mirror of
https://github.com/Grasscutters/Grasscutter.git
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222 lines
8.3 KiB
Java
222 lines
8.3 KiB
Java
package emu.grasscutter.server.dispatch;
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import static emu.grasscutter.config.Configuration.DISPATCH_INFO;
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import com.google.gson.*;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.server.event.dispatch.ServerMessageEvent;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.http.handlers.GachaHandler;
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import emu.grasscutter.utils.*;
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import emu.grasscutter.utils.objects.HandbookBody;
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import java.net.*;
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import java.nio.ByteBuffer;
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import java.nio.charset.StandardCharsets;
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import java.util.*;
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import java.util.function.*;
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import lombok.Getter;
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import org.java_websocket.WebSocket;
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import org.java_websocket.client.WebSocketClient;
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import org.java_websocket.handshake.ServerHandshake;
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import org.slf4j.Logger;
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/**
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* This is a simple implementation of a server-to-server IPC client.
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* It is implemented over WebSockets, and supports all Grasscutter versions past 1.6.0
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*/
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@Getter
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public final class DispatchClient extends WebSocketClient implements IDispatcher {
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private final Logger logger = Grasscutter.getLogger();
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private final Map<Integer, BiConsumer<WebSocket, JsonElement>> handlers = new HashMap<>();
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private final Map<Integer, List<Consumer<JsonElement>>> callbacks = new HashMap<>();
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public DispatchClient(URI serverUri) {
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super(serverUri);
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// Mark this client as authenticated.
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this.setAttachment(true);
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this.registerHandler(PacketIds.GachaHistoryReq, this::fetchGachaHistory);
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this.registerHandler(PacketIds.GmTalkReq, this::handleHandbookAction);
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this.registerHandler(PacketIds.GetPlayerFieldsReq, this::fetchPlayerFields);
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this.registerHandler(PacketIds.GetPlayerByAccountReq, this::fetchPlayerByAccount);
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this.registerHandler(PacketIds.ServerMessageNotify, ServerMessageEvent::invoke);
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}
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/**
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* Handles the gacha history request packet sent by the client.
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*
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* @param socket The socket the packet was received from.
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* @param object The packet data.
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*/
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private void fetchGachaHistory(WebSocket socket, JsonElement object) {
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var message = IDispatcher.decode(object);
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var accountId = message.get("accountId").getAsString();
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var page = message.get("page").getAsInt();
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var type = message.get("gachaType").getAsInt();
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// Create a response object.
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var response = new JsonObject();
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// Find a player with the specified account ID.
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var player = DatabaseHelper.getPlayerByAccount(accountId);
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if (player == null) {
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response.addProperty("retcode", 1);
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this.sendMessage(PacketIds.GachaHistoryRsp, response);
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return;
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}
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// Fetch the gacha records.
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GachaHandler.fetchGachaRecords(player, response, page, type);
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// Send the response.
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this.sendMessage(PacketIds.GachaHistoryRsp, response);
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}
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/**
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* Handles the handbook action packet sent by the client.
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*
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* @param socket The socket the packet was received from.
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* @param object The packet data.
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*/
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private void handleHandbookAction(WebSocket socket, JsonElement object) {
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var message = IDispatcher.decode(object);
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var actionStr = message.get("action").getAsString();
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var data = message.getAsJsonObject("data");
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// Parse the action into an enum.
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var action = HandbookBody.Action.valueOf(actionStr);
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// Produce a handbook response.
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var response =
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DispatchUtils.performHandbookAction(
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action,
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switch (action) {
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case GRANT_AVATAR -> JsonUtils.decode(data, HandbookBody.GrantAvatar.class);
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case GIVE_ITEM -> JsonUtils.decode(data, HandbookBody.GiveItem.class);
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case TELEPORT_TO -> JsonUtils.decode(data, HandbookBody.TeleportTo.class);
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case SPAWN_ENTITY -> JsonUtils.decode(data, HandbookBody.SpawnEntity.class);
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});
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// Check if the response's status is '1'.
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if (response.getStatus() == 1) return;
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// Send the response to the server.
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this.sendMessage(PacketIds.GmTalkRsp, response);
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}
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/**
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* Fetches the fields of a player.
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*
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* @param socket The socket the packet was received from.
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* @param object The packet data.
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*/
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private void fetchPlayerFields(WebSocket socket, JsonElement object) {
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var message = IDispatcher.decode(object);
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var playerId = message.get("playerId").getAsInt();
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var fieldsRaw = message.get("fields").getAsJsonArray();
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// Get the player with the specified ID.
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var player = Grasscutter.getGameServer().getPlayerByUid(playerId, true);
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if (player == null) return;
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// Convert the fields array.
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var fieldsList = new ArrayList<String>();
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for (var field : fieldsRaw) fieldsList.add(field.getAsString());
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var fields = fieldsList.toArray(new String[0]);
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// Return the response object.
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this.sendMessage(PacketIds.GetPlayerFieldsRsp, DispatchUtils.getPlayerFields(playerId, fields));
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}
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/**
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* Fetches the fields of a player by the account.
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*
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* @param socket The socket the packet was received from.
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* @param object The packet data.
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*/
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private void fetchPlayerByAccount(WebSocket socket, JsonElement object) {
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var message = IDispatcher.decode(object);
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var accountId = message.get("accountId").getAsString();
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var fieldsRaw = message.get("fields").getAsJsonArray();
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// Get the player with the specified ID.
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var player = Grasscutter.getGameServer().getPlayerByAccountId(accountId);
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if (player == null) return;
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// Convert the fields array.
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var fieldsList = new ArrayList<String>();
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for (var field : fieldsRaw) fieldsList.add(field.getAsString());
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var fields = fieldsList.toArray(new String[0]);
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// Return the response object.
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this.sendMessage(
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PacketIds.GetPlayerByAccountRsp, DispatchUtils.getPlayerByAccount(accountId, fields));
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}
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/**
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* Sends a serialized encrypted message to the server.
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*
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* @param message The message to send.
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*/
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public void sendMessage(int packetId, Object message) {
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var serverMessage = this.encodeMessage(packetId, message);
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// Serialize the message into JSON.
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var serialized = JSON.toJson(serverMessage).getBytes(StandardCharsets.UTF_8);
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// Encrypt the message.
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Crypto.xor(serialized, DISPATCH_INFO.encryptionKey);
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// Send the message.
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this.send(serialized);
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}
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@Override
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public void onOpen(ServerHandshake handshake) {
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// Attempt to handshake with the server.
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this.sendMessage(PacketIds.LoginNotify, DISPATCH_INFO.dispatchKey);
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this.getLogger().info("Dispatch connection opened.");
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}
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@Override
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public void onMessage(String message) {
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this.getLogger().debug("Received dispatch message from server:\n{}", message);
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}
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@Override
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public void onMessage(ByteBuffer bytes) {
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this.handleMessage(this, bytes.array());
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}
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@Override
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public void onClose(int code, String reason, boolean remote) {
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this.getLogger().info("Dispatch connection closed.");
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// Attempt to reconnect.
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new Thread(
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() -> {
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try {
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// Wait 5 seconds before reconnecting.
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Thread.sleep(5000L);
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} catch (Exception ignored) {
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}
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// Attempt to reconnect.
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Grasscutter.getGameServer()
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.setDispatchClient(new DispatchClient(GameServer.getDispatchUrl()));
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Grasscutter.getGameServer().getDispatchClient().connect();
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})
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.start();
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}
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@Override
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public void onError(Exception ex) {
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if (ex instanceof ConnectException) {
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this.getLogger().info("Failed to reconnect, trying again in 5s...");
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} else {
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this.getLogger().error("Dispatch connection error.", ex);
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}
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}
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}
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