hamusuke
f1c1a84683
fix: NPE related to teapot when player logs in. ( #2429 )
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* fix: NPE related to home when player logs in.
* fix: NPE related to home when player logs in.
* forgot to save player after fixing module id
2023-11-09 21:56:21 -05:00
github-actions
2bcbd41026
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2023-11-09 02:16:38 +00:00
longfruit
0bbeaf254b
Fix tower mob level and hp scaling ( #2430 )
2023-11-08 21:15:10 -05:00
github-actions
1fac319eb2
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2023-11-05 19:58:28 +00:00
longfruit
d224178a64
Only deduct energy when elemental burst actually fires ( #2424 )
2023-11-05 14:57:17 -05:00
github-actions
d461ee2eb3
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2023-11-03 02:02:24 +00:00
longfruit
24874e7fba
Implement abyss defense objective ( #2422 )
2023-11-02 22:00:05 -04:00
github-actions
583a41ab2c
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2023-11-01 01:54:08 +00:00
longfruit
cf6fb275be
Add events to support scene group substitution ( #2413 )
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* Add events to support scene group substitution
* make event members private with getter/setter
* delete stray unused var
2023-10-31 21:52:01 -04:00
github-actions
9b4ce34f4a
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2023-10-26 02:29:17 +00:00
longfruit
f86259a430
Fix some revives; improve dungeon exit flow ( #2409 )
2023-10-25 22:27:48 -04:00
github-actions
837e30e04b
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2023-10-19 13:19:46 +00:00
longfruit
f5703e5964
Fix mirror tower stages; fix tower time challenge and star scoring ( #2406 )
2023-10-19 09:18:12 -04:00
github-actions
bc8e7c21ce
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2023-10-17 05:42:17 +00:00
longfruit
770cd62370
Fix daily dungeon flow ( #2398 )
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* Fix dungeon entry, daily changes, replay flow; fix Mond's weapon mats domain unlock
* add note to DungeonEntryToBeExploreNotify
2023-10-17 01:41:04 -04:00
longfruit
fd75ba7b9b
Fix triggered Monster Tide spawn; fix Tower dungeon handoff ( #2397 )
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* Abyss: Fix monster tide trigger; fix dungeon handoff
* back out unrelated changes
2023-10-14 12:08:49 -04:00
github-actions
453dc9717d
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2023-10-02 14:58:22 +00:00
Nazrin
582d7af9c4
Send QUEST_COND_STATE_NOT_EQUAL and QUEST_COND_STATE_EQUAL on login ( #2394 )
2023-10-02 10:56:09 -04:00
Nazrin
cab3bfb5a7
Fix bug in quest cond state not equal ( #2393 )
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* Fix bug in ConditionStateNotEqual.java
* Do the same fix for ConditionStateEqual.java
2023-10-02 03:25:35 -04:00
github-actions
cf574e99cb
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2023-10-01 05:41:41 +00:00
KingRainbow44
6e309b6fee
Merge remote-tracking branch 'origin/development' into development
2023-09-30 23:15:50 -04:00
KingRainbow44
a3fd10c3be
Fix NullPointerException when refilling an avatar with no skill depot
2023-09-30 18:09:40 -04:00
Nazrin
b6e7d69949
Send QUEST_COND_NONE on every login ( #2386 )
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For players that enabled questing late
2023-09-25 19:30:33 -04:00
github-actions
5faf39d359
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2023-09-23 17:45:57 +00:00
Nazrin
0dd95450b1
Bare-bones Hangouts implementation ( #2384 )
2023-09-23 13:44:31 -04:00
hamusuke
5ee4812ac5
fix: login too slow ( #2380 )
2023-09-20 21:23:08 -04:00
github-actions
ec2bfffdd1
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2023-09-18 01:03:10 +00:00
jie65535
43db7eba8f
tp to move directly in the same scene (#2375 )
2023-09-17 21:01:21 -04:00
github-actions
88315ec712
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2023-09-17 02:57:38 +00:00
jie65535
5f5e6c38b1
Add rotation to /spawn ( #2372 )
2023-09-16 22:55:25 -04:00
github-actions
92bd09eeed
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2023-09-16 23:00:20 +00:00
KingRainbow44
65eaaa96f2
Apply changes from #2310
2023-09-16 18:58:36 -04:00
KingRainbow44
43467ebc85
Factor fight properties into healing calculation
2023-09-16 18:32:01 -04:00
Simplxs
fb0c2dbc84
Merge pull request #2341
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* enableRandomEncryptSeed
* update config version
* Merge branch 'Grasscutters:development' into random-seed
* make the codes more beautiful
* move KahnsSort to algorithms
* rename variables
* Merge branch 'development' into random-seed
2023-09-16 14:38:39 -07:00
github-actions
b8f7aea168
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2023-09-16 21:33:36 +00:00
Thoronium
0e44d18ae9
Better SceneTags ( #2361 )
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* Add scene tag handling
* Move warns to debug
* Move to PlayerProgressManager
* Add success message
* Inline check
* Improve per-scene handling
* Update src/main/java/emu/grasscutter/command/commands/SetSceneTagCommand.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com >
* Update src/main/java/emu/grasscutter/command/commands/SetSceneTagCommand.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com >
* Fix types
* Small fix
* Update ScriptLib.java
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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com >
2023-09-16 17:31:59 -04:00
github-actions
ad62b6b11d
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2023-09-16 00:53:28 +00:00
github-actions
c9a43a5e98
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2023-09-16 00:52:37 +00:00
hamusuke
5458d36102
fix: HomeModuleManager isnt ticked unless player changes module ( #2365 )
2023-09-15 20:51:16 -04:00
Nazrin
c4dbb6851b
Implement passJumpDungeon. Make dungeons kick you out to the correct scene ( #2366 )
2023-09-15 20:50:56 -04:00
github-actions
2643c6b3b7
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2023-09-15 00:45:41 +00:00
Nazrin
84e1371499
Fixes for alchemy dude's quest part 2 ( #2362 )
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* Make platforms able to reset
platforms apparently are able to run again once reaching the last point. As well, canceling a timer seems to return a 0, not a 1
* Fix Seelies
Added HandlerClientScriptEventNotify (shoutouts to Hartie!) and cleaned up the platform stuff in ScriptLib.
There is a problem with HandlerClientScriptEventNotify where the client seems to only pass 0 into param1 instead of the configId. I coded in a workaround, but someone with greater access to things should check up on what is going on
2023-09-14 20:44:30 -04:00
Nazrin
f955bb1e16
Little update to item giving handling ( #2363 )
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* Little update to HandlerItemGivingReq.java
GIVING_METHOD_GROUP is used in cooking girl's quest
* Send the giving packet at the start of relogs, even if encountered before.
* Make item checking not exact
You can have more items in your inventory than what you are submitting.
2023-09-14 20:44:08 -04:00
hamusuke
2b64814534
fix: home worlds are ticked twice ( #2360 )
2023-09-14 01:22:29 -04:00
Thoronium
5fd31aece8
Fix home nulls ( #2355 )
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* Add null checking
* Sanity check for moduleManager
2023-09-12 01:07:17 -04:00
github-actions
8de281d4da
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2023-09-10 23:21:44 +00:00
Nazrin
fbe2b138ee
Fixes for alchemy dude's quest ( #2352 )
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* Add drops for gadgets
Gadgets only have drop_id when they are not chests (chest_drop_id). When drop_id is not set (0), handleChestDrop quickly exits
* Implement QUEST_COND_ITEM_GIVING_FINISHED
Took the oppertunity to Rename ContentFinishGivingItem to ItemGiving
* Store accept conditions like fail and finish content are
Took the oppertunity to clean up some old code as well
conditions are stored in QuestManager
* Update src/main/java/emu/grasscutter/game/quest/QuestManager.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com >
* Update ConditionItemGivingFinished.java
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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com >
2023-09-10 19:20:28 -04:00
github-actions
cdcdf924bd
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2023-09-08 03:35:28 +00:00
hamusuke
fc42f665a7
feat: implement teapot suite ( #2344 )
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* feat: implement teapot suite
* fix: home animals, check respawn, etc
* fix: NPE and cancel summon events
* fix: forgot to send eventId also
2023-09-07 23:34:03 -04:00
github-actions
8db1f597ce
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2023-09-02 23:51:35 +00:00