package emu.grasscutter.scripts.data; import lombok.*; @Setter @Getter @NoArgsConstructor // todo find way to deserialize from lua with final fields, maybe with the help of Builder? public final class SceneTrigger { private String name; private int config_id; private int event; private int trigger_count = 1; private String source; private String condition; private String action; private String tag; public transient SceneGroup currentGroup; @Override public boolean equals(Object obj) { if (obj instanceof SceneTrigger sceneTrigger) { return this.name.equals(sceneTrigger.name); } else return super.equals(obj); } @Override public int hashCode() { return name.hashCode(); } @Override public String toString() { return "SceneTrigger{" + "name='" + name + '\'' + ", config_id=" + config_id + ", event=" + event + ", source='" + source + '\'' + ", condition='" + condition + '\'' + ", action='" + action + '\'' + ", trigger_count='" + trigger_count + '\'' + '}'; } }