mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 09:25:06 +01:00
Merge branch 'Grasscutters:development' into development
This commit is contained in:
@@ -11,6 +11,7 @@ import java.util.*;
|
||||
public final class CommandMap {
|
||||
private final Map<String, CommandHandler> commands = new HashMap<>();
|
||||
private final Map<String, Command> annotations = new HashMap<>();
|
||||
|
||||
public CommandMap() {
|
||||
this(false);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.inventory.Inventory;
|
||||
import emu.grasscutter.game.inventory.ItemType;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "clearweapons", usage = "clearweapons",
|
||||
description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory",
|
||||
aliases = {"clearwpns"}, permission = "player.clearweapons")
|
||||
public final class ClearWeaponsCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return; // TODO: clear player's weapons from console or other players
|
||||
}
|
||||
|
||||
Inventory playerInventory = sender.getInventory();
|
||||
playerInventory.getItems().values().stream()
|
||||
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
|
||||
.filter(item -> !item.isLocked() && !item.isEquipped())
|
||||
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@ public final class PositionCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
sender.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", sender.getPos().getX(), sender.getPos().getY(), sender.getPos().getZ()));
|
||||
sender.dropMessage(String.format("Coord: %.3f, %.3f, %.3f\nScene id: %d",
|
||||
sender.getPos().getX(), sender.getPos().getY(), sender.getPos().getZ(), sender.getSceneId()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
@@ -21,8 +22,9 @@ public class TalentCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() < 0 || args.size() < 1){
|
||||
if (args.size() < 1){
|
||||
CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
|
||||
CommandHandler.sendMessage(sender, "Another way to set talent level: /talent <n or e or q> <value>");
|
||||
CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
|
||||
return;
|
||||
}
|
||||
@@ -31,6 +33,7 @@ public class TalentCommand implements CommandHandler {
|
||||
switch (cmdSwitch) {
|
||||
default:
|
||||
CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
|
||||
CommandHandler.sendMessage(sender, "Another way to set talent level: /talent <n or e or q> <value>");
|
||||
CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
|
||||
return;
|
||||
case "set":
|
||||
@@ -90,6 +93,45 @@ public class TalentCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
case "n": case "e": case "q":
|
||||
try {
|
||||
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
|
||||
GenshinAvatar avatar = entity.getAvatar();
|
||||
AvatarSkillDepotData SkillDepot = avatar.getData().getSkillDepot();
|
||||
int skillId;
|
||||
switch (cmdSwitch) {
|
||||
default:
|
||||
skillId = SkillDepot.getSkills().get(0);
|
||||
break;
|
||||
case "e":
|
||||
skillId = SkillDepot.getSkills().get(1);
|
||||
break;
|
||||
case "q":
|
||||
skillId = SkillDepot.getEnergySkill();
|
||||
break;
|
||||
}
|
||||
int nextLevel = Integer.parseInt(args.get(1));
|
||||
int currentLevel = avatar.getSkillLevelMap().get(skillId);
|
||||
if (args.size() < 1){
|
||||
CommandHandler.sendMessage(sender, "To set talent level: /talent <n or e or q> <value>");
|
||||
return;
|
||||
}
|
||||
if (nextLevel > 16){
|
||||
CommandHandler.sendMessage(sender, "Invalid talent level. Level should be lower than 16");
|
||||
return;
|
||||
}
|
||||
// Upgrade skill
|
||||
avatar.getSkillLevelMap().put(skillId, nextLevel);
|
||||
avatar.save();
|
||||
// Packet
|
||||
sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillId, currentLevel, nextLevel));
|
||||
sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
|
||||
CommandHandler.sendMessage(sender, "Set this talent to " + nextLevel + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, "Invalid talent level.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "getid":
|
||||
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
|
||||
description = "Change the player's position.", permission = "player.teleport")
|
||||
public class TelePortCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() < 3){
|
||||
CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
float x = Float.parseFloat(args.get(0));
|
||||
float y = Float.parseFloat(args.get(1));
|
||||
float z = Float.parseFloat(args.get(2));
|
||||
int sceneId = sender.getSceneId();
|
||||
if (args.size() == 4){
|
||||
sceneId = Integer.parseInt(args.get(3));
|
||||
}
|
||||
Position target = new Position(x, y, z);
|
||||
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
|
||||
if (!result) {
|
||||
CommandHandler.sendMessage(sender, "Invalid position.");
|
||||
}
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, "Invalid position.");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user