Files
Grasscutter/src/main/java/emu/grasscutter/scripts/data/SceneBlock.java

84 lines
2.6 KiB
Java

package emu.grasscutter.scripts.data;
import com.github.davidmoten.rtreemulti.RTree;
import com.github.davidmoten.rtreemulti.geometry.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.scripts.*;
import lombok.*;
import javax.script.*;
import java.util.Map;
import java.util.stream.Collectors;
@ToString
@Setter
public class SceneBlock {
public int id;
public Position max;
public Position min;
public int sceneId;
public Map<Integer, SceneGroup> groups;
public RTree<SceneGroup, Geometry> sceneGroupIndex;
private transient boolean loaded; // Not an actual variable in the scripts either
public boolean isLoaded() {
return this.loaded;
}
public void setLoaded(boolean loaded) {
this.loaded = loaded;
}
public boolean contains(Position pos) {
int range = Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange;
return pos.getX() <= (this.max.getX() + range)
&& pos.getX() >= (this.min.getX() - range)
&& pos.getZ() <= (this.max.getZ() + range)
&& pos.getZ() >= (this.min.getZ() - range);
}
public SceneBlock load(int sceneId, Bindings bindings) {
if (this.loaded) {
return this;
}
this.sceneId = sceneId;
this.setLoaded(true);
CompiledScript cs =
ScriptLoader.getScript(
"Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
if (cs == null) {
return null;
}
// Eval script
try {
ScriptLoader.eval(cs, bindings);
// Set groups
this.groups =
ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
this.groups.values().forEach(g -> g.block_id = this.id);
this.sceneGroupIndex =
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
} catch (ScriptException exception) {
Grasscutter.getLogger()
.error(
"An error occurred while loading block " + this.id + " in scene " + sceneId,
exception);
}
Grasscutter.getLogger().trace("Successfully loaded block {} in scene {}.", this.id, sceneId);
return this;
}
public Rectangle toRectangle() {
return Rectangle.create(this.min.toXZDoubleArray(), this.max.toXZDoubleArray());
}
}