package emu.grasscutter.scripts.data; import lombok.*; @ToString @Setter public class SceneGadget extends SceneObject { public int gadget_id; public int chest_drop_id; public int drop_id; public int drop_count; public String drop_tag; boolean showcutscene; boolean persistence; public int state; public int point_type; public int owner; public SceneBossChest boss_chest; public int interact_id; /** * Note: this field indicates whether the gadget should disappear permanently. For example, if * isOneOff=true, like most chests, it will disappear permanently after interacted. If * isOneOff=false, like investigation points, it will disappear temporarily, and appear again in * next big world resource refresh routine. */ public boolean isOneoff; public int draft_id; public int route_id; public boolean start_route = true; public boolean is_use_point_array = false; public boolean persistent = false; public int mark_flag; public Explore explore; public int trigger_count; public void setIsOneoff(boolean isOneoff) { this.isOneoff = isOneoff; } }