Files
Grasscutter/src/main/java/emu/grasscutter/utils/StartupArguments.java
Magix 9e5b57a043 Merge unstable into development (#2173)
* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 23:48:16 -04:00

181 lines
7.2 KiB
Java

package emu.grasscutter.utils;
import static emu.grasscutter.config.Configuration.*;
import ch.qos.logback.classic.Level;
import ch.qos.logback.classic.Logger;
import emu.grasscutter.BuildConfig;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.PacketOpcodesUtils;
import emu.grasscutter.tools.Dumpers;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Function;
import org.slf4j.LoggerFactory;
/** A parser for start-up arguments. */
public interface StartupArguments {
/* A map of parameter -> argument handler. */
Map<String, Function<String, Boolean>> argumentHandlers =
new HashMap<>() {
{
putAll(
Map.of(
"-dumppacketids",
parameter -> {
PacketOpcodesUtils.dumpPacketIds();
return true;
},
"-version",
StartupArguments::printVersion,
"-debug",
StartupArguments::enableDebug,
"-lang",
parameter -> {
Grasscutter.setPreferredLanguage(parameter);
return false;
},
"-game",
parameter -> {
Grasscutter.setRunModeOverride(Grasscutter.ServerRunMode.GAME_ONLY);
return false;
},
"-dispatch",
parameter -> {
Grasscutter.setRunModeOverride(Grasscutter.ServerRunMode.DISPATCH_ONLY);
return false;
},
"-noconsole",
parameter -> {
Grasscutter.setNoConsole(true);
return false;
},
"-test",
parameter -> {
// Disable the console.
SERVER.game.enableConsole = false;
// Disable HTTP encryption.
SERVER.http.encryption.useEncryption = false;
return false;
},
"-dump",
StartupArguments::dump,
// Aliases.
"-v",
StartupArguments::printVersion));
putAll(
Map.of(
"-debugall",
parameter -> {
StartupArguments.enableDebug("all");
return false;
}));
}
};
/**
* Parses the provided start-up arguments.
*
* @param args The application start-up arguments.
* @return If the application should exit.
*/
static boolean parse(String[] args) {
boolean exitEarly = false;
// Parse the arguments.
for (var input : args) {
var containsParameter = input.contains("=");
var argument = containsParameter ? input.split("=")[0] : input;
var handler = argumentHandlers.get(argument.toLowerCase());
if (handler != null) {
exitEarly |= handler.apply(containsParameter ? input.split("=")[1] : null);
}
}
return exitEarly;
}
/**
* Prints the server version.
*
* @param parameter Additional parameters.
* @return True to exit early.
*/
private static boolean printVersion(String parameter) {
System.out.println("Grasscutter version: " + BuildConfig.VERSION + "-" + BuildConfig.GIT_HASH);
return true;
}
/**
* Enables debug logging.
*
* @param parameter Additional parameters.
* @return False to continue execution.
*/
private static boolean enableDebug(String parameter) {
if (parameter != null && parameter.equals("all")) {
// Override default debug configs
GAME_INFO.isShowLoopPackets = DEBUG_MODE_INFO.isShowLoopPackets;
GAME_INFO.isShowPacketPayload = DEBUG_MODE_INFO.isShowPacketPayload;
GAME_INFO.logPackets = DEBUG_MODE_INFO.logPackets;
DISPATCH_INFO.logRequests = DEBUG_MODE_INFO.logRequests;
// Log level to other third-party services
Level loggerLevel = DEBUG_MODE_INFO.servicesLoggersLevel;
// Change loggers to debug.
((Logger) LoggerFactory.getLogger("io.javalin")).setLevel(loggerLevel);
((Logger) LoggerFactory.getLogger("org.quartz")).setLevel(loggerLevel);
((Logger) LoggerFactory.getLogger("org.reflections")).setLevel(loggerLevel);
((Logger) LoggerFactory.getLogger("org.eclipse.jetty")).setLevel(loggerLevel);
((Logger) LoggerFactory.getLogger("org.mongodb.driver")).setLevel(loggerLevel);
}
// Set the main logger to debug.
Grasscutter.getLogger().setLevel(DEBUG_MODE_INFO.serverLoggerLevel);
Grasscutter.getLogger().debug("The logger is now running in debug mode.");
// Set the server to debug.
GameConstants.DEBUG = true;
return false;
}
/**
* Dumps the specified information.
*
* @param parameter The parameter to dump.
* @return True to exit early.
*/
private static boolean dump(String parameter) {
// Parse the parameter.
if (!parameter.contains(",")) {
Grasscutter.getLogger().error("Dumper usage: -dump=<content>,<language>");
return true;
}
var split = parameter.split(",");
var content = split[0];
var language = split[1];
try {
switch (content.toLowerCase()) {
case "commands" -> Dumpers.dumpCommands(language);
case "avatars" -> Dumpers.dumpAvatars(language);
case "items" -> Dumpers.dumpItems(language);
case "scenes" -> Dumpers.dumpScenes();
case "entities" -> Dumpers.dumpEntities(language);
case "quests" -> Dumpers.dumpQuests(language);
case "areas" -> Dumpers.dumpAreas(language);
}
Grasscutter.getLogger().info("Finished dumping.");
} catch (Exception exception) {
Grasscutter.getLogger().error("Unable to complete dump.", exception);
}
return true;
}
}