Files
Grasscutter/src/main/java/emu/grasscutter/server/game/GameServer.java
Magix 3121e3e67d Introduce a new arguments parser (#1629)
Original commits:

* Clean-up

* Introduce a new application arguments parser & handler

* Clean-up and deprecate `Tools#getLanguageOption`

* Fix `-debug` and `-debugall` parameters

* found this while debugging, ...why

* Remove deprecated parameters

* Invoke startup argument parser before handbook generation

* Move command map instantiation to `Grasscutter `(prevent making 3 instances on startup)

* Ensure \n at EOF

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
2022-08-10 11:54:43 +09:30

285 lines
9.6 KiB
Java

package emu.grasscutter.server.game;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.battlepass.BattlePassSystem;
import emu.grasscutter.game.combine.CombineManger;
import emu.grasscutter.game.drop.DropSystem;
import emu.grasscutter.game.dungeons.DungeonSystem;
import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
import emu.grasscutter.game.expedition.ExpeditionSystem;
import emu.grasscutter.game.gacha.GachaSystem;
import emu.grasscutter.game.managers.CookingManager;
import emu.grasscutter.game.managers.chat.ChatManager;
import emu.grasscutter.game.managers.chat.ChatManagerHandler;
import emu.grasscutter.game.managers.energy.EnergyManager;
import emu.grasscutter.game.managers.stamina.StaminaManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.QuestSystem;
import emu.grasscutter.game.shop.ShopSystem;
import emu.grasscutter.game.systems.AnnouncementSystem;
import emu.grasscutter.game.systems.InventorySystem;
import emu.grasscutter.game.systems.MultiplayerSystem;
import emu.grasscutter.game.tower.TowerSystem;
import emu.grasscutter.game.world.World;
import emu.grasscutter.game.world.WorldDataSystem;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.server.event.types.ServerEvent;
import emu.grasscutter.server.event.game.ServerTickEvent;
import emu.grasscutter.server.event.internal.ServerStartEvent;
import emu.grasscutter.server.event.internal.ServerStopEvent;
import emu.grasscutter.server.scheduler.ServerTaskScheduler;
import emu.grasscutter.task.TaskMap;
import kcp.highway.ChannelConfig;
import kcp.highway.KcpServer;
import lombok.Getter;
import java.net.InetSocketAddress;
import java.time.Instant;
import java.time.OffsetDateTime;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import static emu.grasscutter.config.Configuration.*;
import static emu.grasscutter.utils.Language.translate;
@Getter
public final class GameServer extends KcpServer {
// Game server base
private final InetSocketAddress address;
private final GameServerPacketHandler packetHandler;
private final Map<Integer, Player> players;
private final Set<World> worlds;
// Server systems
private final InventorySystem inventorySystem;
private final GachaSystem gachaSystem;
private final ShopSystem shopSystem;
private final MultiplayerSystem multiplayerSystem;
private final DungeonSystem dungeonSystem;
private final ExpeditionSystem expeditionSystem;
private final DropSystem dropSystem;
private final WorldDataSystem worldDataSystem;
private final BattlePassSystem battlePassSystem;
private final CombineManger combineSystem;
private final TowerSystem towerSystem;
private final AnnouncementSystem announcementSystem;
private final QuestSystem questSystem;
// Extra
private final ServerTaskScheduler scheduler;
private final TaskMap taskMap;
private ChatManagerHandler chatManager;
public GameServer() {
this(getAdapterInetSocketAddress());
}
public GameServer(InetSocketAddress address) {
ChannelConfig channelConfig = new ChannelConfig();
channelConfig.nodelay(true, GAME_INFO.kcpInterval, 2, true);
channelConfig.setMtu(1400);
channelConfig.setSndwnd(256);
channelConfig.setRcvwnd(256);
channelConfig.setTimeoutMillis(30 * 1000);//30s
channelConfig.setUseConvChannel(true);
channelConfig.setAckNoDelay(false);
this.init(GameSessionManager.getListener(),channelConfig,address);
DungeonChallenge.initialize();
EnergyManager.initialize();
StaminaManager.initialize();
CookingManager.initialize();
CombineManger.initialize();
// Game Server base
this.address = address;
this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
this.players = new ConcurrentHashMap<>();
this.worlds = Collections.synchronizedSet(new HashSet<>());
// Extra
this.scheduler = new ServerTaskScheduler();
this.taskMap = new TaskMap(true);
// Create game systems
this.inventorySystem = new InventorySystem(this);
this.gachaSystem = new GachaSystem(this);
this.shopSystem = new ShopSystem(this);
this.multiplayerSystem = new MultiplayerSystem(this);
this.dungeonSystem = new DungeonSystem(this);
this.dropSystem = new DropSystem(this);
this.expeditionSystem = new ExpeditionSystem(this);
this.combineSystem = new CombineManger(this);
this.towerSystem = new TowerSystem(this);
this.worldDataSystem = new WorldDataSystem(this);
this.battlePassSystem = new BattlePassSystem(this);
this.announcementSystem = new AnnouncementSystem(this);
this.questSystem = new QuestSystem(this);
// Chata manager
this.chatManager = new ChatManager(this);
// Hook into shutdown event.
Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
}
@Deprecated
public ChatManagerHandler getChatManager() {
return chatManager;
}
@Deprecated
public void setChatManager(ChatManagerHandler chatManager) {
this.chatManager = chatManager;
}
public ChatManagerHandler getChatSystem() {
return chatManager;
}
public void setChatSystem(ChatManagerHandler chatManager) {
this.chatManager = chatManager;
}
private static InetSocketAddress getAdapterInetSocketAddress() {
InetSocketAddress inetSocketAddress;
if (GAME_INFO.bindAddress.equals("")) {
inetSocketAddress=new InetSocketAddress(GAME_INFO.bindPort);
}else {
inetSocketAddress=new InetSocketAddress(
GAME_INFO.bindAddress,
GAME_INFO.bindPort
);
}
return inetSocketAddress;
}
public void registerPlayer(Player player) {
getPlayers().put(player.getUid(), player);
}
public Player getPlayerByUid(int id) {
return this.getPlayerByUid(id, false);
}
public Player getPlayerByUid(int id, boolean allowOfflinePlayers) {
// Console check
if (id == GameConstants.SERVER_CONSOLE_UID) {
return null;
}
// Get from online players
Player player = this.getPlayers().get(id);
if (!allowOfflinePlayers) {
return player;
}
// Check database if character isnt here
if (player == null) {
player = DatabaseHelper.getPlayerByUid(id);
}
return player;
}
public Player getPlayerByAccountId(String accountId) {
Optional<Player> playerOpt = getPlayers().values().stream().filter(player -> player.getAccount().getId().equals(accountId)).findFirst();
return playerOpt.orElse(null);
}
public SocialDetail.Builder getSocialDetailByUid(int id) {
// Get from online players
Player player = this.getPlayerByUid(id, true);
if (player == null) {
return null;
}
return player.getSocialDetail();
}
public Account getAccountByName(String username) {
Optional<Player> playerOpt = getPlayers().values().stream().filter(player -> player.getAccount().getUsername().equals(username)).findFirst();
if (playerOpt.isPresent()) {
return playerOpt.get().getAccount();
}
return DatabaseHelper.getAccountByName(username);
}
public synchronized void onTick() {
var tickStart = Instant.now();
// Tick worlds.
Iterator<World> it = this.getWorlds().iterator();
while (it.hasNext()) {
World world = it.next();
if (world.getPlayerCount() == 0) {
it.remove();
}
world.onTick();
}
// Tick players.
for (Player player : this.getPlayers().values()) {
player.onTick();
}
// Tick scheduler.
this.getScheduler().runTasks();
// Call server tick event.
ServerTickEvent event = new ServerTickEvent(tickStart, Instant.now());
event.call();
}
public void registerWorld(World world) {
this.getWorlds().add(world);
}
public void deregisterWorld(World world) {
// TODO Auto-generated method stub
}
public void start() {
// Schedule game loop.
Timer gameLoop = new Timer();
gameLoop.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
try {
onTick();
} catch (Exception e) {
Grasscutter.getLogger().error(translate("messages.game.game_update_error"), e);
}
}
}, new Date(), 1000L);
Grasscutter.getLogger().info(translate("messages.status.free_software"));
Grasscutter.getLogger().info(translate("messages.game.port_bind", Integer.toString(address.getPort())));
ServerStartEvent event = new ServerStartEvent(ServerEvent.Type.GAME, OffsetDateTime.now());
event.call();
}
public void onServerShutdown() {
ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now()); event.call();
// Kick and save all players
List<Player> list = new ArrayList<>(this.getPlayers().size());
list.addAll(this.getPlayers().values());
for (Player player : list) {
player.getSession().close();
}
}
}