Files
Grasscutter/src/main/java/emu/grasscutter/game/managers/ResinManager.java
2023-09-02 00:33:12 +00:00

181 lines
6.6 KiB
Java

package emu.grasscutter.game.managers;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.*;
import emu.grasscutter.game.props.*;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
public class ResinManager extends BasePlayerManager {
public static final int MAX_RESIN_BUYING_COUNT = 6;
public static final int AMOUNT_TO_ADD = 60;
public static final int[] HCOIN_NUM_TO_BUY_RESIN = new int[] {50, 100, 100, 150, 200, 200};
public ResinManager(Player player) {
super(player);
}
/********************
* Change resin.
********************/
public synchronized boolean useResin(int amount) {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return true;
}
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
// Check if the player has sufficient resin.
if (currentResin < amount) {
return false;
}
// Deduct the resin from the player.
int newResin = currentResin - amount;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Check if this has taken the player under the recharge cap,
// starting the recharging process.
if (this.player.getNextResinRefresh() == 0 && newResin < GAME_OPTIONS.resinOptions.cap) {
int currentTime = Utils.getCurrentSeconds();
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
// Battle Pass trigger
this.player
.getBattlePassManager()
.triggerMission(
WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
return true;
}
public synchronized boolean useCondensedResin(int amount) {
// Don't deduct if resin disabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) return true;
return this.player.getInventory().payItem(220007, amount);
}
public synchronized void addResin(int amount) {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return;
}
// Add resin.
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int newResin = currentResin + amount;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Stop recharging if player is now at or over the cap.
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
this.player.setNextResinRefresh(0);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
/********************
* Recharge resin.
********************/
public synchronized void rechargeResin() {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return;
}
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int currentTime = Utils.getCurrentSeconds();
// Make sure we are currently in "recharging mode".
// This is denoted by Player.nextResinRefresh being greater than 0.
if (this.player.getNextResinRefresh() <= 0) {
return;
}
// Determine if we actually need to recharge yet.
if (currentTime < this.player.getNextResinRefresh()) {
return;
}
// Calculate how much resin we need to refill and update player.
// Note that this can be more than one in case the player
// logged off with uncapped resin and is now logging in again.
int recharge =
1
+ (int)
((currentTime - this.player.getNextResinRefresh())
/ GAME_OPTIONS.resinOptions.rechargeTime);
int newResin = Math.min(GAME_OPTIONS.resinOptions.cap, currentResin + recharge);
int resinChange = newResin - currentResin;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Calculate next recharge time.
// Set to zero to disable recharge (because on/over cap.)
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
this.player.setNextResinRefresh(0);
} else {
int nextRecharge =
this.player.getNextResinRefresh() + resinChange * GAME_OPTIONS.resinOptions.rechargeTime;
this.player.setNextResinRefresh(nextRecharge);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
/********************
* Player login.
********************/
public synchronized void onPlayerLogin() {
// If resin usage is disabled, set resin to cap.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, GAME_OPTIONS.resinOptions.cap);
this.player.setNextResinRefresh(0);
}
// In case server administrators change the resin cap while players are capped,
// we need to restart recharging here.
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int currentTime = Utils.getCurrentSeconds();
if (currentResin < GAME_OPTIONS.resinOptions.cap && this.player.getNextResinRefresh() == 0) {
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}
// Send initial notifications on logon.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
public int buy() {
if (this.player.getResinBuyCount() >= MAX_RESIN_BUYING_COUNT) {
return RetcodeOuterClass.Retcode.RET_RESIN_BOUGHT_COUNT_EXCEEDED_VALUE;
}
var res =
this.player
.getInventory()
.payItem(201, HCOIN_NUM_TO_BUY_RESIN[this.player.getResinBuyCount()]);
if (!res) {
return RetcodeOuterClass.Retcode.RET_HCOIN_NOT_ENOUGH_VALUE;
}
this.player.setResinBuyCount(this.player.getResinBuyCount() + 1);
this.player.setProperty(PlayerProperty.PROP_PLAYER_WAIT_SUB_HCOIN, 0);
this.addResin(AMOUNT_TO_ADD);
this.player.sendPacket(
new PacketItemAddHintNotify(new GameItem(106, AMOUNT_TO_ADD), ActionReason.BuyResin));
return 0;
}
}