mirror of
https://github.com/Grasscutters/Grasscutter.git
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257 lines
7.0 KiB
Java
257 lines
7.0 KiB
Java
package emu.grasscutter.data.excels;
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import java.util.List;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.binout.AbilityEmbryoEntry;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.WeaponType;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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@ResourceType(name = "AvatarExcelConfigData.json", loadPriority = LoadPriority.LOW)
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public class AvatarData extends GameResource {
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private String iconName;
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private String bodyType;
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private String qualityType;
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private int chargeEfficiency;
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private int initialWeapon;
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private WeaponType weaponType;
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private String imageName;
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private int avatarPromoteId;
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private String cutsceneShow;
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private int skillDepotId;
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private int staminaRecoverSpeed;
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private List<String> candSkillDepotIds;
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private String avatarIdentityType;
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private List<Integer> avatarPromoteRewardLevelList;
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private List<Integer> avatarPromoteRewardIdList;
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private long nameTextMapHash;
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private float hpBase;
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private float attackBase;
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private float defenseBase;
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private float critical;
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private float criticalHurt;
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private List<PropGrowCurve> propGrowCurves;
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private int id;
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// Transient
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private String name;
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private Int2ObjectMap<String> growthCurveMap;
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private float[] hpGrowthCurve;
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private float[] attackGrowthCurve;
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private float[] defenseGrowthCurve;
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private AvatarSkillDepotData skillDepot;
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private IntList abilities;
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private List<Integer> fetters;
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private int nameCardRewardId;
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private int nameCardId;
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@Override
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public int getId(){
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return this.id;
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}
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public String getName() {
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return name;
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}
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public String getBodyType(){
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return this.bodyType;
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}
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public String getQualityType(){
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return this.qualityType;
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}
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public int getChargeEfficiency(){
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return this.chargeEfficiency;
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}
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public int getInitialWeapon(){
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return this.initialWeapon;
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}
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public WeaponType getWeaponType(){
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return this.weaponType;
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}
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public String getImageName(){
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return this.imageName;
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}
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public int getAvatarPromoteId(){
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return this.avatarPromoteId;
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}
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public String getCutsceneShow(){
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return this.cutsceneShow;
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}
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public int getSkillDepotId(){
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return this.skillDepotId;
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}
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public int getStaminaRecoverSpeed(){
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return this.staminaRecoverSpeed;
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}
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public List<String> getCandSkillDepotIds(){
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return this.candSkillDepotIds;
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}
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public String getAvatarIdentityType(){
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return this.avatarIdentityType;
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}
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public List<Integer> getAvatarPromoteRewardLevelList(){
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return this.avatarPromoteRewardLevelList;
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}
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public List<Integer> getAvatarPromoteRewardIdList(){
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return this.avatarPromoteRewardIdList;
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}
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public float getBaseHp(int level){
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try {
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return this.hpBase * this.hpGrowthCurve[level - 1];
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} catch (Exception e) {
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return this.hpBase;
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}
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}
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public float getBaseAttack(int level){
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try {
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return this.attackBase * this.attackGrowthCurve[level - 1];
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} catch (Exception e) {
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return this.attackBase;
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}
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}
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public float getBaseDefense(int level){
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try {
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return this.defenseBase * this.defenseGrowthCurve[level - 1];
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} catch (Exception e) {
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return this.defenseBase;
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}
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}
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public float getBaseCritical(){
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return this.critical;
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}
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public float getBaseCriticalHurt(){
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return this.criticalHurt;
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}
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public float getGrowthCurveById(int level, FightProperty prop) {
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String growCurve = this.growthCurveMap.get(prop.getId());
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if (growCurve == null) {
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return 1f;
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}
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AvatarCurveData curveData = GameData.getAvatarCurveDataMap().get(level);
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if (curveData == null) {
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return 1f;
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}
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return curveData.getCurveInfos().getOrDefault(growCurve, 1f);
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}
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public long getNameTextMapHash(){
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return this.nameTextMapHash;
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}
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public AvatarSkillDepotData getSkillDepot() {
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return skillDepot;
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}
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public IntList getAbilities() {
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return abilities;
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}
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public List<Integer> getFetters() {
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return fetters;
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}
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public int getNameCardRewardId() {
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return nameCardRewardId;
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}
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public int getNameCardId() {
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return nameCardId;
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}
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@Override
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public void onLoad() {
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this.skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.skillDepotId);
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// Get fetters from GameData
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this.fetters = GameData.getFetterDataEntries().get(this.id);
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if (GameData.getFetterCharacterCardDataMap().get(this.id) != null) {
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this.nameCardRewardId = GameData.getFetterCharacterCardDataMap().get(this.id).getRewardId();
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}
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if (GameData.getRewardDataMap().get(this.nameCardRewardId) != null) {
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this.nameCardId = GameData.getRewardDataMap().get(this.nameCardRewardId).getRewardItemList().get(0).getItemId();
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}
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int size = GameData.getAvatarCurveDataMap().size();
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this.hpGrowthCurve = new float[size];
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this.attackGrowthCurve = new float[size];
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this.defenseGrowthCurve = new float[size];
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for (AvatarCurveData curveData : GameData.getAvatarCurveDataMap().values()) {
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int level = curveData.getLevel() - 1;
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for (PropGrowCurve growCurve : this.propGrowCurves) {
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FightProperty prop = FightProperty.getPropByName(growCurve.getType());
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switch (prop) {
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case FIGHT_PROP_BASE_HP:
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this.hpGrowthCurve[level] = curveData.getCurveInfos().get(growCurve.getGrowCurve());
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break;
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case FIGHT_PROP_BASE_ATTACK:
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this.attackGrowthCurve[level] = curveData.getCurveInfos().get(growCurve.getGrowCurve());
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break;
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case FIGHT_PROP_BASE_DEFENSE:
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this.defenseGrowthCurve[level] = curveData.getCurveInfos().get(growCurve.getGrowCurve());
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break;
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default:
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break;
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}
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}
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}
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/*
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for (PropGrowCurve growCurve : this.PropGrowCurves) {
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FightProperty prop = FightProperty.getPropByName(growCurve.getType());
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this.growthCurveMap.put(prop.getId(), growCurve.getGrowCurve());
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}
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*/
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// Cache abilities
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String[] split = this.iconName.split("_");
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if (split.length > 0) {
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this.name = split[split.length - 1];
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AbilityEmbryoEntry info = GameData.getAbilityEmbryoInfo().get(this.name);
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if (info != null) {
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this.abilities = new IntArrayList(info.getAbilities().length);
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for (String ability : info.getAbilities()) {
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this.abilities.add(Utils.abilityHash(ability));
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}
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}
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}
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}
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}
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