Files
Grasscutter/src/main/java/emu/grasscutter/GameConstants.java
Lemon_miaow 11351d9866 Fixed only the issue about "BOOLEAN" occurring when importing resources. (#2028)
* Only Fix 'Exception in thread 'main' com.google.gson.JsonSyntaxException: java.io.IOException: Invalid DynamicFloat definition - BOOLEAN' problem.

* Update ResourceLoader.java

* Modify code indentation and optimization.

* Update JsonUtils.java

* Update JsonUtils.java

* Update DynamicFloat.java

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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2023-02-15 19:31:09 -05:00

36 lines
1.6 KiB
Java

package emu.grasscutter;
import java.util.Arrays;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
public final class GameConstants {
public static String VERSION = "3.4.0";
public static final int DEFAULT_TEAMS = 4;
public static final int MAX_TEAMS = 10;
public static final int MAIN_CHARACTER_MALE = 10000005;
public static final int MAIN_CHARACTER_FEMALE = 10000007;
public static final Position START_POSITION = new Position(2747, 194, -1719);
public static final int MAX_FRIENDS = 60;
public static final int MAX_FRIEND_REQUESTS = 50;
public static final int SERVER_CONSOLE_UID = 99; // The UID of the server console's "player".
public static final int BATTLE_PASS_MAX_LEVEL = 50;
public static final int BATTLE_PASS_POINT_PER_LEVEL = 1000;
public static final int BATTLE_PASS_POINT_PER_WEEK = 10000;
public static final int BATTLE_PASS_LEVEL_PRICE = 150;
public static final int BATTLE_PASS_CURRENT_INDEX = 2;
// Default entity ability hashes.
public static final String[] DEFAULT_ABILITY_STRINGS = {
"Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible",
"Avatar_Freeze_Duration_Reducer", "Avatar_Attack_ReviveEnergy", "Avatar_Component_Initializer", "Avatar_FallAnthem_Achievement_Listener"
};
public static final int[] DEFAULT_ABILITY_HASHES = Arrays.stream(DEFAULT_ABILITY_STRINGS).mapToInt(Utils::abilityHash).toArray();
public static final int DEFAULT_ABILITY_NAME = Utils.abilityHash("Default");
}