mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 08:56:04 +01:00
* replace the deprecated api * update proto * delete music game * fixed codes * fix costume switch * fix mail bug * Bump version number. * Re-add max boss chest number Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
698 lines
26 KiB
Java
698 lines
26 KiB
Java
package emu.grasscutter.game.player;
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import static emu.grasscutter.config.Configuration.*;
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import java.util.*;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityBaseGadget;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.server.event.player.PlayerTeamDeathEvent;
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import emu.grasscutter.server.packet.send.PacketAddBackupAvatarTeamRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarTeamAllDataNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarTeamUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketChangeAvatarRsp;
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import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
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import emu.grasscutter.server.packet.send.PacketChangeTeamNameRsp;
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import emu.grasscutter.server.packet.send.PacketChooseCurAvatarTeamRsp;
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import emu.grasscutter.server.packet.send.PacketDelBackupAvatarTeamRsp;
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import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
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import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketSetUpAvatarTeamRsp;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerDieNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
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import lombok.Getter;
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import lombok.Setter;
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@Entity
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public class TeamManager extends BasePlayerDataManager {
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// This needs to be a LinkedHashMap to guarantee insertion order.
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@Getter private LinkedHashMap<Integer, TeamInfo> teams;
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private int currentTeamIndex;
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@Getter @Setter private int currentCharacterIndex;
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@Transient @Getter @Setter private TeamInfo mpTeam;
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@Transient @Getter @Setter private int entityId;
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@Transient private final List<EntityAvatar> avatars;
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@Transient @Getter private final Set<EntityBaseGadget> gadgets;
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@Transient @Getter private final IntSet teamResonances;
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@Transient @Getter private final IntSet teamResonancesConfig;
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@Transient private int useTemporarilyTeamIndex = -1;
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@Transient private List<TeamInfo> temporaryTeam; // Temporary Team for tower
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public TeamManager() {
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this.mpTeam = new TeamInfo();
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this.avatars = new ArrayList<>();
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this.gadgets = new HashSet<>();
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this.teamResonances = new IntOpenHashSet();
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this.teamResonancesConfig = new IntOpenHashSet();
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}
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public TeamManager(Player player) {
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this();
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this.setPlayer(player);
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this.teams = new LinkedHashMap<>();
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this.currentTeamIndex = 1;
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for (int i = 1; i <= GameConstants.DEFAULT_TEAMS; i++) {
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this.teams.put(i, new TeamInfo());
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}
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}
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public World getWorld() {
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return this.getPlayer().getWorld();
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}
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/**
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* Search through all teams and if the team matches, return that index.
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* Otherwise, return -1.
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* No match could mean that the team does not currently belong to the player.
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*/
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public int getTeamId(TeamInfo team) {
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for (int i = 1; i <= this.teams.size(); i++) {
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if (this.teams.get(i).equals(team)) {
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return i;
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}
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}
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return -1;
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}
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public int getCurrentTeamId() {
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// Starts from 1
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return currentTeamIndex;
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}
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private void setCurrentTeamId(int currentTeamIndex) {
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this.currentTeamIndex = currentTeamIndex;
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}
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public long getCurrentCharacterGuid() {
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return this.getCurrentAvatarEntity().getAvatar().getGuid();
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}
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public TeamInfo getCurrentTeamInfo() {
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if (useTemporarilyTeamIndex >= 0 &&
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useTemporarilyTeamIndex < temporaryTeam.size()) {
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return temporaryTeam.get(useTemporarilyTeamIndex);
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}
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if (this.getPlayer().isInMultiplayer()) {
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return this.getMpTeam();
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}
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return this.getTeams().get(this.currentTeamIndex);
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}
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public TeamInfo getCurrentSinglePlayerTeamInfo() {
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return this.getTeams().get(this.currentTeamIndex);
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}
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public List<EntityAvatar> getActiveTeam() {
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return avatars;
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}
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public EntityAvatar getCurrentAvatarEntity() {
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return this.getActiveTeam().get(currentCharacterIndex);
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}
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public boolean isSpawned() {
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return this.getPlayer().getScene() != null && this.getPlayer().getScene().getEntities().containsKey(this.getCurrentAvatarEntity().getId());
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}
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public int getMaxTeamSize() {
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if (this.getPlayer().isInMultiplayer()) {
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int max = GAME_OPTIONS.avatarLimits.multiplayerTeam;
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if (this.getPlayer().getWorld().getHost() == this.getPlayer()) {
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return Math.max(1, (int) Math.ceil(max / (double) this.getWorld().getPlayerCount()));
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}
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return Math.max(1, (int) Math.floor(max / (double) this.getWorld().getPlayerCount()));
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}
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return GAME_OPTIONS.avatarLimits.singlePlayerTeam;
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}
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// Methods
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/**
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* Returns true if there is space to add the number of avatars to the team.
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*/
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public boolean canAddAvatarsToTeam(TeamInfo team, int avatars) {
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return team.size() + avatars <= this.getMaxTeamSize();
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}
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/**
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* Returns true if there is space to add to the team.
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*/
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public boolean canAddAvatarToTeam(TeamInfo team) {
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return this.canAddAvatarsToTeam(team, 1);
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}
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/**
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* Returns true if there is space to add the number of avatars to the current team.
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* If the current team is temporary, returns false.
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*/
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public boolean canAddAvatarsToCurrentTeam(int avatars) {
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if (this.useTemporarilyTeamIndex != -1) {
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return false;
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}
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return this.canAddAvatarsToTeam(this.getCurrentTeamInfo(), avatars);
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}
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/**
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* Returns true if there is space to add to the current team.
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* If the current team is temporary, returns false.
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*/
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public boolean canAddAvatarToCurrentTeam() {
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return this.canAddAvatarsToCurrentTeam(1);
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}
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/**
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* Try to add the collection of avatars to the team.
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* Returns true if all were successfully added.
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* If some can not be added, returns false and does not add any.
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*/
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public boolean addAvatarsToTeam(TeamInfo team, Collection<Avatar> avatars) {
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if (!this.canAddAvatarsToTeam(team, avatars.size())) {
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return false;
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}
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// Convert avatars into a collection of avatar IDs, then add
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team.getAvatars().addAll(avatars.stream().map(a -> a.getAvatarId()).toList());
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// Update team
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if (this.getPlayer().isInMultiplayer()) {
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if (team.equals(this.getMpTeam())) {
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// MP team Packet
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this.updateTeamEntities(new PacketChangeMpTeamAvatarRsp(this.getPlayer(), team));
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}
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} else {
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// SP team update packet
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this.getPlayer().sendPacket(new PacketAvatarTeamUpdateNotify(this.getPlayer()));
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int teamId = this.getTeamId(team);
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if (teamId != -1) {
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// This is one of the player's teams
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// Update entites
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if (teamId == this.getCurrentTeamId()) {
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this.updateTeamEntities(new PacketSetUpAvatarTeamRsp(this.getPlayer(), teamId, team));
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} else {
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this.getPlayer().sendPacket(new PacketSetUpAvatarTeamRsp(this.getPlayer(), teamId, team));
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}
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}
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}
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return true;
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}
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/**
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* Try to add an avatar to a team.
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* Returns true if successful.
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*/
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public boolean addAvatarToTeam(TeamInfo team, Avatar avatar) {
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return this.addAvatarsToTeam(team, Collections.singleton(avatar));
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}
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/**
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* Try to add the collection of avatars to the current team.
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* Will not modify a temporary team.
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* Returns true if all were successfully added.
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* If some can not be added, returns false and does not add any.
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*/
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public boolean addAvatarsToCurrentTeam(Collection<Avatar> avatars) {
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if (this.useTemporarilyTeamIndex != -1) {
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return false;
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}
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return this.addAvatarsToTeam(this.getCurrentTeamInfo(), avatars);
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}
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/**
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* Try to add an avatar to the current team.
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* Will not modify a temporary team.
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* Returns true if successful.
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*/
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public boolean addAvatarToCurrentTeam(Avatar avatar) {
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return this.addAvatarsToCurrentTeam(Collections.singleton(avatar));
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}
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private void updateTeamResonances() {
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this.getTeamResonances().clear();
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this.getTeamResonancesConfig().clear();
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// Official resonances require a full party
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if (this.avatars.size() < 4) return;
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// TODO: make this actually read from TeamResonanceExcelConfigData.json for the real resonances and conditions
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// Currently we just hardcode these conditions, but this won't work for modded resources or future changes
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var elementCounts = new Object2IntOpenHashMap<ElementType>();
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this.getActiveTeam().stream()
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.map(EntityAvatar::getAvatar).filter(Objects::nonNull)
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.map(Avatar::getSkillDepot).filter(Objects::nonNull)
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.map(AvatarSkillDepotData::getElementType).filter(Objects::nonNull)
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.forEach(elementType -> elementCounts.addTo(elementType, 1));
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// Dual element resonances
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elementCounts.object2IntEntrySet().stream()
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.filter(e -> e.getIntValue() >= 2)
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.map(e -> e.getKey())
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.filter(elementType -> elementType.getTeamResonanceId() != 0)
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.forEach(elementType -> {
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this.teamResonances.add(elementType.getTeamResonanceId());
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this.teamResonancesConfig.add(elementType.getConfigHash());
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});
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// Four element resonance
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if (elementCounts.size() >= 4) {
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this.teamResonances.add(ElementType.Default.getTeamResonanceId());
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this.teamResonancesConfig.add(ElementType.Default.getConfigHash());
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}
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}
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public void updateTeamEntities(BasePacket responsePacket) {
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// Sanity check - Should never happen
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if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
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return;
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}
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// If current team has changed
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EntityAvatar currentEntity = this.getCurrentAvatarEntity();
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Int2ObjectMap<EntityAvatar> existingAvatars = new Int2ObjectOpenHashMap<>();
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int prevSelectedAvatarIndex = -1;
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for (EntityAvatar entity : this.getActiveTeam()) {
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existingAvatars.put(entity.getAvatar().getAvatarId(), entity);
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}
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// Clear active team entity list
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this.getActiveTeam().clear();
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// Add back entities into team
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for (int i = 0; i < this.getCurrentTeamInfo().getAvatars().size(); i++) {
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int avatarId = this.getCurrentTeamInfo().getAvatars().get(i);
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EntityAvatar entity;
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if (existingAvatars.containsKey(avatarId)) {
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entity = existingAvatars.get(avatarId);
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existingAvatars.remove(avatarId);
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if (entity == currentEntity) {
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prevSelectedAvatarIndex = i;
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}
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} else {
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entity = new EntityAvatar(this.getPlayer().getScene(), this.getPlayer().getAvatars().getAvatarById(avatarId));
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}
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this.getActiveTeam().add(entity);
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}
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// Unload removed entities
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for (EntityAvatar entity : existingAvatars.values()) {
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this.getPlayer().getScene().removeEntity(entity);
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entity.getAvatar().save();
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}
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// Set new selected character index
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if (prevSelectedAvatarIndex == -1) {
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// Previous selected avatar is not in the same spot, we will select the current one in the prev slot
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prevSelectedAvatarIndex = Math.min(this.currentCharacterIndex, this.getActiveTeam().size() - 1);
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}
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this.currentCharacterIndex = prevSelectedAvatarIndex;
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// Update team resonances
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this.updateTeamResonances();
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// Packets
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this.getPlayer().getWorld().broadcastPacket(new PacketSceneTeamUpdateNotify(this.getPlayer()));
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// Skill charges packet - Yes, this is official server behavior as of 2.6.0
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this.getActiveTeam().stream().map(EntityAvatar::getAvatar).forEach(Avatar::sendSkillExtraChargeMap);
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// Run callback
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if (responsePacket != null) {
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this.getPlayer().sendPacket(responsePacket);
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}
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// Check if character changed
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if (currentEntity != this.getCurrentAvatarEntity()) {
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// Remove and Add
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this.getPlayer().getScene().replaceEntity(currentEntity, this.getCurrentAvatarEntity());
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}
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}
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public synchronized void setupAvatarTeam(int teamId, List<Long> list) {
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// Sanity checks
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if (list.size() == 0 || list.size() > this.getMaxTeamSize() || this.getPlayer().isInMultiplayer()) {
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return;
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}
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// Get team
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TeamInfo teamInfo = this.getTeams().get(teamId);
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if (teamInfo == null) {
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return;
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}
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// Set team data
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LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
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for (Long aLong : list) {
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Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
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if (avatar == null || newTeam.contains(avatar)) {
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// Should never happen
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return;
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}
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newTeam.add(avatar);
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}
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// Clear current team info and add avatars from our new team
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teamInfo.getAvatars().clear();
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this.addAvatarsToTeam(teamInfo, newTeam);
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}
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public void setupMpTeam(List<Long> list) {
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// Sanity checks
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if (list.size() == 0 || list.size() > this.getMaxTeamSize() || !this.getPlayer().isInMultiplayer()) {
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return;
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}
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TeamInfo teamInfo = this.getMpTeam();
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// Set team data
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LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
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for (Long aLong : list) {
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Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
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if (avatar == null || newTeam.contains(avatar)) {
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// Should never happen
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return;
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}
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newTeam.add(avatar);
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}
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// Clear current team info and add avatars from our new team
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teamInfo.getAvatars().clear();
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this.addAvatarsToTeam(teamInfo, newTeam);
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}
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public void setupTemporaryTeam(List<List<Long>> guidList) {
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this.temporaryTeam = guidList.stream().map(list -> {
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// Sanity checks
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if (list.size() == 0 || list.size() > this.getMaxTeamSize()) {
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return null;
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}
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// Set team data
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LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
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for (Long aLong : list) {
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Avatar avatar = this.getPlayer().getAvatars().getAvatarByGuid(aLong);
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if (avatar == null || newTeam.contains(avatar)) {
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// Should never happen
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return null;
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}
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newTeam.add(avatar);
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}
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// convert to avatar ids
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return newTeam.stream()
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.map(Avatar::getAvatarId)
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.toList();
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})
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.filter(Objects::nonNull)
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.map(TeamInfo::new)
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.toList();
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}
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public void useTemporaryTeam(int index) {
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this.useTemporarilyTeamIndex = index;
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this.updateTeamEntities(null);
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}
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public void cleanTemporaryTeam() {
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// check if using temporary team
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if (useTemporarilyTeamIndex < 0) {
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return;
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}
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this.useTemporarilyTeamIndex = -1;
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this.temporaryTeam = null;
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this.updateTeamEntities(null);
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}
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public synchronized void setCurrentTeam(int teamId) {
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//
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if (this.getPlayer().isInMultiplayer()) {
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return;
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}
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// Get team
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TeamInfo teamInfo = this.getTeams().get(teamId);
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if (teamInfo == null || teamInfo.getAvatars().size() == 0) {
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return;
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}
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// Set
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this.setCurrentTeamId(teamId);
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this.updateTeamEntities(new PacketChooseCurAvatarTeamRsp(teamId));
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}
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public synchronized void setTeamName(int teamId, String teamName) {
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// Get team
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TeamInfo teamInfo = this.getTeams().get(teamId);
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if (teamInfo == null) {
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return;
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}
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teamInfo.setName(teamName);
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// Packet
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this.getPlayer().sendPacket(new PacketChangeTeamNameRsp(teamId, teamName));
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}
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public synchronized void changeAvatar(long guid) {
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EntityAvatar oldEntity = this.getCurrentAvatarEntity();
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|
if (guid == oldEntity.getAvatar().getGuid()) {
|
|
return;
|
|
}
|
|
|
|
EntityAvatar newEntity = null;
|
|
int index = -1;
|
|
for (int i = 0; i < this.getActiveTeam().size(); i++) {
|
|
if (guid == this.getActiveTeam().get(i).getAvatar().getGuid()) {
|
|
index = i;
|
|
newEntity = this.getActiveTeam().get(i);
|
|
}
|
|
}
|
|
|
|
if (index < 0 || newEntity == oldEntity) {
|
|
return;
|
|
}
|
|
|
|
// Set index
|
|
this.setCurrentCharacterIndex(index);
|
|
|
|
// Old entity motion state
|
|
oldEntity.setMotionState(MotionState.MOTION_STATE_STANDBY);
|
|
|
|
// Remove and Add
|
|
this.getPlayer().getScene().replaceEntity(oldEntity, newEntity);
|
|
this.getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
|
|
}
|
|
|
|
public void onAvatarDie(long dieGuid) {
|
|
EntityAvatar deadAvatar = this.getCurrentAvatarEntity();
|
|
|
|
if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
|
|
return;
|
|
}
|
|
|
|
PlayerDieType dieType = deadAvatar.getKilledType();
|
|
int killedBy = deadAvatar.getKilledBy();
|
|
|
|
if (dieType == PlayerDieType.PLAYER_DIE_TYPE_DRAWN) {
|
|
// Died in water. Do not replace
|
|
// The official server has skipped this notify and will just respawn the team immediately after the animation.
|
|
// TODO: Perhaps find a way to get vanilla experience?
|
|
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
|
} else {
|
|
// Replacement avatar
|
|
EntityAvatar replacement = null;
|
|
int replaceIndex = -1;
|
|
|
|
for (int i = 0; i < this.getActiveTeam().size(); i++) {
|
|
EntityAvatar entity = this.getActiveTeam().get(i);
|
|
if (entity.isAlive()) {
|
|
replaceIndex = i;
|
|
replacement = entity;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (replacement == null) {
|
|
// No more living team members...
|
|
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
|
// Invoke player team death event.
|
|
PlayerTeamDeathEvent event = new PlayerTeamDeathEvent(this.getPlayer(),
|
|
this.getActiveTeam().get(this.getCurrentCharacterIndex()));
|
|
event.call();
|
|
} else {
|
|
// Set index and spawn replacement member
|
|
this.setCurrentCharacterIndex(replaceIndex);
|
|
this.getPlayer().getScene().addEntity(replacement);
|
|
}
|
|
}
|
|
|
|
// Response packet
|
|
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
|
|
}
|
|
|
|
public boolean reviveAvatar(Avatar avatar) {
|
|
for (EntityAvatar entity : this.getActiveTeam()) {
|
|
if (entity.getAvatar() == avatar) {
|
|
if (entity.isAlive()) {
|
|
return false;
|
|
}
|
|
|
|
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
|
|
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
|
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public boolean healAvatar(Avatar avatar, int healRate, int healAmount) {
|
|
for (EntityAvatar entity : this.getActiveTeam()) {
|
|
if (entity.getAvatar() == avatar) {
|
|
if (!entity.isAlive()) {
|
|
return false;
|
|
}
|
|
|
|
entity.setFightProperty(
|
|
FightProperty.FIGHT_PROP_CUR_HP,
|
|
(float) Math.min(
|
|
(entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) +
|
|
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (float) healRate / 100.0 +
|
|
(float) healAmount / 100.0),
|
|
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
|
|
)
|
|
);
|
|
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
|
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void respawnTeam() {
|
|
// Make sure all team members are dead
|
|
// Drowning needs revive when there may be other team members still alive.
|
|
// for (EntityAvatar entity : getActiveTeam()) {
|
|
// if (entity.isAlive()) {
|
|
// return;
|
|
// }
|
|
// }
|
|
player.getStaminaManager().stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
|
|
|
|
// Revive all team members
|
|
for (EntityAvatar entity : this.getActiveTeam()) {
|
|
entity.setFightProperty(
|
|
FightProperty.FIGHT_PROP_CUR_HP,
|
|
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
|
|
);
|
|
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
|
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
|
}
|
|
|
|
// Teleport player and set player position
|
|
try {
|
|
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, player.getSceneId(), getRespawnPosition()));
|
|
player.getPosition().set(getRespawnPosition());
|
|
}catch (Exception e) {
|
|
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
|
|
player.getPosition().set(GameConstants.START_POSITION); // If something goes wrong, the resurrection is here
|
|
}
|
|
|
|
// Packets
|
|
this.getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
|
|
}
|
|
public Position getRespawnPosition() {
|
|
var deathPos = this.getPlayer().getPosition();
|
|
int sceneId = this.getPlayer().getSceneId();
|
|
|
|
// Get the closest trans point to where the player died.
|
|
var respawnPoint = this.getPlayer().getUnlockedScenePoints(sceneId).stream()
|
|
.map(pointId -> GameData.getScenePointEntryById(sceneId, pointId))
|
|
.filter(point -> point.getPointData().getType().equals("SceneTransPoint"))
|
|
.min((Comparator.comparingDouble(pos -> Utils.getDist(pos.getPointData().getTranPos(), deathPos))));
|
|
|
|
return respawnPoint.get().getPointData().getTranPos();
|
|
}
|
|
public void saveAvatars() {
|
|
// Save all avatars from active team
|
|
for (EntityAvatar entity : this.getActiveTeam()) {
|
|
entity.getAvatar().save();
|
|
}
|
|
}
|
|
|
|
public void onPlayerLogin() { // Hack for now to fix resonances on login
|
|
this.updateTeamResonances();
|
|
}
|
|
|
|
public synchronized void addNewCustomTeam() {
|
|
// Sanity check - max number of teams.
|
|
if (this.teams.size() == GameConstants.MAX_TEAMS) {
|
|
player.sendPacket(new PacketAddBackupAvatarTeamRsp(Retcode.RET_FAIL));
|
|
return;
|
|
}
|
|
|
|
// The id of the new custom team is the lowest id in [5,MAX_TEAMS] that is not yet taken.
|
|
int id = -1;
|
|
for (int i = 5; i <= GameConstants.MAX_TEAMS; i++) {
|
|
if (!this.teams.keySet().contains(i)) {
|
|
id = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Create the new team.
|
|
this.teams.put(id, new TeamInfo());
|
|
|
|
// Send packets.
|
|
player.sendPacket(new PacketAvatarTeamAllDataNotify(player));
|
|
player.sendPacket(new PacketAddBackupAvatarTeamRsp());
|
|
}
|
|
|
|
public synchronized void removeCustomTeam(int id) {
|
|
// Check if the target id exists.
|
|
if (!this.teams.containsKey(id)) {
|
|
player.sendPacket(new PacketDelBackupAvatarTeamRsp(Retcode.RET_FAIL, id));
|
|
}
|
|
|
|
// Remove team.
|
|
this.teams.remove(id);
|
|
|
|
// Send packets.
|
|
player.sendPacket(new PacketAvatarTeamAllDataNotify(player));
|
|
player.sendPacket(new PacketDelBackupAvatarTeamRsp(id));
|
|
}
|
|
}
|