package emu.grasscutter.game.chat; import static emu.grasscutter.config.Configuration.GAME_INFO; import emu.grasscutter.GameConstants; import emu.grasscutter.command.CommandMap; import emu.grasscutter.game.player.Player; import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo; import emu.grasscutter.server.event.player.PlayerChatEvent; import emu.grasscutter.server.game.GameServer; import emu.grasscutter.server.packet.send.*; import emu.grasscutter.utils.Utils; import java.util.*; import java.util.regex.Pattern; public class ChatSystem implements ChatSystemHandler { static final String PREFIXES = "[/!]"; static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES); static final Pattern RE_COMMANDS = Pattern.compile("\n" + PREFIXES); // We store the chat history for ongoing sessions in the form // user id -> chat partner id -> [messages] private final Map>> history = new HashMap<>(); private final GameServer server; public ChatSystem(GameServer server) { this.server = server; } public GameServer getServer() { return server; } private boolean tryInvokeCommand(Player sender, Player target, String rawMessage) { if (!RE_PREFIXES.matcher(rawMessage.substring(0, 1)).matches()) return false; for (String line : rawMessage.substring(1).split("\n[/!]")) CommandMap.getInstance().invoke(sender, target, line); return true; } /******************** * Chat history handling ********************/ private void putInHistory(int uid, int partnerId, ChatInfo info) { this.history .computeIfAbsent(uid, x -> new HashMap<>()) .computeIfAbsent(partnerId, x -> new ArrayList<>()) .add(info); } public void clearHistoryOnLogout(Player player) { this.history.remove(player.getUid()); } public void handlePullPrivateChatReq(Player player, int partnerId) { var chatHistory = this.history .computeIfAbsent(player.getUid(), x -> new HashMap<>()) .computeIfAbsent(partnerId, x -> new ArrayList<>()); player.sendPacket(new PacketPullPrivateChatRsp(chatHistory)); } public void handlePullRecentChatReq(Player player) { // If this user has no chat history yet, create it by sending the server welcome messages. if (!this.history .computeIfAbsent(player.getUid(), x -> new HashMap<>()) .containsKey(GameConstants.SERVER_CONSOLE_UID)) { this.sendServerWelcomeMessages(player); } // For now, we send the list three messages from the server for the recent chat history. // This matches the previous behavior, but ultimately, we should probably keep track of the last // chat partner // for every given player and return the last messages exchanged with that partner. int historyLength = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).size(); var messages = this.history .get(player.getUid()) .get(GameConstants.SERVER_CONSOLE_UID) .subList(Math.max(historyLength - 3, 0), historyLength); player.sendPacket(new PacketPullRecentChatRsp(messages)); } /******************** * Sending messages ********************/ public void sendPrivateMessageFromServer(int targetUid, String message) { // Sanity checks. if (message == null || message.length() == 0) { return; } // Get target. Player target = getServer().getPlayerByUid(targetUid); if (target == null) { return; } // Create chat packet and put in history. var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, message); putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo()); // Send. target.sendPacket(packet); } public void sendPrivateMessageFromServer(int targetUid, int emote) { // Get target. Player target = getServer().getPlayerByUid(targetUid); if (target == null) { return; } // Create chat packet and put in history. var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, emote); putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo()); // Send. target.sendPacket(packet); } public void sendPrivateMessage(Player player, int targetUid, String message) { // Sanity checks. if (message == null || message.length() == 0) { return; } // Get target. var target = getServer().getPlayerByUid(targetUid); if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) { return; } // Invoke the chat event. var event = new PlayerChatEvent(player, message, target); event.call(); if (event.isCanceled()) return; // Fetch the new target. if (targetUid != GameConstants.SERVER_CONSOLE_UID) { targetUid = event.getTargetUid(); if (targetUid == -1) return; } // Fetch the new message. message = event.getMessage(); if (message == null || message.length() == 0) return; // Create chat packet. var packet = new PacketPrivateChatNotify(player.getUid(), targetUid, message); // Send and put in history. player.sendPacket(packet); putInHistory(player.getUid(), targetUid, packet.getChatInfo()); // Check if command var isCommand = tryInvokeCommand(player, target, message); if (target != null && !isCommand) { target.sendPacket(packet); this.putInHistory(targetUid, player.getUid(), packet.getChatInfo()); } } public void sendPrivateMessage(Player player, int targetUid, int emote) { // Get target. var target = getServer().getPlayerByUid(targetUid); if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) { return; } // Invoke the chat event. var event = new PlayerChatEvent(player, emote, target); event.call(); if (event.isCanceled()) return; // Fetch the new target. if (targetUid != GameConstants.SERVER_CONSOLE_UID) { targetUid = event.getTargetUid(); if (targetUid == -1) return; } // Fetch the new emote. emote = event.getMessageAsInt(); if (emote == -1) return; // Create chat packet. var packet = new PacketPrivateChatNotify(player.getUid(), targetUid, emote); // Send and put is history. player.sendPacket(packet); this.putInHistory(player.getUid(), targetUid, packet.getChatInfo()); if (target != null) { target.sendPacket(packet); this.putInHistory(targetUid, player.getUid(), packet.getChatInfo()); } } public void sendTeamMessage(Player player, int channel, String message) { // Sanity checks if (message == null || message.length() == 0) { return; } // Check if command if (this.tryInvokeCommand(player, null, message)) { return; } // Invoke the chat event. var event = new PlayerChatEvent(player, message, channel); event.call(); if (event.isCanceled()) return; // Fetch the new message. message = event.getMessage(); if (message == null || message.length() == 0) return; // Fetch the new channel. channel = event.getChannel(); if (channel == -1) return; // Create and send chat packet player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message)); } public void sendTeamMessage(Player player, int channel, int icon) { // Invoke the chat event. var event = new PlayerChatEvent(player, icon, channel); event.call(); if (event.isCanceled()) return; // Fetch the new icon. icon = event.getMessageAsInt(); if (icon == -1) return; // Fetch the new channel. channel = event.getChannel(); if (channel == -1) return; // Create and send chat packet player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon)); } /******************** * Welcome messages ********************/ private void sendServerWelcomeMessages(Player player) { var joinOptions = GAME_INFO.joinOptions; if (joinOptions.welcomeEmotes != null && joinOptions.welcomeEmotes.length > 0) { this.sendPrivateMessageFromServer( player.getUid(), joinOptions.welcomeEmotes[Utils.randomRange(0, joinOptions.welcomeEmotes.length - 1)]); } if (joinOptions.welcomeMessage != null && joinOptions.welcomeMessage.length() > 0) { this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeMessage); } } }