PlayerProperty Refactor

This commit is contained in:
AnimeGitB
2022-06-25 02:02:53 +09:30
committed by Melledy
parent baafb4104c
commit fc9acf42c2
6 changed files with 109 additions and 151 deletions

View File

@@ -8,7 +8,6 @@ import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
@@ -26,7 +25,7 @@ public class SotSManager {
private Timer autoRecoverTimer;
private final boolean enablePriorityHealing = false;
public final static int GlobalMaximumSpringVolume = 8500000;
public final static int GlobalMaximumSpringVolume = PlayerProperty.PROP_MAX_SPRING_VOLUME.getMax();
public SotSManager(Player player) {
this.player = player;