KingRainbow44
a3970f8e43
Format code
2023-04-02 21:34:07 -04:00
KingRainbow44
9fbb7fb3be
Continue updating/refactoring classes
...
Most code is matched from `Grasscutter-Quests`.
2023-04-01 22:17:10 -04:00
KingRainbow44
fc05602128
Run Spotless on src/main
2023-03-31 22:30:45 -04:00
KingRainbow44
15e2f3ca34
Run IntelliJ IDEA code formatter
2023-03-31 17:19:26 -04:00
AnimeGitB
4d8caf5a8c
Refactor Entity data
2022-11-05 23:18:33 +10:30
AnimeGitB
85f44ebdf3
Refactor out some EntrySets
2022-10-17 20:47:52 +10:30
hamusuke
bf8ee32382
fix: albedo elevator doesn't work ( #1845 )
...
* Packet preparation
* elevator creation
* Make elevator work, scene time, entity removed event.
* Avoid referencing certain character name.
2022-10-12 17:26:45 +10:30
Alexander Hartmann
08fdcf6ed4
fixed gadget hp properties and invincibility handling ( #1773 )
...
* fixed gadget hp properties and invincibility handling
* Allow killing of hp locked entities, if the damage is higher then the hp
Co-authored-by: hartie95 <mail@hartie95.de >
2022-09-15 11:56:20 +09:30
AnimeGitB
fbf3dbbf77
Move vehicle fightprop hacks
2022-08-25 00:23:00 +09:30
github-actions
c517b8a2c9
Fix whitespace [skip actions]
2022-08-21 11:33:54 +00:00
赵怡然
abd1e7569e
Blossom Implement ( #1606 )
...
* Blossom!
* rename
* delete SpawnBlossomEntry.java
* use MAP
* use List
* use LIST
* use List
* useCondensedResin
* useCondensedResin
* fix build
* enhance
* fix bug
* REMOVE BOSS
* fix condensed resin
* fix condensed resin
* use POSITIVE_INFINITY
* use RewardPreviewData
* fix build
* fix resources
* add BLOSSOM_MONSTER_FIGHTING_VOLUME
* edit monster score
* edit monster score
* fix bug
* fix bug
* improve logic
* fix monsters level
* Deleted comment blocks
* nitpick
* Fix compilation problems
* nitpick
* Refactor + nitpick
* Clean up overall diff to develop
* Clean up other usage of condensed resin
* Clean up overall diff to develop
* Lombokify Scene.java
* Missed an odd getter name
* Unhardcode reward previews
* EDIT NAME
* remove leyline 1
* remove leyline 2
* Update BlossomManager.java
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in >
2022-08-20 23:19:59 -07:00
KingRainbow44
cf2832ae72
Add EntityDamageEvent and implementations
2022-08-04 21:36:00 -04:00
KingRainbow44
886c2e2f43
Add EntityDeathEvent and implementations
2022-07-24 13:20:42 -04:00
KingRainbow44
956d4023c7
Merge branch 'development' into more-events
...
# Conflicts:
# src/main/java/emu/grasscutter/command/commands/TeleportAllCommand.java
# src/main/java/emu/grasscutter/game/entity/EntityAvatar.java
# src/main/java/emu/grasscutter/game/entity/GameEntity.java
# src/main/java/emu/grasscutter/game/managers/mapmark/MapMarksManager.java
2022-07-22 17:52:58 -04:00
github-actions
ae2d1fe438
Fix whitespace [skip actions]
2022-07-21 00:22:26 -07:00
Melledy
5feabc8f9a
Add Entity::OnInteract
2022-07-21 00:21:00 -07:00
KingRainbow44
80e75fd023
Implement PlayerMoveEvent
2022-07-15 12:43:49 -04:00
zhaodice
2462da2ede
Big World Resources Collection Implement ( #1368 )
...
* init
* init
* init
* revoke
* fix error
* mining support
* mining support
* Roks endurance support
* Roks endurance support
* Timed refresh
* upgrade resource data
* Timed refresh support
* remove null gadget
* Coordination
* full synchronized
* oh no, my math teacher will hit me!
* synchronized onInteract
* remove break;
* supply re-spawn time , thanks to @wl23333
* Clean up and integrate collection spawns into SpawnDataEntries
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com >
2022-06-29 04:53:50 -07:00
Melledy
30c7bb9443
Merge branch 'dev-world-scripts' of https://github.com/Grasscutters/Grasscutter into development
2022-06-17 23:35:45 -07:00
Yazawazi
f139818224
[Anime Game Version update] Support 2.7 ( #1072 )
...
* feature(2.7 version): support 2.7 version & upload new protos
1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.
BREAKING CHANGE: all
* fix(database helper): fix player uid issues
* fix(ability embryo): uint32 to fixed32
* fix(proto): map mark
rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE
* fix(game version): change game version to 2.7.0
* perf(proto): remove unused protos
1. Remove unused protos;
2. Temporarily commented out some of the proto fields.
* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00
ShiroSaki
fef5c06a29
Fix the bug that can't kill command-generated monsters
...
Command-generated monsters do not have spawnentry so we have to get data from getMonsterData
2022-05-23 15:46:21 -07:00
Melledy
cd77fb90a3
Move gadget/monster creation events to after they are spawned in scene
2022-05-19 00:36:38 -07:00
Melledy
897f082b12
Implement AbilityManager
2022-05-08 06:05:50 -07:00
Melledy
7e377dff59
Implement script region check
2022-04-30 01:20:44 -07:00
Melledy
d71b7abfc3
Implement script support needed for dungeons
...
Only a few are supported right now
You will need certain script files in ./resources/Scripts
2022-04-28 22:19:14 -07:00
Melledy
d1fc8c1faa
Moved some files around
2022-04-26 21:27:35 -07:00
Melledy
1c36f0785b
Renamed all references to a certain game
2022-04-26 21:27:35 -07:00