Files
Grasscutter/src/main/java/emu/grasscutter/game/player/TeamManager.java
Simplxs 92fbaa8670 Update gc to 3.3 (#1981)
* replace the deprecated api

* update proto

* delete music game

* fixed codes

* fix costume switch

* fix mail bug

* Bump version number.

* Re-add max boss chest number

Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
2022-12-23 22:12:02 +01:00

698 lines
26 KiB
Java

package emu.grasscutter.game.player;
import static emu.grasscutter.config.Configuration.*;
import java.util.*;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.GameConstants;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityBaseGadget;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.event.player.PlayerTeamDeathEvent;
import emu.grasscutter.server.packet.send.PacketAddBackupAvatarTeamRsp;
import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarTeamAllDataNotify;
import emu.grasscutter.server.packet.send.PacketAvatarTeamUpdateNotify;
import emu.grasscutter.server.packet.send.PacketChangeAvatarRsp;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import emu.grasscutter.server.packet.send.PacketChangeTeamNameRsp;
import emu.grasscutter.server.packet.send.PacketChooseCurAvatarTeamRsp;
import emu.grasscutter.server.packet.send.PacketDelBackupAvatarTeamRsp;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSetUpAvatarTeamRsp;
import emu.grasscutter.server.packet.send.PacketWorldPlayerDieNotify;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import lombok.Getter;
import lombok.Setter;
@Entity
public class TeamManager extends BasePlayerDataManager {
// This needs to be a LinkedHashMap to guarantee insertion order.
@Getter private LinkedHashMap<Integer, TeamInfo> teams;
private int currentTeamIndex;
@Getter @Setter private int currentCharacterIndex;
@Transient @Getter @Setter private TeamInfo mpTeam;
@Transient @Getter @Setter private int entityId;
@Transient private final List<EntityAvatar> avatars;
@Transient @Getter private final Set<EntityBaseGadget> gadgets;
@Transient @Getter private final IntSet teamResonances;
@Transient @Getter private final IntSet teamResonancesConfig;
@Transient private int useTemporarilyTeamIndex = -1;
@Transient private List<TeamInfo> temporaryTeam; // Temporary Team for tower
public TeamManager() {
this.mpTeam = new TeamInfo();
this.avatars = new ArrayList<>();
this.gadgets = new HashSet<>();
this.teamResonances = new IntOpenHashSet();
this.teamResonancesConfig = new IntOpenHashSet();
}
public TeamManager(Player player) {
this();
this.setPlayer(player);
this.teams = new LinkedHashMap<>();
this.currentTeamIndex = 1;
for (int i = 1; i <= GameConstants.DEFAULT_TEAMS; i++) {
this.teams.put(i, new TeamInfo());
}
}
public World getWorld() {
return this.getPlayer().getWorld();
}
/**
* Search through all teams and if the team matches, return that index.
* Otherwise, return -1.
* No match could mean that the team does not currently belong to the player.
*/
public int getTeamId(TeamInfo team) {
for (int i = 1; i <= this.teams.size(); i++) {
if (this.teams.get(i).equals(team)) {
return i;
}
}
return -1;
}
public int getCurrentTeamId() {
// Starts from 1
return currentTeamIndex;
}
private void setCurrentTeamId(int currentTeamIndex) {
this.currentTeamIndex = currentTeamIndex;
}
public long getCurrentCharacterGuid() {
return this.getCurrentAvatarEntity().getAvatar().getGuid();
}
public TeamInfo getCurrentTeamInfo() {
if (useTemporarilyTeamIndex >= 0 &&
useTemporarilyTeamIndex < temporaryTeam.size()) {
return temporaryTeam.get(useTemporarilyTeamIndex);
}
if (this.getPlayer().isInMultiplayer()) {
return this.getMpTeam();
}
return this.getTeams().get(this.currentTeamIndex);
}
public TeamInfo getCurrentSinglePlayerTeamInfo() {
return this.getTeams().get(this.currentTeamIndex);
}
public List<EntityAvatar> getActiveTeam() {
return avatars;
}
public EntityAvatar getCurrentAvatarEntity() {
return this.getActiveTeam().get(currentCharacterIndex);
}
public boolean isSpawned() {
return this.getPlayer().getScene() != null && this.getPlayer().getScene().getEntities().containsKey(this.getCurrentAvatarEntity().getId());
}
public int getMaxTeamSize() {
if (this.getPlayer().isInMultiplayer()) {
int max = GAME_OPTIONS.avatarLimits.multiplayerTeam;
if (this.getPlayer().getWorld().getHost() == this.getPlayer()) {
return Math.max(1, (int) Math.ceil(max / (double) this.getWorld().getPlayerCount()));
}
return Math.max(1, (int) Math.floor(max / (double) this.getWorld().getPlayerCount()));
}
return GAME_OPTIONS.avatarLimits.singlePlayerTeam;
}
// Methods
/**
* Returns true if there is space to add the number of avatars to the team.
*/
public boolean canAddAvatarsToTeam(TeamInfo team, int avatars) {
return team.size() + avatars <= this.getMaxTeamSize();
}
/**
* Returns true if there is space to add to the team.
*/
public boolean canAddAvatarToTeam(TeamInfo team) {
return this.canAddAvatarsToTeam(team, 1);
}
/**
* Returns true if there is space to add the number of avatars to the current team.
* If the current team is temporary, returns false.
*/
public boolean canAddAvatarsToCurrentTeam(int avatars) {
if (this.useTemporarilyTeamIndex != -1) {
return false;
}
return this.canAddAvatarsToTeam(this.getCurrentTeamInfo(), avatars);
}
/**
* Returns true if there is space to add to the current team.
* If the current team is temporary, returns false.
*/
public boolean canAddAvatarToCurrentTeam() {
return this.canAddAvatarsToCurrentTeam(1);
}
/**
* Try to add the collection of avatars to the team.
* Returns true if all were successfully added.
* If some can not be added, returns false and does not add any.
*/
public boolean addAvatarsToTeam(TeamInfo team, Collection<Avatar> avatars) {
if (!this.canAddAvatarsToTeam(team, avatars.size())) {
return false;
}
// Convert avatars into a collection of avatar IDs, then add
team.getAvatars().addAll(avatars.stream().map(a -> a.getAvatarId()).toList());
// Update team
if (this.getPlayer().isInMultiplayer()) {
if (team.equals(this.getMpTeam())) {
// MP team Packet
this.updateTeamEntities(new PacketChangeMpTeamAvatarRsp(this.getPlayer(), team));
}
} else {
// SP team update packet
this.getPlayer().sendPacket(new PacketAvatarTeamUpdateNotify(this.getPlayer()));
int teamId = this.getTeamId(team);
if (teamId != -1) {
// This is one of the player's teams
// Update entites
if (teamId == this.getCurrentTeamId()) {
this.updateTeamEntities(new PacketSetUpAvatarTeamRsp(this.getPlayer(), teamId, team));
} else {
this.getPlayer().sendPacket(new PacketSetUpAvatarTeamRsp(this.getPlayer(), teamId, team));
}
}
}
return true;
}
/**
* Try to add an avatar to a team.
* Returns true if successful.
*/
public boolean addAvatarToTeam(TeamInfo team, Avatar avatar) {
return this.addAvatarsToTeam(team, Collections.singleton(avatar));
}
/**
* Try to add the collection of avatars to the current team.
* Will not modify a temporary team.
* Returns true if all were successfully added.
* If some can not be added, returns false and does not add any.
*/
public boolean addAvatarsToCurrentTeam(Collection<Avatar> avatars) {
if (this.useTemporarilyTeamIndex != -1) {
return false;
}
return this.addAvatarsToTeam(this.getCurrentTeamInfo(), avatars);
}
/**
* Try to add an avatar to the current team.
* Will not modify a temporary team.
* Returns true if successful.
*/
public boolean addAvatarToCurrentTeam(Avatar avatar) {
return this.addAvatarsToCurrentTeam(Collections.singleton(avatar));
}
private void updateTeamResonances() {
this.getTeamResonances().clear();
this.getTeamResonancesConfig().clear();
// Official resonances require a full party
if (this.avatars.size() < 4) return;
// TODO: make this actually read from TeamResonanceExcelConfigData.json for the real resonances and conditions
// Currently we just hardcode these conditions, but this won't work for modded resources or future changes
var elementCounts = new Object2IntOpenHashMap<ElementType>();
this.getActiveTeam().stream()
.map(EntityAvatar::getAvatar).filter(Objects::nonNull)
.map(Avatar::getSkillDepot).filter(Objects::nonNull)
.map(AvatarSkillDepotData::getElementType).filter(Objects::nonNull)
.forEach(elementType -> elementCounts.addTo(elementType, 1));
// Dual element resonances
elementCounts.object2IntEntrySet().stream()
.filter(e -> e.getIntValue() >= 2)
.map(e -> e.getKey())
.filter(elementType -> elementType.getTeamResonanceId() != 0)
.forEach(elementType -> {
this.teamResonances.add(elementType.getTeamResonanceId());
this.teamResonancesConfig.add(elementType.getConfigHash());
});
// Four element resonance
if (elementCounts.size() >= 4) {
this.teamResonances.add(ElementType.Default.getTeamResonanceId());
this.teamResonancesConfig.add(ElementType.Default.getConfigHash());
}
}
public void updateTeamEntities(BasePacket responsePacket) {
// Sanity check - Should never happen
if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
return;
}
// If current team has changed
EntityAvatar currentEntity = this.getCurrentAvatarEntity();
Int2ObjectMap<EntityAvatar> existingAvatars = new Int2ObjectOpenHashMap<>();
int prevSelectedAvatarIndex = -1;
for (EntityAvatar entity : this.getActiveTeam()) {
existingAvatars.put(entity.getAvatar().getAvatarId(), entity);
}
// Clear active team entity list
this.getActiveTeam().clear();
// Add back entities into team
for (int i = 0; i < this.getCurrentTeamInfo().getAvatars().size(); i++) {
int avatarId = this.getCurrentTeamInfo().getAvatars().get(i);
EntityAvatar entity;
if (existingAvatars.containsKey(avatarId)) {
entity = existingAvatars.get(avatarId);
existingAvatars.remove(avatarId);
if (entity == currentEntity) {
prevSelectedAvatarIndex = i;
}
} else {
entity = new EntityAvatar(this.getPlayer().getScene(), this.getPlayer().getAvatars().getAvatarById(avatarId));
}
this.getActiveTeam().add(entity);
}
// Unload removed entities
for (EntityAvatar entity : existingAvatars.values()) {
this.getPlayer().getScene().removeEntity(entity);
entity.getAvatar().save();
}
// Set new selected character index
if (prevSelectedAvatarIndex == -1) {
// Previous selected avatar is not in the same spot, we will select the current one in the prev slot
prevSelectedAvatarIndex = Math.min(this.currentCharacterIndex, this.getActiveTeam().size() - 1);
}
this.currentCharacterIndex = prevSelectedAvatarIndex;
// Update team resonances
this.updateTeamResonances();
// Packets
this.getPlayer().getWorld().broadcastPacket(new PacketSceneTeamUpdateNotify(this.getPlayer()));
// Skill charges packet - Yes, this is official server behavior as of 2.6.0
this.getActiveTeam().stream().map(EntityAvatar::getAvatar).forEach(Avatar::sendSkillExtraChargeMap);
// Run callback
if (responsePacket != null) {
this.getPlayer().sendPacket(responsePacket);
}
// Check if character changed
if (currentEntity != this.getCurrentAvatarEntity()) {
// Remove and Add
this.getPlayer().getScene().replaceEntity(currentEntity, this.getCurrentAvatarEntity());
}
}
public synchronized void setupAvatarTeam(int teamId, List<Long> list) {
// Sanity checks
if (list.size() == 0 || list.size() > this.getMaxTeamSize() || this.getPlayer().isInMultiplayer()) {
return;
}
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null) {
return;
}
// Set team data
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (Long aLong : list) {
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
}
newTeam.add(avatar);
}
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
this.addAvatarsToTeam(teamInfo, newTeam);
}
public void setupMpTeam(List<Long> list) {
// Sanity checks
if (list.size() == 0 || list.size() > this.getMaxTeamSize() || !this.getPlayer().isInMultiplayer()) {
return;
}
TeamInfo teamInfo = this.getMpTeam();
// Set team data
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (Long aLong : list) {
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
}
newTeam.add(avatar);
}
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
this.addAvatarsToTeam(teamInfo, newTeam);
}
public void setupTemporaryTeam(List<List<Long>> guidList) {
this.temporaryTeam = guidList.stream().map(list -> {
// Sanity checks
if (list.size() == 0 || list.size() > this.getMaxTeamSize()) {
return null;
}
// Set team data
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (Long aLong : list) {
Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return null;
}
newTeam.add(avatar);
}
// convert to avatar ids
return newTeam.stream()
.map(Avatar::getAvatarId)
.toList();
})
.filter(Objects::nonNull)
.map(TeamInfo::new)
.toList();
}
public void useTemporaryTeam(int index) {
this.useTemporarilyTeamIndex = index;
this.updateTeamEntities(null);
}
public void cleanTemporaryTeam() {
// check if using temporary team
if (useTemporarilyTeamIndex < 0) {
return;
}
this.useTemporarilyTeamIndex = -1;
this.temporaryTeam = null;
this.updateTeamEntities(null);
}
public synchronized void setCurrentTeam(int teamId) {
//
if (this.getPlayer().isInMultiplayer()) {
return;
}
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null || teamInfo.getAvatars().size() == 0) {
return;
}
// Set
this.setCurrentTeamId(teamId);
this.updateTeamEntities(new PacketChooseCurAvatarTeamRsp(teamId));
}
public synchronized void setTeamName(int teamId, String teamName) {
// Get team
TeamInfo teamInfo = this.getTeams().get(teamId);
if (teamInfo == null) {
return;
}
teamInfo.setName(teamName);
// Packet
this.getPlayer().sendPacket(new PacketChangeTeamNameRsp(teamId, teamName));
}
public synchronized void changeAvatar(long guid) {
EntityAvatar oldEntity = this.getCurrentAvatarEntity();
if (guid == oldEntity.getAvatar().getGuid()) {
return;
}
EntityAvatar newEntity = null;
int index = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
if (guid == this.getActiveTeam().get(i).getAvatar().getGuid()) {
index = i;
newEntity = this.getActiveTeam().get(i);
}
}
if (index < 0 || newEntity == oldEntity) {
return;
}
// Set index
this.setCurrentCharacterIndex(index);
// Old entity motion state
oldEntity.setMotionState(MotionState.MOTION_STATE_STANDBY);
// Remove and Add
this.getPlayer().getScene().replaceEntity(oldEntity, newEntity);
this.getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
}
public void onAvatarDie(long dieGuid) {
EntityAvatar deadAvatar = this.getCurrentAvatarEntity();
if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
return;
}
PlayerDieType dieType = deadAvatar.getKilledType();
int killedBy = deadAvatar.getKilledBy();
if (dieType == PlayerDieType.PLAYER_DIE_TYPE_DRAWN) {
// Died in water. Do not replace
// The official server has skipped this notify and will just respawn the team immediately after the animation.
// TODO: Perhaps find a way to get vanilla experience?
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// No more living team members...
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
// Invoke player team death event.
PlayerTeamDeathEvent event = new PlayerTeamDeathEvent(this.getPlayer(),
this.getActiveTeam().get(this.getCurrentCharacterIndex()));
event.call();
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
this.getPlayer().getScene().addEntity(replacement);
}
}
// Response packet
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
}
public boolean reviveAvatar(Avatar avatar) {
for (EntityAvatar entity : this.getActiveTeam()) {
if (entity.getAvatar() == avatar) {
if (entity.isAlive()) {
return false;
}
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
return true;
}
}
return false;
}
public boolean healAvatar(Avatar avatar, int healRate, int healAmount) {
for (EntityAvatar entity : this.getActiveTeam()) {
if (entity.getAvatar() == avatar) {
if (!entity.isAlive()) {
return false;
}
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
(float) Math.min(
(entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) +
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (float) healRate / 100.0 +
(float) healAmount / 100.0),
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
)
);
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
return true;
}
}
return false;
}
public void respawnTeam() {
// Make sure all team members are dead
// Drowning needs revive when there may be other team members still alive.
// for (EntityAvatar entity : getActiveTeam()) {
// if (entity.isAlive()) {
// return;
// }
// }
player.getStaminaManager().stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
// Revive all team members
for (EntityAvatar entity : this.getActiveTeam()) {
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
);
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
// Teleport player and set player position
try {
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, player.getSceneId(), getRespawnPosition()));
player.getPosition().set(getRespawnPosition());
}catch (Exception e) {
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
player.getPosition().set(GameConstants.START_POSITION); // If something goes wrong, the resurrection is here
}
// Packets
this.getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
}
public Position getRespawnPosition() {
var deathPos = this.getPlayer().getPosition();
int sceneId = this.getPlayer().getSceneId();
// Get the closest trans point to where the player died.
var respawnPoint = this.getPlayer().getUnlockedScenePoints(sceneId).stream()
.map(pointId -> GameData.getScenePointEntryById(sceneId, pointId))
.filter(point -> point.getPointData().getType().equals("SceneTransPoint"))
.min((Comparator.comparingDouble(pos -> Utils.getDist(pos.getPointData().getTranPos(), deathPos))));
return respawnPoint.get().getPointData().getTranPos();
}
public void saveAvatars() {
// Save all avatars from active team
for (EntityAvatar entity : this.getActiveTeam()) {
entity.getAvatar().save();
}
}
public void onPlayerLogin() { // Hack for now to fix resonances on login
this.updateTeamResonances();
}
public synchronized void addNewCustomTeam() {
// Sanity check - max number of teams.
if (this.teams.size() == GameConstants.MAX_TEAMS) {
player.sendPacket(new PacketAddBackupAvatarTeamRsp(Retcode.RET_FAIL));
return;
}
// The id of the new custom team is the lowest id in [5,MAX_TEAMS] that is not yet taken.
int id = -1;
for (int i = 5; i <= GameConstants.MAX_TEAMS; i++) {
if (!this.teams.keySet().contains(i)) {
id = i;
break;
}
}
// Create the new team.
this.teams.put(id, new TeamInfo());
// Send packets.
player.sendPacket(new PacketAvatarTeamAllDataNotify(player));
player.sendPacket(new PacketAddBackupAvatarTeamRsp());
}
public synchronized void removeCustomTeam(int id) {
// Check if the target id exists.
if (!this.teams.containsKey(id)) {
player.sendPacket(new PacketDelBackupAvatarTeamRsp(Retcode.RET_FAIL, id));
}
// Remove team.
this.teams.remove(id);
// Send packets.
player.sendPacket(new PacketAvatarTeamAllDataNotify(player));
player.sendPacket(new PacketDelBackupAvatarTeamRsp(id));
}
}