Implement spawning monsters by suite

This commit is contained in:
Melledy
2022-04-29 03:06:33 -07:00
parent ae3d9a4dc1
commit ffc1f801e6
4 changed files with 45 additions and 9 deletions

View File

@@ -6,6 +6,7 @@ import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.stream.Collectors;
import javax.script.Bindings;
import javax.script.CompiledScript;
@@ -43,7 +44,7 @@ public class SceneScriptManager {
private final Scene scene;
private final ScriptLib scriptLib;
private final LuaValue scriptLibLua;
private final Map<String, LuaValue> variables;
private final Map<String, Integer> variables;
private Bindings bindings;
private SceneConfig config;
@@ -91,7 +92,7 @@ public class SceneScriptManager {
return blocks;
}
public Map<String, LuaValue> getVariables() {
public Map<String, Integer> getVariables() {
return variables;
}
@@ -212,8 +213,22 @@ public class SceneScriptManager {
group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
group.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
// Add variables to suite
List<SceneVar> variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
variables.forEach(var -> this.getVariables().put(var.name, LuaValue.valueOf(var.value)));
variables.forEach(var -> this.getVariables().put(var.name, var.value));
// Add monsters to suite TODO optimize
HashMap<Integer, SceneMonster> map = (HashMap<Integer, SceneMonster>) group.monsters.stream().collect(Collectors.toMap(m -> m.config_id, m -> m));
for (SceneSuite suite : group.suites) {
suite.sceneMonsters = new ArrayList<>(suite.monsters.size());
for (int id : suite.monsters) {
SceneMonster monster = map.get(id);
if (monster != null) {
suite.sceneMonsters.add(monster);
}
}
}
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading group " + group.id + " in scene " + getScene().getId(), e);
}
@@ -244,10 +259,24 @@ public class SceneScriptManager {
}
}
public void spawnMonstersInGroup(SceneGroup group, int suiteIndex) {
spawnMonstersInGroup(group, group.getSuiteByIndex(suiteIndex));
}
public void spawnMonstersInGroup(SceneGroup group) {
spawnMonstersInGroup(group, null);
}
public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
List<SceneMonster> monsters = group.monsters;
if (suite != null) {
monsters = suite.sceneMonsters;
}
List<GameEntity> toAdd = new ArrayList<>();
for (SceneMonster monster : group.monsters) {
for (SceneMonster monster : monsters) {
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
if (data == null) {