Files
Grasscutter/src/main/java/emu/grasscutter/utils/DispatchUtils.java
Magix 9e5b57a043 Merge unstable into development (#2173)
* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 23:48:16 -04:00

297 lines
12 KiB
Java

package emu.grasscutter.utils;
import static emu.grasscutter.config.Configuration.DISPATCH_INFO;
import com.google.gson.JsonObject;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.auth.AuthenticationSystem.AuthenticationRequest;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.HandbookActions;
import emu.grasscutter.server.dispatch.IDispatcher;
import emu.grasscutter.server.dispatch.PacketIds;
import emu.grasscutter.server.http.handlers.GachaHandler;
import emu.grasscutter.server.http.objects.LoginTokenRequestJson;
import emu.grasscutter.utils.objects.HandbookBody;
import emu.grasscutter.utils.objects.HandbookBody.*;
import emu.grasscutter.utils.objects.JObject;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nullable;
public interface DispatchUtils {
/**
* @return The dispatch URL.
*/
static String getDispatchUrl() {
return DISPATCH_INFO.dispatchUrl;
}
/**
* Validates an authentication request.
*
* @param accountId The account ID.
* @param token The token.
* @return {@code true} if the authentication request is valid, otherwise {@code false}.
*/
@Nullable static Account authenticate(String accountId, String token) {
return switch (Grasscutter.getRunMode()) {
case GAME_ONLY ->
// Use the authentication system to validate the token.
Grasscutter.getAuthenticationSystem()
.getSessionTokenValidator()
.authenticate(
AuthenticationRequest.builder()
.tokenRequest(LoginTokenRequestJson.builder().uid(accountId).token(token).build())
.build());
case HYBRID, DISPATCH_ONLY -> {
// Fetch the account from the database.
var account = DatabaseHelper.getAccountById(accountId);
if (account == null) yield null;
// Check if the token is valid.
yield account.getToken().equals(token) ? account : null;
}
};
}
/**
* Fetches the session key for the specified player ID.
*
* @param playerId The player ID.
* @return The session key.
*/
@Nullable static String fetchSessionKey(int playerId) {
return switch (Grasscutter.getRunMode()) {
case GAME_ONLY -> {
// Fetch the player from the game server.
var player = DatabaseHelper.getPlayerByUid(playerId);
if (player == null) yield null;
// Fetch the account from the dispatch server.
var accountId = player.getAccountId();
var account = DispatchUtils.getAccountById(accountId);
// Return the session key.
yield account == null ? null : account.getSessionKey();
}
case DISPATCH_ONLY -> {
// Fetch the player's account ID from the game server.
var playerFields = DispatchUtils.getPlayerFields(playerId, "accountId");
if (playerFields == null) yield null;
// Get the account ID.
var accountId = playerFields.get("accountId").getAsString();
if (accountId == null) yield null;
// Fetch the account from the dispatch server.
var account = DatabaseHelper.getAccountById(accountId);
// Return the session key.
yield account == null ? null : account.getSessionKey();
}
case HYBRID -> {
// Fetch the player from the game server.
var player = DatabaseHelper.getPlayerByUid(playerId);
if (player == null) yield null;
// Fetch the account from the database.
var account = player.getAccount();
// Return the session key.
yield account == null ? null : account.getSessionKey();
}
};
}
/**
* Fetches an account by its ID.
*
* @param accountId The account ID.
* @return The account.
*/
@Nullable static Account getAccountById(String accountId) {
return switch (Grasscutter.getRunMode()) {
case GAME_ONLY -> {
// Create a request for account information.
var request = new JsonObject();
request.addProperty("accountId", accountId);
// Wait for the request to complete.
yield Grasscutter.getGameServer()
.getDispatchClient()
.await(
request,
PacketIds.GetAccountReq,
PacketIds.GetAccountRsp,
packet -> IDispatcher.decode(packet, Account.class));
}
case HYBRID, DISPATCH_ONLY -> DatabaseHelper.getAccountById(accountId);
};
}
/**
* Fetches the values of fields for a player.
*
* @param playerId The player's ID.
* @param fields The fields to fetch.
* @return An object holding the field values.
*/
@Nullable static JsonObject getPlayerFields(int playerId, String... fields) {
return switch (Grasscutter.getRunMode()) {
case DISPATCH_ONLY -> {
// Create a request for player fields.
var request = new JsonObject();
request.addProperty("playerId", playerId);
request.add("fields", IDispatcher.JSON.toJsonTree(fields));
// Wait for the request to complete.
yield Grasscutter.getDispatchServer()
.await(
request,
PacketIds.GetPlayerFieldsReq,
PacketIds.GetPlayerFieldsRsp,
IDispatcher.DEFAULT_PARSER);
}
case HYBRID, GAME_ONLY -> {
// Get the player by ID.
var player = Grasscutter.getGameServer().getPlayerByUid(playerId, true);
if (player == null) yield null;
// Return the values.
yield player.fetchFields(fields);
}
};
}
/**
* Fetches the values of fields for a player. Uses an account to find the player. Similar to
* {@link DispatchUtils#getPlayerFields(int, String...)}
*
* @param accountId The account ID.
* @param fields The fields to fetch.
* @return An object holding the field values.
*/
@Nullable static JsonObject getPlayerByAccount(String accountId, String... fields) {
return switch (Grasscutter.getRunMode()) {
case DISPATCH_ONLY -> {
// Create a request for player fields.
var request = JObject.c().add("accountId", accountId).add("fields", fields);
// Wait for the request to complete.
yield Grasscutter.getDispatchServer()
.await(
request.gson(),
PacketIds.GetPlayerByAccountReq,
PacketIds.GetPlayerByAccountRsp,
IDispatcher.DEFAULT_PARSER);
}
case HYBRID, GAME_ONLY -> {
// Get the player by the account.
var player = Grasscutter.getGameServer().getPlayerByAccountId(accountId);
if (player == null) yield null;
// Return the values.
yield player.fetchFields(fields);
}
};
}
/**
* Fetches the gacha history for the specified account.
*
* @param accountId The account ID.
* @param page The page.
* @param gachaType The gacha type.
* @return The gacha history.
*/
static JsonObject fetchGachaRecords(String accountId, int page, int gachaType) {
return switch (Grasscutter.getRunMode()) {
case DISPATCH_ONLY -> {
// Create a request for gacha records.
var request = new JsonObject();
request.addProperty("accountId", accountId);
request.addProperty("page", page);
request.addProperty("gachaType", gachaType);
// Create a future for the response.
var future = new CompletableFuture<JsonObject>();
// Listen for the response.
var server = Grasscutter.getDispatchServer();
server.registerCallback(
PacketIds.GachaHistoryRsp,
packet -> future.complete(IDispatcher.decode(packet, JsonObject.class)));
// Broadcast the request.
server.sendMessage(PacketIds.GachaHistoryReq, request);
try {
// Wait for the response.
yield future.get(5L, TimeUnit.SECONDS);
} catch (Exception ignored) {
yield null;
}
}
case HYBRID, GAME_ONLY -> {
// Create a response object.
var response = new JsonObject();
// Get the player's ID from the account.
var player = Grasscutter.getGameServer().getPlayerByAccountId(accountId);
if (player == null) {
response.addProperty("retcode", 1);
yield response;
}
// Fetch the gacha records.
GachaHandler.fetchGachaRecords(player, response, page, gachaType);
yield response;
}
};
}
/**
* Performs a handbook action.
*
* @param action The action.
* @param data The data.
* @return The response.
*/
static Response performHandbookAction(HandbookBody.Action action, Object data) {
return switch (Grasscutter.getRunMode()) {
case DISPATCH_ONLY -> {
// Create a request for the 'GM Talk' action.
var request = new JsonObject();
request.addProperty("action", action.name());
request.add("data", JsonUtils.toJson(data));
// Create a future for the response.
var future = new CompletableFuture<Response>();
// Listen for the response.
var server = Grasscutter.getDispatchServer();
server.registerCallback(
PacketIds.GmTalkRsp,
packet -> future.complete(IDispatcher.decode(packet, Response.class)));
// Broadcast the request.
server.sendMessage(PacketIds.GmTalkReq, request);
try {
// Wait for the response.
yield future.get(5L, TimeUnit.SECONDS);
} catch (Exception ignored) {
yield Response.builder()
.status(400)
.message("No response received from any server.")
.build();
}
}
case HYBRID, GAME_ONLY -> switch (action) {
case GRANT_AVATAR -> HandbookActions.grantAvatar((GrantAvatar) data);
case GIVE_ITEM -> HandbookActions.giveItem((GiveItem) data);
case TELEPORT_TO -> HandbookActions.teleportTo((TeleportTo) data);
case SPAWN_ENTITY -> HandbookActions.spawnEntity((SpawnEntity) data);
};
};
}
}