mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 17:34:39 +01:00
Added player "Help" command, added server "sendmsg" command, changed getAcccountByPlayerID to public in DatabaseHelper, and allowed player commands to be submitted with "/" and "!"
84 lines
2.1 KiB
Java
84 lines
2.1 KiB
Java
package emu.grasscutter.game.managers;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.commands.PlayerCommands;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
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import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
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public class ChatManager {
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private final GameServer server;
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public ChatManager(GameServer server) {
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this.server = server;
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}
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public GameServer getServer() {
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return server;
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}
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public void sendPrivChat(GenshinPlayer player, int targetUid, String message) {
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// Sanity checks
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if (message == null || message.length() == 0) {
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return;
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}
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// Check if command
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if (message.charAt(0) == '!' || message.charAt(0) == '/') {
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PlayerCommands.handle(player, message);
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return;
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}
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// Get target
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GenshinPlayer target = getServer().getPlayerById(targetUid);
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if (target == null) {
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return;
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}
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// Create chat packet
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GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), message);
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player.sendPacket(packet);
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target.sendPacket(packet);
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}
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public void sendPrivChat(GenshinPlayer player, int targetUid, int emote) {
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// Get target
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GenshinPlayer target = getServer().getPlayerById(targetUid);
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if (target == null) {
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return;
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}
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// Create chat packet
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GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), emote);
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player.sendPacket(packet);
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target.sendPacket(packet);
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}
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public void sendTeamChat(GenshinPlayer player, int channel, String message) {
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// Sanity checks
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if (message == null || message.length() == 0) {
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return;
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}
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// Check if command
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if (message.charAt(0) == '!') {
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PlayerCommands.handle(player, message);
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return;
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}
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// Create and send chat packet
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player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
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}
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public void sendTeamChat(GenshinPlayer player, int channel, int icon) {
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// Create and send chat packet
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player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
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}
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}
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