mirror of
https://github.com/Grasscutters/Grasscutter.git
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84 lines
2.6 KiB
Java
84 lines
2.6 KiB
Java
package emu.grasscutter.scripts.data;
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import com.github.davidmoten.rtreemulti.RTree;
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import com.github.davidmoten.rtreemulti.geometry.*;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.world.Position;
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import emu.grasscutter.scripts.*;
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import lombok.*;
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import javax.script.*;
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import java.util.Map;
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import java.util.stream.Collectors;
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@ToString
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@Setter
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public class SceneBlock {
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public int id;
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public Position max;
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public Position min;
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public int sceneId;
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public Map<Integer, SceneGroup> groups;
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public RTree<SceneGroup, Geometry> sceneGroupIndex;
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private transient boolean loaded; // Not an actual variable in the scripts either
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public boolean isLoaded() {
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return this.loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public boolean contains(Position pos) {
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int range = Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange;
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return pos.getX() <= (this.max.getX() + range)
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&& pos.getX() >= (this.min.getX() - range)
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&& pos.getZ() <= (this.max.getZ() + range)
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&& pos.getZ() >= (this.min.getZ() - range);
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}
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public SceneBlock load(int sceneId, Bindings bindings) {
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if (this.loaded) {
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return this;
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}
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this.sceneId = sceneId;
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this.setLoaded(true);
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CompiledScript cs =
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ScriptLoader.getScript(
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"Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
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if (cs == null) {
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return null;
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}
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// Eval script
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try {
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ScriptLoader.eval(cs, bindings);
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// Set groups
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this.groups =
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ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
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.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
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this.groups.values().forEach(g -> g.block_id = this.id);
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this.sceneGroupIndex =
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SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
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} catch (ScriptException exception) {
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Grasscutter.getLogger()
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.error(
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"An error occurred while loading block " + this.id + " in scene " + sceneId,
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exception);
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}
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Grasscutter.getLogger().trace("Successfully loaded block {} in scene {}.", this.id, sceneId);
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return this;
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}
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public Rectangle toRectangle() {
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return Rectangle.create(this.min.toXZDoubleArray(), this.max.toXZDoubleArray());
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}
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}
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