* Fix Dvalin battle
See https://github.com/Anime-Game-Servers/Grasscutter-Quests/pull/25.
This is entirely untested and there's a 99% chance it's broken, I'm just submitting it as a draft PR so that I don't forget about its existence.
Co-Authored-By: mjolsic <21289772+mjolsic@users.noreply.github.com>
* Update protos
* 3.4 protos
* Fix
Now builds successfully, don't have the time to check if I should have specified true instead of false for withChildQuests, or if this functions as intended.
* Change from false to true
Per what smileoflove has been told on Discord
* 3.5
* Remove the Dvalin crap from this PR
Git is so confusing
* Update version
* Apply README changes from `origin/development`
* Remove unnecessary debugging information
---------
Co-authored-by: mjolsic <21289772+mjolsic@users.noreply.github.com>
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Natural satiation decreasing
Graphic showing satiation when eating (usually)
* Reworking values to match original
* Little fixes
* Satiation bar matches real values
Revival correctly updates bar
* Greatly simplify handling
Some fixes
* Inline variables
Add TODO for bug
* Satiation works correctly
Finally it all works as intended
* Remove unnecessary packets
* Improve satiation reduction handling
* Add realm switching
Fix realm unlock items
* Implement exiting teapot
* Implement home level rewards
* Fix small issues
* Fix call issue
* Add 'seen unlock' packets
* Fix Sumeru Main House bricking accounts
This is only for the house, not the full realm
* Fixed realm 5
Main house needs to be placed manually for Sumeru realm (module 5) as the resources for defaults in Sumeru realm are missing. Sumeru main house cannot be exited from the door, issue due to the same missing res.
* Fix Grass main house bricking accounts
* Remove references
* Formatting change (web editor)
* Whitespace & Formatting
* Whitespace
* Make 'seen' status persistent
* Fix misnamed field
* Revert "Fix misnamed field"
This reverts commit 21ef404e14.
* Implement gaining trust (realm exp)
Add gaining trust by crafting
Add gaining trust via `/give`
Show trust in djinn menu
* Interior check for prevScene
* Correct positions & rotations
Return to front of main house when exiting from inside
* Update HandlerBackMyWorldReq.java
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* replace the deprecated api
* update proto
* delete music game
* fixed codes
* fix costume switch
* fix mail bug
* Bump version number.
* Re-add max boss chest number
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* feat:cooking food ingredient(aka:compound) implementation
Implement food ingredient(compound) feature.Need a thorough test and still has some work to do.
* small bug fix;implement fish processing
* Update src/main/java/emu/grasscutter/server/packet/send/PacketItemAddHintNotify.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
* Update Inventory.java
* Update Inventory.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
* Pull request made after merging the latest version
* Update src/main/resources/languages/ja-JP.json
* first commit
* TeamRespawn_BigWorld
* Improving scene Loading
* Final commit
* optimize import
* optimize
* Update TeamManager.java
* Update src/main/java/emu/grasscutter/game/player/TeamManager.java
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.
Refactor avatar talent upgrade and access
Refactor skillExtraCharges