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Grasscutter/src/main/java/emu/grasscutter/game/talk/TalkManager.java
KingRainbow44 d32f6982be Run spotlessApply
also set line endings to native, no more line conflict errors!
2023-05-07 22:53:55 -04:00

54 lines
2.0 KiB
Java

package emu.grasscutter.game.talk;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_ANY_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_TALK;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData.TalkData;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import lombok.NonNull;
public final class TalkManager extends BasePlayerManager {
public TalkManager(@NonNull Player player) {
super(player);
}
/**
* Invoked when a talk is triggered.
*
* @param talkId The ID of the talk.
*/
public void triggerTalkAction(int talkId) {
var talkData = GameData.getTalkConfigDataMap().get(talkId);
if (talkData == null) return;
var player = this.getPlayer();
// Execute the talk action on associated handlers.
talkData
.getFinishExec()
.forEach(
e ->
this.getPlayer().getServer().getTalkSystem().triggerExec(getPlayer(), talkData, e));
// Invoke the talking events for quests.
var questManager = player.getQuestManager();
questManager.queueEvent(QUEST_CONTENT_COMPLETE_ANY_TALK, talkId);
questManager.queueEvent(QUEST_CONTENT_COMPLETE_TALK, talkId);
questManager.queueEvent(QUEST_COND_COMPLETE_TALK, talkId);
// Save the talk value to the quest's data.
this.saveTalkToQuest(talkId, talkData.getQuestId());
}
public void saveTalkToQuest(int talkId, int mainQuestId) {
// TODO, problem with this is that some talks for activity also have
// quest id, which isn't present in QuestExcels
var mainQuest = this.getPlayer().getQuestManager().getMainQuestById(mainQuestId);
if (mainQuest == null) return;
mainQuest.getTalks().put(talkId, new TalkData(talkId, ""));
}
}