Merge branch 'Grasscutters:development' into development

This commit is contained in:
memetrollsXD
2022-04-23 22:37:48 +02:00
committed by GitHub
44 changed files with 589 additions and 171 deletions

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@@ -11,6 +11,7 @@ import java.util.*;
public final class CommandMap {
private final Map<String, CommandHandler> commands = new HashMap<>();
private final Map<String, Command> annotations = new HashMap<>();
public CommandMap() {
this(false);
}

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@@ -0,0 +1,29 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import java.util.List;
@Command(label = "clearweapons", usage = "clearweapons",
description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory",
aliases = {"clearwpns"}, permission = "player.clearweapons")
public final class ClearWeaponsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: clear player's weapons from console or other players
}
Inventory playerInventory = sender.getInventory();
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
}
}

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@@ -17,6 +17,7 @@ public final class PositionCommand implements CommandHandler {
return;
}
sender.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", sender.getPos().getX(), sender.getPos().getY(), sender.getPos().getZ()));
sender.dropMessage(String.format("Coord: %.3f, %.3f, %.3f\nScene id: %d",
sender.getPos().getX(), sender.getPos().getY(), sender.getPos().getZ(), sender.getSceneId()));
}
}

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@@ -2,6 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
@@ -21,8 +22,9 @@ public class TalentCommand implements CommandHandler {
return;
}
if (args.size() < 0 || args.size() < 1){
if (args.size() < 1){
CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
CommandHandler.sendMessage(sender, "Another way to set talent level: /talent <n or e or q> <value>");
CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
return;
}
@@ -31,6 +33,7 @@ public class TalentCommand implements CommandHandler {
switch (cmdSwitch) {
default:
CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
CommandHandler.sendMessage(sender, "Another way to set talent level: /talent <n or e or q> <value>");
CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
return;
case "set":
@@ -90,6 +93,45 @@ public class TalentCommand implements CommandHandler {
return;
}
break;
case "n": case "e": case "q":
try {
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
AvatarSkillDepotData SkillDepot = avatar.getData().getSkillDepot();
int skillId;
switch (cmdSwitch) {
default:
skillId = SkillDepot.getSkills().get(0);
break;
case "e":
skillId = SkillDepot.getSkills().get(1);
break;
case "q":
skillId = SkillDepot.getEnergySkill();
break;
}
int nextLevel = Integer.parseInt(args.get(1));
int currentLevel = avatar.getSkillLevelMap().get(skillId);
if (args.size() < 1){
CommandHandler.sendMessage(sender, "To set talent level: /talent <n or e or q> <value>");
return;
}
if (nextLevel > 16){
CommandHandler.sendMessage(sender, "Invalid talent level. Level should be lower than 16");
return;
}
// Upgrade skill
avatar.getSkillLevelMap().put(skillId, nextLevel);
avatar.save();
// Packet
sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillId, currentLevel, nextLevel));
sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
CommandHandler.sendMessage(sender, "Set this talent to " + nextLevel + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid talent level.");
return;
}
break;
case "getid":
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();

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@@ -0,0 +1,43 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
description = "Change the player's position.", permission = "player.teleport")
public class TelePortCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 3){
CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
return;
}
try {
float x = Float.parseFloat(args.get(0));
float y = Float.parseFloat(args.get(1));
float z = Float.parseFloat(args.get(2));
int sceneId = sender.getSceneId();
if (args.size() == 4){
sceneId = Integer.parseInt(args.get(3));
}
Position target = new Position(x, y, z);
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
if (!result) {
CommandHandler.sendMessage(sender, "Invalid position.");
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid position.");
}
}
}