syntax = "proto3"; message PlayerCookReq { enum CmdId { option allow_alias = true; ENET_CHANNEL_ID = 0; NONE = 0; ENET_IS_RELIABLE = 1; IS_ALLOW_CLIENT = 1; CMD_ID = 176; } uint32 recipe_id = 1; uint32 qte_quality = 2; uint32 assist_avatar = 3; uint32 cook_count = 4; }