC
public Position size;
// for SPHERE
public int radius;
public int area_id;
public float height;
public List<Position> point_array;
public transient SceneGroup group;
public boolean contains(Position position) {
switch (shape) {
case ScriptRegionShape.CUBIC:
return (Math.abs(pos.getX() - position.getX()) <= size.getX()) &&
(Math.abs(pos.getY() - position.getY()) <= size.getY()) &&
(Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
case ScriptRegionShape.SPHERE:
var x = Math.pow(pos.getX() - position.getX(), 2);
var y = Math.pow(pos.getY() - position.getY(), 2);
var z = Math.pow(pos.getZ() - position.getZ(), 2);
// ^ means XOR in java!
return x + y + z <= (radius * radius);
}
return false;
}
}
package emu.grasscutter.scripts.data;
import emu.grasscutter.scripts.constants.ScriptRegionShape;
import emu.grasscutter.utils.Position;
import java.util.List;
import lombok.Setter;
@Setter
public class SceneRegion {
public int config_id;
public int shape;
public Position pos;
// for CUBIC
public Position size;
// for SPHERE
public int radius;
public int area_id;
public float height;
public List<Position> point_array;
public transient SceneGroup group;
public boolean contains(Position position) {
switch (shape) {
case ScriptRegionShape.CUBIC:
return (Math.abs(pos.getX() - position.getX()) <= size.getX())
&& (Math.abs(pos.getY() - position.getY()) <= size.getY())
&& (Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
case ScriptRegionShape.SPHERE:
var x = Math.pow(pos.getX() - position.getX(), 2);
var y = Math.pow(pos.getY() - position.getY(), 2);
var z = Math.pow(pos.getZ() - position.getZ(), 2);
// ^ means XOR in java!
return x + y + z <= (radius * radius);
}
return false;
}
}