* Fix Dvalin battle
See https://github.com/Anime-Game-Servers/Grasscutter-Quests/pull/25.
This is entirely untested and there's a 99% chance it's broken, I'm just submitting it as a draft PR so that I don't forget about its existence.
Co-Authored-By: mjolsic <21289772+mjolsic@users.noreply.github.com>
* Update protos
* 3.4 protos
* Fix
Now builds successfully, don't have the time to check if I should have specified true instead of false for withChildQuests, or if this functions as intended.
* Change from false to true
Per what smileoflove has been told on Discord
* 3.5
* Remove the Dvalin crap from this PR
Git is so confusing
* Update version
* Apply README changes from `origin/development`
* Remove unnecessary debugging information
---------
Co-authored-by: mjolsic <21289772+mjolsic@users.noreply.github.com>
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* [ScriptLib] Query player when not get entity from scene
* Fix NPE when doing quests
* Add QUEST_CONTENT_SKILL trigger
Q353 need it
* Add some missing fields that contain in scene scripts
* Add a lua table serializer implement with jackson
This do not replace the original one,it is useful when debug
* Fix point_array type error
* feat: fix space
* Move Data, Plugin, Script, Packet access from Strings to Paths
- No longer dump default Data files to folder on launch
- Allow Scripts to be loaded from Resources zip
- Lay groundwork for Plugins to be loaded from zip
* feature(2.7 version): support 2.7 version & upload new protos
1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.
BREAKING CHANGE: all
* fix(database helper): fix player uid issues
* fix(ability embryo): uint32 to fixed32
* fix(proto): map mark
rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE
* fix(game version): change game version to 2.7.0
* perf(proto): remove unused protos
1. Remove unused protos;
2. Temporarily commented out some of the proto fields.
* fix(proto): uint32 to fixed32
* add docs for tower
* fix: LEAK: ByteBuf.release() was not called
* enableScriptInBigWorld
* not print log when loaded scripts from cache
* revert the change of server tick
* revert the change of server tick
* fix
* optimize the performance: lazy load & cache
* fix the refresh group
* fix NPE
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>