Commit Graph

418 Commits

Author SHA1 Message Date
ImmuState
47bcfe96f6 Add missing forging protos, add data for ongoing forges to player, handler for ForgeStartReq. 2022-06-08 05:43:38 -07:00
ImmuState
0c0719bd2a Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues. 2022-06-08 05:43:38 -07:00
zhaodice
9bf48ddbf7 Fix unable to save game data occasionally (#1194)
* Fix unable to save game data occasionally

* No self-kicking

* Game data synchronization

* finally

* prevent duplicated saving

* reverse changing

* keep the previous code

* Update GameServerInitializer.java

* Update GameSession.java

* remove sanity check because of try block

* a session needs can be created without a pipeline.
2022-06-05 04:23:19 -07:00
liizfq
36fb08095f add new command (unlimitenergy):toggle energyusage for each player (#1186)
* add new command (unlimitenergy):toggle energyusage for each player while  energyusage is ture in config.json

* Solve the problem of layout and naming errors

* make currentActiveTeam's Avatar full-energy while turn on the ule.

* Resolve language document errors

* add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
2022-06-04 19:14:52 -07:00
Paimon2022
1496553c44 Spawn default monsters with different levels according to data/Spawns.json when worldLevelOverride is not zero.
For example, in world with worldlevel 8, base monster level is 90 according to resources/ExcelBinOutput/WorldLevelExcelConfigData.json,
monster level bias in data/Spawns.json belongs to [1,32], so the monster level would belong to [69, 100].
2022-06-03 03:20:07 -07:00
zhaodice
ac50e78b2c skipping right characters panel for Android 2022-06-03 02:42:17 -07:00
ImmuState
4a676aa168 Persist unlocked blueprints to the database. 2022-06-03 00:52:22 -07:00
ImmuState
9d10b81b95 Unlock forging blueprints. 2022-06-03 00:52:22 -07:00
zhaodice
87e7d225cd Arresting small creature support (#1150)
* Arresting small creature support

* add InsectCaptureManager

* use EnvAnimalGatherExcelConfigData.json

* Update InsectCaptureManager.java
2022-06-03 00:51:51 -07:00
line-bear
2e90e744d9 Fix stuck when talking to npc seller (#1128)
* Fix zero length array check method

* Import grasscutter logger
2022-05-31 02:42:16 -07:00
ImmuState
01910214fd Add energy generation probabilities to WeaponType. 2022-05-30 20:06:25 -07:00
Melledy
310ac82fa2 Refactor WeaponType and MonsterType into enums 2022-05-30 20:06:25 -07:00
ImmuState
1985ef6f07 Make NA/CA energy not scale with ER. 2022-05-30 20:06:25 -07:00
ImmuState
db2c0c47fd Make sure the hit target is actually a monster. 2022-05-30 20:06:25 -07:00
ImmuState
39b985b37c Add a rough implementation for NA/CA energy generation. 2022-05-30 20:06:25 -07:00
linebear
649d600fd5 Fix enter tower dungeons 2022-05-30 20:06:25 -07:00
Melledy
73fadfb767 Fix map mark issues from updating from 2.6
Close #1086
2022-05-30 20:06:25 -07:00
Melledy
8ef99db9d3 Rename excel classes 2022-05-30 20:06:25 -07:00
Yazawazi
91f8381fb1 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00
zhaodice
dc1741ce6d Hunting and deforestation support. (#1083)
* add drops for animals wild pig,fishes,foxes,birds

* append fox

* Deforestation Support

implement drop woods when attacking tree

* Deforestation support (remove prints)

implement drop woods when attacking tree

* Deforestation support (remove prints)

implement drop woods when attacking tree

* add AutoRecycleHashMap

Map's KEY is automatic expire if key long time no use (query or modify from HashMap)

* use AutoRecycleHashMap in case of memory leak

* fix bug

* remove prints

* static AutoRecycleHashMap

* fix problems

* Delete AutoRecycleHashMap.java

* remove log

* fix build

* improve

* remove unnecessary information

Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>

Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
2022-05-29 06:16:49 -07:00
ImmuState
b504866d84 Make sure energy drops are only processed for actual monsters. 2022-05-27 23:48:54 -07:00
Melledy
141b1913cb Refactor accounts to not use a player uid 2022-05-27 00:22:55 -07:00
ProxyismGH
fc687a3bde TeamManager avatar add refactor. 2022-05-26 22:54:36 -07:00
ImmuState
cb2d6da2c5 Some refactoring. 2022-05-26 03:41:19 -07:00
ImmuState
35ad284c42 Introduce a simpler way to get the original owner of an EntityClientGadget 2022-05-26 03:41:19 -07:00
logictc
24dc2c47a6 remove debug msg 2022-05-25 21:10:10 -07:00
logictc
bdbdbd53b9 change indentation to tab 2022-05-25 21:10:10 -07:00
logictc
a5ab979418 fix indentation 2022-05-25 21:10:10 -07:00
logictc
eb5ff22464 implement skill particle generation 2022-05-25 21:10:10 -07:00
Akka
5d0610b6f2 Fixed excessive memory usage of Spatial Index 2022-05-25 00:42:52 -07:00
Akka
e1770b5a68 Support spawn NPC 2022-05-24 21:43:51 -07:00
ImmuState
ef20177a6b Energy: Particle/Orb Drops from Monsters (#1054)
* Generate energy drops for monsters + make sure picking up particles honors their count.

* Use drop info from excels instead.

* Remove double newline.

* Remove commented code.
2022-05-24 21:43:04 -07:00
logictc
c45dd92ba5 don't take effect if energyUsage is false 2022-05-24 14:43:02 -07:00
logictc
40129ab346 clear energy on death 2022-05-24 14:43:02 -07:00
logictc
8f6f30c813 implement persist energy 2022-05-24 14:43:02 -07:00
ShiroSaki
74649f28f6 Fix new account can't load codex datas 2022-05-23 23:55:46 -07:00
ShigemoriHakura
ec7a6aec50 remove unused import 2022-05-23 15:46:21 -07:00
ShiroSaki
0d5dc5ec31 Fix the bug that can't kill command-generated monsters
Command-generated monsters do not have spawnentry so we have to get data from getMonsterData
2022-05-23 15:46:21 -07:00
Akka
862bfa0611 remove unused imports 2022-05-23 15:46:17 -07:00
Akka
57260415b0 refactor the challenge 2022-05-23 15:46:17 -07:00
ShiroSaki
3a39545e34 Refactor support for codex(aka archive) animal, weapon, reliquary 2022-05-23 02:46:50 -07:00
ImmuState
4cd6b799d2 Fix EnergyManager indentation. 2022-05-22 12:55:55 -07:00
ImmuState
c9cb13ac3a Make sure offFieldPenalty does not go below 0.1 2022-05-22 12:55:55 -07:00
ImmuState
419b3505e6 Remove debug stuff 2022-05-22 12:55:55 -07:00
ImmuState
bc3021fb20 Fix traveller not being able to gain energy. 2022-05-22 12:55:55 -07:00
ImmuState
42f5a66df7 Move energy-related logic to a new EnergyManager. 2022-05-22 12:55:55 -07:00
ImmuState
8aa0fde1cd Make energy usage configurable, and preserve current behavior as the default. 2022-05-22 12:55:55 -07:00
ImmuState
76880a5bf7 Make sure to use absolute energy to deplete burst. 2022-05-22 12:55:55 -07:00
ImmuState
542f37d0fb Give correct amount of energy for collecting particles/orbs, and consume energy on burst cast. 2022-05-22 12:55:55 -07:00
ImmuState
2f6beda8ff Generate energy particle of the correct element for abilities. 2022-05-22 12:55:55 -07:00