Commit Graph

100 Commits

Author SHA1 Message Date
ImmuState
8840f22bba Check materials and mora 2022-06-08 05:43:38 -07:00
ImmuState
aae799f9a7 Start a new forge (no checking for now). 2022-06-08 05:43:38 -07:00
ImmuState
d7a4209138 Change active forges in player to list. 2022-06-08 05:43:38 -07:00
ImmuState
47bcfe96f6 Add missing forging protos, add data for ongoing forges to player, handler for ForgeStartReq. 2022-06-08 05:43:38 -07:00
ImmuState
0c0719bd2a Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues. 2022-06-08 05:43:38 -07:00
liizfq
36fb08095f add new command (unlimitenergy):toggle energyusage for each player (#1186)
* add new command (unlimitenergy):toggle energyusage for each player while  energyusage is ture in config.json

* Solve the problem of layout and naming errors

* make currentActiveTeam's Avatar full-energy while turn on the ule.

* Resolve language document errors

* add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
2022-06-04 19:14:52 -07:00
ImmuState
4a676aa168 Persist unlocked blueprints to the database. 2022-06-03 00:52:22 -07:00
ImmuState
9d10b81b95 Unlock forging blueprints. 2022-06-03 00:52:22 -07:00
zhaodice
87e7d225cd Arresting small creature support (#1150)
* Arresting small creature support

* add InsectCaptureManager

* use EnvAnimalGatherExcelConfigData.json

* Update InsectCaptureManager.java
2022-06-03 00:51:51 -07:00
ImmuState
01910214fd Add energy generation probabilities to WeaponType. 2022-05-30 20:06:25 -07:00
Melledy
310ac82fa2 Refactor WeaponType and MonsterType into enums 2022-05-30 20:06:25 -07:00
ImmuState
1985ef6f07 Make NA/CA energy not scale with ER. 2022-05-30 20:06:25 -07:00
ImmuState
db2c0c47fd Make sure the hit target is actually a monster. 2022-05-30 20:06:25 -07:00
ImmuState
39b985b37c Add a rough implementation for NA/CA energy generation. 2022-05-30 20:06:25 -07:00
Melledy
73fadfb767 Fix map mark issues from updating from 2.6
Close #1086
2022-05-30 20:06:25 -07:00
Melledy
8ef99db9d3 Rename excel classes 2022-05-30 20:06:25 -07:00
Yazawazi
91f8381fb1 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00
zhaodice
dc1741ce6d Hunting and deforestation support. (#1083)
* add drops for animals wild pig,fishes,foxes,birds

* append fox

* Deforestation Support

implement drop woods when attacking tree

* Deforestation support (remove prints)

implement drop woods when attacking tree

* Deforestation support (remove prints)

implement drop woods when attacking tree

* add AutoRecycleHashMap

Map's KEY is automatic expire if key long time no use (query or modify from HashMap)

* use AutoRecycleHashMap in case of memory leak

* fix bug

* remove prints

* static AutoRecycleHashMap

* fix problems

* Delete AutoRecycleHashMap.java

* remove log

* fix build

* improve

* remove unnecessary information

Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>

Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
2022-05-29 06:16:49 -07:00
ImmuState
b504866d84 Make sure energy drops are only processed for actual monsters. 2022-05-27 23:48:54 -07:00
ImmuState
cb2d6da2c5 Some refactoring. 2022-05-26 03:41:19 -07:00
ImmuState
35ad284c42 Introduce a simpler way to get the original owner of an EntityClientGadget 2022-05-26 03:41:19 -07:00
logictc
bdbdbd53b9 change indentation to tab 2022-05-25 21:10:10 -07:00
logictc
a5ab979418 fix indentation 2022-05-25 21:10:10 -07:00
logictc
eb5ff22464 implement skill particle generation 2022-05-25 21:10:10 -07:00
ImmuState
ef20177a6b Energy: Particle/Orb Drops from Monsters (#1054)
* Generate energy drops for monsters + make sure picking up particles honors their count.

* Use drop info from excels instead.

* Remove double newline.

* Remove commented code.
2022-05-24 21:43:04 -07:00
ImmuState
4cd6b799d2 Fix EnergyManager indentation. 2022-05-22 12:55:55 -07:00
ImmuState
c9cb13ac3a Make sure offFieldPenalty does not go below 0.1 2022-05-22 12:55:55 -07:00
ImmuState
419b3505e6 Remove debug stuff 2022-05-22 12:55:55 -07:00
ImmuState
42f5a66df7 Move energy-related logic to a new EnergyManager. 2022-05-22 12:55:55 -07:00
muhammadeko
f1af23e8d6 Modify chat manager to give plugin ability to change it 2022-05-14 23:27:36 -07:00
tiantian520
f1b12ccf63 Add a new command "nostamina" (#877)
* Add a new command " nostamina\

* Fix

* Fix 2

* Renamed some names.

* Update zh-CN.json

Fix an existing language expression error.
2022-05-14 16:06:48 -07:00
gentlespoon
0f8b2cb192 Slowly recover HP near statue 2022-05-12 02:32:39 -07:00
gentlespoon
b14affd6ee Clean up map mark related code
1. Remove unnecessary manager from player collection.
2. Clean up MarkMapReq handler.
3. Remove redundant checks.
2022-05-12 02:32:11 -07:00
AnimeGitB
e2817c696a Fix immutable lists 2022-05-11 21:56:53 -07:00
AnimeGitB
74783cfecd More usage of payItems 2022-05-11 21:56:53 -07:00
AnimeGitB
c7d5d8640c Add some usage of Inventory.payItems()
And add quantity to it
2022-05-11 21:56:53 -07:00
gentlespoon
53797dfd3b Fix logging level 2022-05-11 17:39:45 -07:00
gentlespoon
00a248725e Feature: vehicle stamina
1. Remove references.
2. Handle vehicle stamina.
2022-05-11 17:39:45 -07:00
gentlespoon
2fa2746246 Update StaminaManager
1. Update function signatures to prepare for vehicle stamina.
3. Remove hard-coded skills.
2. Wind resonance -15% stamina cost.
4. Climb talent cost reduction.
5. Swim talent cost reduction.
6. Diluc will now consume stamina at full price if talent not activated.
7. Sayu's windwheel no longer consumes stamina.
2022-05-11 17:39:45 -07:00
Magix
b646e38bd6 Merge pull request #802 from Grasscutters/better-config
Implement a better config structure
2022-05-11 01:23:43 -04:00
KingRainbow44
6894ab8aae Convert to the far superior config system 2022-05-11 00:30:07 -04:00
gentlespoon
ef9d63f1dd Claymore charged attack stamina cost 2022-05-10 17:25:18 -07:00
gentlespoon
fbffb8d277 Reset first tick on new skill 2022-05-10 05:21:29 -07:00
gentlespoon
812435b333 Talent moving stamina cost 2022-05-10 05:21:29 -07:00
gentlespoon
32154c2a55 Temporarily set statue auto use to 1 and 100%. 2022-05-10 02:14:09 -07:00
gentlespoon
8074f47c6a Stamina will be set to full if Stamina is disabled. 2022-05-10 02:13:49 -07:00
FpguDhk
06be99fa15 Fix the decision statement of adding map marker. (#763)
* Fix the Chinese messy code problem.

* Fix the decision statement of adding map marker.
2022-05-09 23:15:17 -07:00
gentlespoon
56635f2ecc Move "if Grasscutter.getConfig().OpenStamina" to the correct place. 2022-05-09 03:46:18 -07:00
gentlespoon
d332e77b76 Only handle motion notify for current entity. 2022-05-09 02:28:13 -07:00
gentlespoon
ccdfd15bb8 Update StaminaManager 2022-05-08 04:39:25 -07:00