mirror of
https://github.com/Grasscutters/Grasscutter.git
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181 lines
6.6 KiB
Java
181 lines
6.6 KiB
Java
package emu.grasscutter.game.managers;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.game.props.*;
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import emu.grasscutter.net.proto.RetcodeOuterClass;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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public class ResinManager extends BasePlayerManager {
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public static final int MAX_RESIN_BUYING_COUNT = 6;
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public static final int AMOUNT_TO_ADD = 60;
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public static final int[] HCOIN_NUM_TO_BUY_RESIN = new int[] {50, 100, 100, 150, 200, 200};
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public ResinManager(Player player) {
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super(player);
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}
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/********************
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* Change resin.
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********************/
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public synchronized boolean useResin(int amount) {
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// Check if resin enabled.
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if (!GAME_OPTIONS.resinOptions.resinUsage) {
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return true;
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}
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int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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// Check if the player has sufficient resin.
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if (currentResin < amount) {
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return false;
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}
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// Deduct the resin from the player.
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int newResin = currentResin - amount;
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this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
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// Check if this has taken the player under the recharge cap,
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// starting the recharging process.
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if (this.player.getNextResinRefresh() == 0 && newResin < GAME_OPTIONS.resinOptions.cap) {
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int currentTime = Utils.getCurrentSeconds();
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this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
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}
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// Send packets.
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this.player.sendPacket(new PacketResinChangeNotify(this.player));
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// Battle Pass trigger
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this.player
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.getBattlePassManager()
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.triggerMission(
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WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
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return true;
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}
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public synchronized boolean useCondensedResin(int amount) {
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// Don't deduct if resin disabled.
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if (!GAME_OPTIONS.resinOptions.resinUsage) return true;
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return this.player.getInventory().payItem(220007, amount);
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}
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public synchronized void addResin(int amount) {
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// Check if resin enabled.
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if (!GAME_OPTIONS.resinOptions.resinUsage) {
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return;
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}
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// Add resin.
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int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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int newResin = currentResin + amount;
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this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
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// Stop recharging if player is now at or over the cap.
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if (newResin >= GAME_OPTIONS.resinOptions.cap) {
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this.player.setNextResinRefresh(0);
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}
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// Send packets.
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this.player.sendPacket(new PacketResinChangeNotify(this.player));
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}
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/********************
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* Recharge resin.
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********************/
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public synchronized void rechargeResin() {
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// Check if resin enabled.
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if (!GAME_OPTIONS.resinOptions.resinUsage) {
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return;
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}
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int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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int currentTime = Utils.getCurrentSeconds();
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// Make sure we are currently in "recharging mode".
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// This is denoted by Player.nextResinRefresh being greater than 0.
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if (this.player.getNextResinRefresh() <= 0) {
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return;
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}
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// Determine if we actually need to recharge yet.
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if (currentTime < this.player.getNextResinRefresh()) {
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return;
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}
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// Calculate how much resin we need to refill and update player.
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// Note that this can be more than one in case the player
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// logged off with uncapped resin and is now logging in again.
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int recharge =
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1
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+ (int)
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((currentTime - this.player.getNextResinRefresh())
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/ GAME_OPTIONS.resinOptions.rechargeTime);
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int newResin = Math.min(GAME_OPTIONS.resinOptions.cap, currentResin + recharge);
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int resinChange = newResin - currentResin;
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this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
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// Calculate next recharge time.
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// Set to zero to disable recharge (because on/over cap.)
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if (newResin >= GAME_OPTIONS.resinOptions.cap) {
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this.player.setNextResinRefresh(0);
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} else {
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int nextRecharge =
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this.player.getNextResinRefresh() + resinChange * GAME_OPTIONS.resinOptions.rechargeTime;
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this.player.setNextResinRefresh(nextRecharge);
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}
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// Send packets.
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this.player.sendPacket(new PacketResinChangeNotify(this.player));
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}
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/********************
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* Player login.
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********************/
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public synchronized void onPlayerLogin() {
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// If resin usage is disabled, set resin to cap.
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if (!GAME_OPTIONS.resinOptions.resinUsage) {
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this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, GAME_OPTIONS.resinOptions.cap);
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this.player.setNextResinRefresh(0);
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}
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// In case server administrators change the resin cap while players are capped,
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// we need to restart recharging here.
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int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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int currentTime = Utils.getCurrentSeconds();
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if (currentResin < GAME_OPTIONS.resinOptions.cap && this.player.getNextResinRefresh() == 0) {
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this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
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}
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// Send initial notifications on logon.
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this.player.sendPacket(new PacketResinChangeNotify(this.player));
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}
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public int buy() {
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if (this.player.getResinBuyCount() >= MAX_RESIN_BUYING_COUNT) {
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return RetcodeOuterClass.Retcode.RET_RESIN_BOUGHT_COUNT_EXCEEDED_VALUE;
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}
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var res =
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this.player
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.getInventory()
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.payItem(201, HCOIN_NUM_TO_BUY_RESIN[this.player.getResinBuyCount()]);
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if (!res) {
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return RetcodeOuterClass.Retcode.RET_HCOIN_NOT_ENOUGH_VALUE;
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}
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this.player.setResinBuyCount(this.player.getResinBuyCount() + 1);
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this.player.setProperty(PlayerProperty.PROP_PLAYER_WAIT_SUB_HCOIN, 0);
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this.addResin(AMOUNT_TO_ADD);
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this.player.sendPacket(
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new PacketItemAddHintNotify(new GameItem(106, AMOUNT_TO_ADD), ActionReason.BuyResin));
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return 0;
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}
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}
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