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43 lines
1.5 KiB
Java
43 lines
1.5 KiB
Java
package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "godmode", usage = "godmode [on|off|toggle]",
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description = "Prevents you from taking damage. Defaults to toggle.", permission = "player.godmode")
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public final class GodModeCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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return;
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}
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boolean enabled = !targetPlayer.inGodmode();
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if (args.size() == 1) {
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switch (args.get(0).toLowerCase()) {
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case "on":
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enabled = true;
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break;
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case "off":
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enabled = false;
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break;
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case "toggle":
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break; // Already toggled
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default:
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break;
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}
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}
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targetPlayer.setGodmode(enabled);
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CommandHandler.sendMessage(sender, translate("commands.godmode.success", (enabled ? translate("commands.status.enabled") : translate("commands.status.disabled")), targetPlayer.getNickname()));
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}
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}
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