package emu.grasscutter.game.home; import emu.grasscutter.data.excels.scene.SceneData; import emu.grasscutter.game.entity.GameEntity; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.world.Scene; import emu.grasscutter.server.packet.send.PacketSceneTimeNotify; public class HomeScene extends Scene { public HomeScene(HomeWorld world, SceneData sceneData) { super(world, sceneData); this.setDontDestroyWhenEmpty(true); } @Override public boolean isPaused() { return false; } @Override public HomeWorld getWorld() { return (HomeWorld) super.getWorld(); } public GameHome getHome() { return this.getWorld().getHome(); } public HomeSceneItem getSceneItem() { return this.getHome().getHomeSceneItem(this.getId()); } @Override public void setPaused(boolean paused) {} @Override public void onTick() { this.getEntities() .values() .forEach(gameEntity -> gameEntity.onTick(this.getSceneTimeSeconds())); this.finishLoading(); this.checkPlayerRespawn(); if (this.tickCount++ % 10 == 0) this.broadcastPacket(new PacketSceneTimeNotify(this)); } @Override public void checkNpcGroup() {} @Override public void checkSpawns() {} @Override public void addItemEntity(int itemId, int amount, GameEntity bornForm) {} @Override public void loadNpcForPlayerEnter(Player player) {} }