package emu.grasscutter.command.commands; import emu.grasscutter.command.*; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.*; import emu.grasscutter.server.packet.send.*; import java.util.List; import static emu.grasscutter.utils.lang.Language.translate; @Command( label = "killCharacter", aliases = {"suicide", "kill"}, permission = "player.killcharacter", permissionTargeted = "player.killcharacter.others") public final class KillCharacterCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity(); entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f); // Packets entity .getWorld() .broadcastPacket( new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP)); entity .getWorld() .broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD)); // remove targetPlayer.getScene().removeEntity(entity); entity.onDeath(0); CommandHandler.sendMessage( sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname())); } }