mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 10:24:47 +01:00
210 lines
7.6 KiB
Java
210 lines
7.6 KiB
Java
package emu.grasscutter.scripts.data;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.scripts.ScriptLoader;
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import emu.grasscutter.utils.Position;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Random;
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import java.util.stream.Collectors;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.ToString;
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import org.luaj.vm2.LuaError;
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import org.luaj.vm2.LuaValue;
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@ToString
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@Setter
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public final class SceneGroup {
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public transient int
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block_id; // Not an actual variable in the scripts but we will keep it here for reference
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public int id;
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public int refresh_id;
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public Position pos;
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public Map<Integer, SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer, SceneNPC> npcs; // <ConfigId, Npc>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public Map<Integer, SceneRegion> regions;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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public SceneBusiness business;
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public SceneGarbage garbages;
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public SceneInitConfig init_config;
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@Getter public boolean dynamic_load = false;
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public SceneReplaceable is_replaceable;
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient CompiledScript script;
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private transient Bindings bindings;
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public static SceneGroup of(int groupId) {
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var group = new SceneGroup();
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group.id = groupId;
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return group;
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}
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public boolean isLoaded() {
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return this.loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public int getBusinessType() {
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return this.business == null ? 0 : this.business.type;
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}
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public List<SceneGadget> getGarbageGadgets() {
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return this.garbages == null ? null : this.garbages.gadgets;
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}
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public CompiledScript getScript() {
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return this.script;
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}
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public SceneSuite getSuiteByIndex(int index) {
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if (index < 1 || index > suites.size()) {
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return null;
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}
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return this.suites.get(index - 1);
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}
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public Bindings getBindings() {
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return this.bindings;
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}
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public synchronized SceneGroup load(int sceneId) {
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if (this.loaded) {
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return this;
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}
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// Set flag here so if there is no script, we don't call this function over and over again.
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this.setLoaded(true);
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this.bindings = ScriptLoader.getEngine().createBindings();
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CompiledScript cs =
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ScriptLoader.getScript(
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"Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + ".lua");
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if (cs == null) {
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return this;
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}
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this.script = cs;
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// Eval script
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try {
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cs.eval(this.bindings);
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// Set
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this.monsters =
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ScriptLoader.getSerializer()
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.toList(SceneMonster.class, this.bindings.get("monsters"))
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.stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.monsters.values().forEach(m -> m.group = this);
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this.npcs =
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ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.npcs.values().forEach(m -> m.group = this);
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this.gadgets =
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ScriptLoader.getSerializer()
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.toList(SceneGadget.class, this.bindings.get("gadgets"))
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.stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.gadgets.values().forEach(m -> m.group = this);
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this.triggers =
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ScriptLoader.getSerializer()
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.toList(SceneTrigger.class, this.bindings.get("triggers"))
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.stream()
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.collect(Collectors.toMap(SceneTrigger::getName, y -> y, (a, b) -> a));
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this.triggers.values().forEach(t -> t.currentGroup = this);
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this.suites =
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ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
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this.regions =
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ScriptLoader.getSerializer()
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.toList(SceneRegion.class, this.bindings.get("regions"))
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.stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.regions.values().forEach(m -> m.group = this);
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this.init_config =
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ScriptLoader.getSerializer()
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.toObject(SceneInitConfig.class, this.bindings.get("init_config"));
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// Garbages // TODO: fix properly later
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Object garbagesValue = this.bindings.get("garbages");
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if (garbagesValue instanceof LuaValue garbagesTable) {
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this.garbages = new SceneGarbage();
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if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
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this.garbages.gadgets =
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ScriptLoader.getSerializer()
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.toList(
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SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
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this.garbages.gadgets.forEach(m -> m.group = this);
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}
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}
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// Add variables to suite
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this.variables =
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ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
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// Add monsters and gadgets to suite
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this.suites.forEach(i -> i.init(this));
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} catch (ScriptException e) {
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Grasscutter.getLogger()
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.error(
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"An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
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} catch (LuaError luaError) {
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Grasscutter.getLogger().error("An error occurred while loading group %s in scene %s."
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.formatted(this.id, sceneId), luaError);
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}
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Grasscutter.getLogger().trace("Successfully loaded group {} in scene {}.", this.id, sceneId);
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return this;
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}
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public int findInitSuiteIndex(int exclude_index) { // TODO: Investigate end index
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if (init_config == null) return 1;
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if (init_config.io_type == 1) return init_config.suite; // IO TYPE FLOW
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if (init_config.rand_suite) {
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if (suites.size() == 1) {
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return init_config.suite;
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} else {
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List<Integer> randSuiteList = new ArrayList<>();
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for (int i = 0; i < suites.size(); i++) {
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if (i == exclude_index) continue;
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var suite = suites.get(i);
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for (int j = 0; j < suite.rand_weight; j++) randSuiteList.add(i);
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}
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return randSuiteList.get(new Random().nextInt(randSuiteList.size()));
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}
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}
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return init_config.suite;
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}
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public Optional<SceneBossChest> searchBossChestInGroup() {
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return this.gadgets.values().stream()
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.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
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.map(g -> g.boss_chest)
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.findFirst();
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}
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}
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