mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-15 08:25:21 +01:00
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
264 lines
10 KiB
Java
264 lines
10 KiB
Java
package emu.grasscutter.game.props;
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import static java.util.Map.entry;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.*;
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import java.util.function.Consumer;
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import java.util.stream.Stream;
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import lombok.Getter;
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public enum FightProperty {
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FIGHT_PROP_NONE(0),
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FIGHT_PROP_BASE_HP(1),
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FIGHT_PROP_HP(2),
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FIGHT_PROP_HP_PERCENT(3),
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FIGHT_PROP_BASE_ATTACK(4),
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FIGHT_PROP_ATTACK(5),
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FIGHT_PROP_ATTACK_PERCENT(6),
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FIGHT_PROP_BASE_DEFENSE(7),
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FIGHT_PROP_DEFENSE(8),
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FIGHT_PROP_DEFENSE_PERCENT(9),
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FIGHT_PROP_BASE_SPEED(10),
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FIGHT_PROP_SPEED_PERCENT(11),
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FIGHT_PROP_HP_MP_PERCENT(12),
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FIGHT_PROP_ATTACK_MP_PERCENT(13),
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FIGHT_PROP_CRITICAL(20),
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FIGHT_PROP_ANTI_CRITICAL(21),
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FIGHT_PROP_CRITICAL_HURT(22),
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FIGHT_PROP_CHARGE_EFFICIENCY(23),
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FIGHT_PROP_ADD_HURT(24),
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FIGHT_PROP_SUB_HURT(25),
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FIGHT_PROP_HEAL_ADD(26),
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FIGHT_PROP_HEALED_ADD(27),
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FIGHT_PROP_ELEMENT_MASTERY(28),
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FIGHT_PROP_PHYSICAL_SUB_HURT(29),
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FIGHT_PROP_PHYSICAL_ADD_HURT(30),
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FIGHT_PROP_DEFENCE_IGNORE_RATIO(31),
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FIGHT_PROP_DEFENCE_IGNORE_DELTA(32),
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FIGHT_PROP_FIRE_ADD_HURT(40),
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FIGHT_PROP_ELEC_ADD_HURT(41),
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FIGHT_PROP_WATER_ADD_HURT(42),
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FIGHT_PROP_GRASS_ADD_HURT(43),
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FIGHT_PROP_WIND_ADD_HURT(44),
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FIGHT_PROP_ROCK_ADD_HURT(45),
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FIGHT_PROP_ICE_ADD_HURT(46),
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FIGHT_PROP_HIT_HEAD_ADD_HURT(47),
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FIGHT_PROP_FIRE_SUB_HURT(50),
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FIGHT_PROP_ELEC_SUB_HURT(51),
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FIGHT_PROP_WATER_SUB_HURT(52),
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FIGHT_PROP_GRASS_SUB_HURT(53),
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FIGHT_PROP_WIND_SUB_HURT(54),
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FIGHT_PROP_ROCK_SUB_HURT(55),
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FIGHT_PROP_ICE_SUB_HURT(56),
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FIGHT_PROP_EFFECT_HIT(60),
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FIGHT_PROP_EFFECT_RESIST(61),
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FIGHT_PROP_FREEZE_RESIST(62),
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FIGHT_PROP_TORPOR_RESIST(63),
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FIGHT_PROP_DIZZY_RESIST(64),
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FIGHT_PROP_FREEZE_SHORTEN(65),
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FIGHT_PROP_TORPOR_SHORTEN(66),
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FIGHT_PROP_DIZZY_SHORTEN(67),
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FIGHT_PROP_MAX_FIRE_ENERGY(70),
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FIGHT_PROP_MAX_ELEC_ENERGY(71),
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FIGHT_PROP_MAX_WATER_ENERGY(72),
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FIGHT_PROP_MAX_GRASS_ENERGY(73),
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FIGHT_PROP_MAX_WIND_ENERGY(74),
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FIGHT_PROP_MAX_ICE_ENERGY(75),
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FIGHT_PROP_MAX_ROCK_ENERGY(76),
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FIGHT_PROP_SKILL_CD_MINUS_RATIO(80),
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FIGHT_PROP_SHIELD_COST_MINUS_RATIO(81),
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FIGHT_PROP_CUR_FIRE_ENERGY(1000),
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FIGHT_PROP_CUR_ELEC_ENERGY(1001),
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FIGHT_PROP_CUR_WATER_ENERGY(1002),
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FIGHT_PROP_CUR_GRASS_ENERGY(1003),
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FIGHT_PROP_CUR_WIND_ENERGY(1004),
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FIGHT_PROP_CUR_ICE_ENERGY(1005),
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FIGHT_PROP_CUR_ROCK_ENERGY(1006),
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FIGHT_PROP_CUR_HP(1010),
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FIGHT_PROP_MAX_HP(2000),
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FIGHT_PROP_CUR_ATTACK(2001),
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FIGHT_PROP_CUR_DEFENSE(2002),
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FIGHT_PROP_CUR_SPEED(2003),
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FIGHT_PROP_NONEXTRA_ATTACK(3000),
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FIGHT_PROP_NONEXTRA_DEFENSE(3001),
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FIGHT_PROP_NONEXTRA_CRITICAL(3002),
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FIGHT_PROP_NONEXTRA_ANTI_CRITICAL(3003),
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FIGHT_PROP_NONEXTRA_CRITICAL_HURT(3004),
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FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY(3005),
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FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY(3006),
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FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT(3007),
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FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT(3008),
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FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT(3009),
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FIGHT_PROP_NONEXTRA_WATER_ADD_HURT(3010),
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FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT(3011),
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FIGHT_PROP_NONEXTRA_WIND_ADD_HURT(3012),
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FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT(3013),
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FIGHT_PROP_NONEXTRA_ICE_ADD_HURT(3014),
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FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT(3015),
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FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT(3016),
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FIGHT_PROP_NONEXTRA_WATER_SUB_HURT(3017),
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FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT(3018),
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FIGHT_PROP_NONEXTRA_WIND_SUB_HURT(3019),
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FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT(3020),
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FIGHT_PROP_NONEXTRA_ICE_SUB_HURT(3021),
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FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO(3022),
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FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO(3023),
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FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT(3024);
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public static final int[] fightProps =
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new int[] {
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1, 4, 7, 20, 21, 22, 23, 26, 27, 28, 29, 30, 40, 41, 42, 43, 44, 45, 46, 50, 51, 52, 53, 54,
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55, 56, 2000, 2001, 2002, 2003, 1010
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};
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private static final Int2ObjectMap<FightProperty> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, FightProperty> stringMap = new HashMap<>();
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// This was originally for relic properties so some names might not be applicable for e.g.
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// setstats
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private static final Map<String, FightProperty> shortNameMap =
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Map.ofEntries(
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// Normal relic stats
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entry("hp", FIGHT_PROP_HP),
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entry("atk", FIGHT_PROP_ATTACK),
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entry("def", FIGHT_PROP_DEFENSE),
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entry("hp%", FIGHT_PROP_HP_PERCENT),
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entry("atk%", FIGHT_PROP_ATTACK_PERCENT),
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entry("def%", FIGHT_PROP_DEFENSE_PERCENT),
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entry("em", FIGHT_PROP_ELEMENT_MASTERY),
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entry("er", FIGHT_PROP_CHARGE_EFFICIENCY),
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entry("hb", FIGHT_PROP_HEAL_ADD),
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entry("heal", FIGHT_PROP_HEAL_ADD),
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entry("cd", FIGHT_PROP_CRITICAL_HURT),
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entry("cdmg", FIGHT_PROP_CRITICAL_HURT),
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entry("cr", FIGHT_PROP_CRITICAL),
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entry("crate", FIGHT_PROP_CRITICAL),
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entry("phys%", FIGHT_PROP_PHYSICAL_ADD_HURT),
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entry("dendro%", FIGHT_PROP_GRASS_ADD_HURT),
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entry("geo%", FIGHT_PROP_ROCK_ADD_HURT),
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entry("anemo%", FIGHT_PROP_WIND_ADD_HURT),
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entry("hydro%", FIGHT_PROP_WATER_ADD_HURT),
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entry("cryo%", FIGHT_PROP_ICE_ADD_HURT),
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entry("electro%", FIGHT_PROP_ELEC_ADD_HURT),
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entry("pyro%", FIGHT_PROP_FIRE_ADD_HURT),
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// Other stats
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entry("maxhp", FIGHT_PROP_MAX_HP),
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entry("dmg", FIGHT_PROP_ADD_HURT), // This seems to get reset after attacks
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entry("cdr", FIGHT_PROP_SKILL_CD_MINUS_RATIO),
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entry("heali", FIGHT_PROP_HEALED_ADD),
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entry("shield", FIGHT_PROP_SHIELD_COST_MINUS_RATIO),
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entry("defi", FIGHT_PROP_DEFENCE_IGNORE_RATIO),
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entry("resall", FIGHT_PROP_SUB_HURT), // This seems to get reset after attacks
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entry("resanemo", FIGHT_PROP_WIND_SUB_HURT),
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entry("rescryo", FIGHT_PROP_ICE_SUB_HURT),
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entry("resdendro", FIGHT_PROP_GRASS_SUB_HURT),
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entry("reselectro", FIGHT_PROP_ELEC_SUB_HURT),
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entry("resgeo", FIGHT_PROP_ROCK_SUB_HURT),
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entry("reshydro", FIGHT_PROP_WATER_SUB_HURT),
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entry("respyro", FIGHT_PROP_FIRE_SUB_HURT),
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entry("resphys", FIGHT_PROP_PHYSICAL_SUB_HURT));
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private static final List<FightProperty> flatProps =
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Arrays.asList(
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FIGHT_PROP_BASE_HP,
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FIGHT_PROP_HP,
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FIGHT_PROP_BASE_ATTACK,
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FIGHT_PROP_ATTACK,
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FIGHT_PROP_BASE_DEFENSE,
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FIGHT_PROP_DEFENSE,
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FIGHT_PROP_HEALED_ADD,
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FIGHT_PROP_CUR_FIRE_ENERGY,
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FIGHT_PROP_CUR_ELEC_ENERGY,
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FIGHT_PROP_CUR_WATER_ENERGY,
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FIGHT_PROP_CUR_GRASS_ENERGY,
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FIGHT_PROP_CUR_WIND_ENERGY,
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FIGHT_PROP_CUR_ICE_ENERGY,
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FIGHT_PROP_CUR_ROCK_ENERGY,
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FIGHT_PROP_CUR_HP,
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FIGHT_PROP_MAX_HP,
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FIGHT_PROP_CUR_ATTACK,
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FIGHT_PROP_CUR_DEFENSE);
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private static final Map<FightProperty, CompoundProperty> compoundProperties =
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Map.ofEntries(
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entry(
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FIGHT_PROP_MAX_HP,
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new CompoundProperty(
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FIGHT_PROP_MAX_HP, FIGHT_PROP_BASE_HP, FIGHT_PROP_HP_PERCENT, FIGHT_PROP_HP)),
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entry(
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FIGHT_PROP_CUR_ATTACK,
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new CompoundProperty(
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FIGHT_PROP_CUR_ATTACK,
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FIGHT_PROP_BASE_ATTACK,
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FIGHT_PROP_ATTACK_PERCENT,
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FIGHT_PROP_ATTACK)),
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entry(
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FIGHT_PROP_CUR_DEFENSE,
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new CompoundProperty(
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FIGHT_PROP_CUR_DEFENSE,
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FIGHT_PROP_BASE_DEFENSE,
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FIGHT_PROP_DEFENSE_PERCENT,
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FIGHT_PROP_DEFENSE)));
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static {
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Stream.of(values())
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.forEach(
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e -> {
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map.put(e.getId(), e);
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stringMap.put(e.name(), e);
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});
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}
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private final int id;
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FightProperty(int id) {
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this.id = id;
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}
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public static FightProperty getPropById(int value) {
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return map.getOrDefault(value, FIGHT_PROP_NONE);
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}
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public static FightProperty getPropByName(String name) {
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return stringMap.getOrDefault(name, FIGHT_PROP_NONE);
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}
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public static FightProperty getPropByShortName(String name) {
|
|
return shortNameMap.getOrDefault(name, FIGHT_PROP_NONE);
|
|
}
|
|
|
|
public static Set<String> getShortNames() {
|
|
return shortNameMap.keySet();
|
|
}
|
|
|
|
public static CompoundProperty getCompoundProperty(FightProperty result) {
|
|
return compoundProperties.get(result);
|
|
}
|
|
|
|
public static void forEachCompoundProperty(Consumer<CompoundProperty> consumer) {
|
|
compoundProperties.values().forEach(consumer);
|
|
}
|
|
|
|
public static boolean isPercentage(FightProperty prop) {
|
|
return !flatProps.contains(prop);
|
|
}
|
|
|
|
public int getId() {
|
|
return id;
|
|
}
|
|
|
|
@Getter
|
|
public static class CompoundProperty {
|
|
private final FightProperty result;
|
|
private final FightProperty base;
|
|
private final FightProperty percent;
|
|
private final FightProperty flat;
|
|
|
|
public CompoundProperty(
|
|
FightProperty result, FightProperty base, FightProperty percent, FightProperty flat) {
|
|
this.result = result;
|
|
this.base = base;
|
|
this.percent = percent;
|
|
this.flat = flat;
|
|
}
|
|
}
|
|
}
|