Files
Grasscutter/src/main/java/emu/grasscutter/server/dispatch/DispatchServer.java
KingRainbow44 bcc9ae10cd Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
2023-05-15 00:43:16 -04:00

166 lines
5.5 KiB
Java

package emu.grasscutter.server.dispatch;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.utils.Crypto;
import lombok.Getter;
import org.java_websocket.WebSocket;
import org.java_websocket.handshake.ClientHandshake;
import org.java_websocket.server.WebSocketServer;
import org.slf4j.Logger;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import static emu.grasscutter.config.Configuration.DISPATCH_INFO;
/* Internal communications server. */
public final class DispatchServer extends WebSocketServer implements IDispatcher {
@Getter private final Logger logger
= Grasscutter.getLogger();
@Getter private final Map<Integer, BiConsumer<WebSocket, JsonElement>> handlers
= new HashMap<>();
@Getter private final Map<Integer, List<Consumer<JsonElement>>> callbacks
= new HashMap<>();
/**
* Constructs a new {@code DispatchServer} instance.
*
* @param address The address to bind to.
* @param port The port to bind to.
*/
public DispatchServer(String address, int port) {
super(new InetSocketAddress(address, port));
this.registerHandler(PacketIds.LoginNotify, this::handleLogin);
this.registerHandler(PacketIds.TokenValidateReq, this::validateToken);
}
/**
* Handles the login packet sent by the client.
*
* @param socket The socket the packet was received from.
* @param object The packet data.
*/
private void handleLogin(WebSocket socket, JsonElement object) {
var dispatchKey = object.getAsString()
.replaceAll("\"", "");
// Check if the dispatch key is valid.
if (!dispatchKey.equals(DISPATCH_INFO.dispatchKey)) {
this.getLogger().warn("Invalid dispatch key received from {}.",
socket.getRemoteSocketAddress());
this.getLogger().debug("Expected: {}, Received: {}",
DISPATCH_INFO.dispatchKey, dispatchKey);
socket.close();
} else {
socket.setAttachment(true);
}
}
/**
* Handles the token validation packet sent by the client.
*
* @param socket The socket the packet was received from.
* @param object The packet data.
*/
private void validateToken(WebSocket socket, JsonElement object) {
var message = IDispatcher.decode(object);
var accountId = message.get("uid").getAsString();
var token = message.get("token").getAsString();
// Get the account from the database.
var account = DatabaseHelper.getAccountById(accountId);
var valid = account != null && account.getToken().equals(token);
// Create the response message.
var response = new JsonObject();
response.addProperty("valid", valid);
if (valid) response.add("account",
JSON.toJsonTree(account));
// Send the response.
this.sendMessage(socket, PacketIds.TokenValidateRsp, response);
}
/**
* Broadcasts an encrypted message to all connected clients.
*
* @param message The message to broadcast.
*/
public void sendMessage(int packetId, Object message) {
var serverMessage = this.encodeMessage(packetId, message);
this.getConnections().forEach(
socket -> this.sendMessage(socket, serverMessage));
}
/**
* Sends a serialized encrypted message to the client.
*
* @param socket The socket to send the message to.
* @param message The message to send.
*/
public void sendMessage(WebSocket socket, Object message) {
// Serialize the message into JSON.
var serialized = JSON.toJson(message)
.getBytes(StandardCharsets.UTF_8);
// Encrypt the message.
Crypto.xor(serialized, DISPATCH_INFO.encryptionKey);
// Send the message.
socket.send(serialized);
}
/**
* Sends a serialized encrypted message to the client.
*
* @param socket The socket to send the message to.
* @param packetId The packet ID to send.
* @param message The message to send.
*/
public void sendMessage(WebSocket socket, int packetId, Object message) {
this.sendMessage(socket, this.encodeMessage(packetId, message));
}
@Override
public void onStart() {
this.getLogger().info("Dispatch server started on port {}.",
this.getPort());
}
@Override
public void onOpen(WebSocket conn, ClientHandshake handshake) {
this.getLogger().debug("Dispatch client connected from {}.",
conn.getRemoteSocketAddress());
}
@Override
public void onMessage(WebSocket conn, String message) {
this.getLogger().debug("Received dispatch message from {}:\n{}",
conn.getRemoteSocketAddress(), message);
}
@Override
public void onMessage(WebSocket conn, ByteBuffer message) {
this.handleMessage(conn, message.array());
}
@Override
public void onClose(WebSocket conn, int code, String reason, boolean remote) {
this.getLogger().debug("Dispatch client disconnected from {}.",
conn.getRemoteSocketAddress());
}
@Override
public void onError(WebSocket conn, Exception ex) {
this.getLogger().warn("Dispatch server error.", ex);
}
}