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PlayerProperty Refactor
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@@ -8,7 +8,6 @@ import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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@@ -26,7 +25,7 @@ public class SotSManager {
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private Timer autoRecoverTimer;
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private final boolean enablePriorityHealing = false;
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public final static int GlobalMaximumSpringVolume = 8500000;
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public final static int GlobalMaximumSpringVolume = PlayerProperty.PROP_MAX_SPRING_VOLUME.getMax();
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public SotSManager(Player player) {
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this.player = player;
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