* Refactor a couple of iterators
* Use side-effect instead of second iterator
* Make World::onTick return shouldDelete instead of success
* Replace Shop iterator with side effects
* Scene
* Clean up Expeditions
* Refactor Expeditions
* Clean up Expeditions, Player
* Limit Expeditions by AR
* Lombokify props
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
Original commits:
* Clean-up
* Introduce a new application arguments parser & handler
* Clean-up and deprecate `Tools#getLanguageOption`
* Fix `-debug` and `-debugall` parameters
* found this while debugging, ...why
* Remove deprecated parameters
* Invoke startup argument parser before handbook generation
* Move command map instantiation to `Grasscutter `(prevent making 3 instances on startup)
* Ensure \n at EOF
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
Original commits:
* Added more server debug options
* made server debug code prettier
* fixed initialization bug
* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST
* Replace deprecated KCP library
support get srtt
Waiting server to establish
logicThread
Print Bad Package Information
Avoid orphan data
improve conv id security
* Improve connection subsequence
* Fix unable to save game data occasionally
* No self-kicking
* Game data synchronization
* finally
* prevent duplicated saving
* reverse changing
* keep the previous code
* Update GameServerInitializer.java
* Update GameSession.java
* remove sanity check because of try block
* a session needs can be created without a pipeline.
* When the server starts, it now outputs the game and server version. Too dumb to not hardcode it - sorry!
* ...
* sorry i dropped my spaghetti, I'll help clean that
* Doing simple stuff: now without hardcoding!
* Restored Git hash functionality
* Fixed other languages and made the output more useful.
* Forgot this file lol
* Fix connection bugs according to #921
Fix this for connect to game by local device or remote devices according to #921
* Fix connection bugs according to #921
same
* Update GameServer.java
* fix build
* Update GameServer.java
* add docs for tower
* fix: LEAK: ByteBuf.release() was not called
* enableScriptInBigWorld
* not print log when loaded scripts from cache
* revert the change of server tick
* revert the change of server tick
* fix
* optimize the performance: lazy load & cache
* fix the refresh group
* fix NPE
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>