mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-03-28 10:32:46 +01:00
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
492 lines
21 KiB
Java
492 lines
21 KiB
Java
package emu.grasscutter.game.gacha;
|
|
|
|
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
|
|
|
import com.sun.nio.file.SensitivityWatchEventModifier;
|
|
import emu.grasscutter.Grasscutter;
|
|
import emu.grasscutter.data.DataLoader;
|
|
import emu.grasscutter.data.GameData;
|
|
import emu.grasscutter.data.common.ItemParamData;
|
|
import emu.grasscutter.data.excels.ItemData;
|
|
import emu.grasscutter.database.DatabaseHelper;
|
|
import emu.grasscutter.game.gacha.GachaBanner.BannerType;
|
|
import emu.grasscutter.game.inventory.GameItem;
|
|
import emu.grasscutter.game.inventory.Inventory;
|
|
import emu.grasscutter.game.inventory.ItemType;
|
|
import emu.grasscutter.game.player.Player;
|
|
import emu.grasscutter.game.props.WatcherTriggerType;
|
|
import emu.grasscutter.game.systems.InventorySystem;
|
|
import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
|
|
import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem;
|
|
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
|
|
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
|
|
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
|
import emu.grasscutter.server.game.BaseGameSystem;
|
|
import emu.grasscutter.server.game.GameServer;
|
|
import emu.grasscutter.server.game.GameServerTickEvent;
|
|
import emu.grasscutter.server.packet.send.PacketDoGachaRsp;
|
|
import emu.grasscutter.utils.FileUtils;
|
|
import emu.grasscutter.utils.Utils;
|
|
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
|
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
|
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
|
import it.unimi.dsi.fastutil.ints.IntList;
|
|
import java.nio.file.*;
|
|
import java.util.ArrayList;
|
|
import java.util.List;
|
|
import java.util.concurrent.ThreadLocalRandom;
|
|
import org.greenrobot.eventbus.Subscribe;
|
|
|
|
public class GachaSystem extends BaseGameSystem {
|
|
private static final int starglitterId = 221;
|
|
private static final int stardustId = 222;
|
|
private final Int2ObjectMap<GachaBanner> gachaBanners;
|
|
private WatchService watchService;
|
|
|
|
public GachaSystem(GameServer server) {
|
|
super(server);
|
|
this.gachaBanners = new Int2ObjectOpenHashMap<>();
|
|
this.load();
|
|
this.startWatcher(server);
|
|
}
|
|
|
|
public Int2ObjectMap<GachaBanner> getGachaBanners() {
|
|
return gachaBanners;
|
|
}
|
|
|
|
public int randomRange(int min, int max) { // Both are inclusive
|
|
return ThreadLocalRandom.current().nextInt(max - min + 1) + min;
|
|
}
|
|
|
|
public int getRandom(int[] array) {
|
|
return array[randomRange(0, array.length - 1)];
|
|
}
|
|
|
|
public synchronized void load() {
|
|
getGachaBanners().clear();
|
|
int autoScheduleId = 1000;
|
|
int autoSortId = 9000;
|
|
try {
|
|
List<GachaBanner> banners = DataLoader.loadTableToList("Banners", GachaBanner.class);
|
|
if (banners.size() > 0) {
|
|
for (GachaBanner banner : banners) {
|
|
banner.onLoad();
|
|
if (banner.isDeprecated()) {
|
|
Grasscutter.getLogger()
|
|
.error(
|
|
"A Banner has not been loaded because it contains one or more deprecated fields. Remove the fields mentioned above and reload.");
|
|
} else if (banner.isDisabled()) {
|
|
Grasscutter.getLogger().trace("A Banner has not been loaded because it is disabled.");
|
|
} else {
|
|
if (banner.scheduleId < 0) banner.scheduleId = autoScheduleId++;
|
|
if (banner.sortId < 0) banner.sortId = autoSortId--;
|
|
getGachaBanners().put(banner.scheduleId, banner);
|
|
}
|
|
}
|
|
Grasscutter.getLogger().debug("Banners successfully loaded.");
|
|
} else {
|
|
Grasscutter.getLogger().error("Unable to load banners. Banners size is 0.");
|
|
}
|
|
} catch (Exception e) {
|
|
// TODO Auto-generated catch block
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
|
|
private synchronized int[] removeC6FromPool(int[] itemPool, Player player) {
|
|
IntList temp = new IntArrayList();
|
|
for (int itemId : itemPool) {
|
|
if (InventorySystem.checkPlayerAvatarConstellationLevel(player, itemId) < 6) {
|
|
temp.add(itemId);
|
|
}
|
|
}
|
|
return temp.toIntArray();
|
|
}
|
|
|
|
private synchronized int drawRoulette(int[] weights, int cutoff) {
|
|
// This follows the logic laid out in issue #183
|
|
// Simple weighted selection with an upper bound for the roll that cuts off trailing entries
|
|
// All weights must be >= 0
|
|
int total = 0;
|
|
for (int weight : weights) {
|
|
if (weight < 0) {
|
|
throw new IllegalArgumentException("Weights must be non-negative!");
|
|
}
|
|
total += weight;
|
|
}
|
|
int roll = ThreadLocalRandom.current().nextInt((total < cutoff) ? total : cutoff);
|
|
int subTotal = 0;
|
|
for (int i = 0; i < weights.length; i++) {
|
|
subTotal += weights[i];
|
|
if (roll < subTotal) {
|
|
return i;
|
|
}
|
|
}
|
|
// throw new IllegalStateException();
|
|
return 0; // This should only be reachable if total==0
|
|
}
|
|
|
|
private synchronized int doFallbackRarePull(
|
|
int[] fallback1,
|
|
int[] fallback2,
|
|
int rarity,
|
|
GachaBanner banner,
|
|
PlayerGachaBannerInfo gachaInfo) {
|
|
if (fallback1.length < 1) {
|
|
if (fallback2.length < 1) {
|
|
return getRandom(
|
|
(rarity == 5)
|
|
? GachaBanner.DEFAULT_FALLBACK_ITEMS_5_POOL_2
|
|
: GachaBanner.DEFAULT_FALLBACK_ITEMS_4_POOL_2);
|
|
} else {
|
|
return getRandom(fallback2);
|
|
}
|
|
} else if (fallback2.length < 1) {
|
|
return getRandom(fallback1);
|
|
} else { // Both pools are possible, use the pool balancer
|
|
int pityPool1 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 1));
|
|
int pityPool2 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 2));
|
|
int chosenPool =
|
|
switch ((pityPool1 >= pityPool2)
|
|
? 1
|
|
: 0) { // Larger weight must come first for the hard cutoff to function correctly
|
|
case 1 -> 1 + drawRoulette(new int[] {pityPool1, pityPool2}, 10000);
|
|
default -> 2 - drawRoulette(new int[] {pityPool2, pityPool1}, 10000);
|
|
};
|
|
return switch (chosenPool) {
|
|
case 1:
|
|
gachaInfo.setPityPool(rarity, 1, 0);
|
|
yield getRandom(fallback1);
|
|
default:
|
|
gachaInfo.setPityPool(rarity, 2, 0);
|
|
yield getRandom(fallback2);
|
|
};
|
|
}
|
|
}
|
|
|
|
private synchronized int doRarePull(
|
|
int[] featured,
|
|
int[] fallback1,
|
|
int[] fallback2,
|
|
int rarity,
|
|
GachaBanner banner,
|
|
PlayerGachaBannerInfo gachaInfo) {
|
|
int itemId = 0;
|
|
boolean epitomized =
|
|
(banner.hasEpitomized()) && (rarity == 5) && (gachaInfo.getWishItemId() != 0);
|
|
boolean pityEpitomized =
|
|
(gachaInfo.getFailedChosenItemPulls()
|
|
>= banner.getWishMaxProgress()); // Maximum fate points reached
|
|
boolean pityFeatured =
|
|
(gachaInfo.getFailedFeaturedItemPulls(rarity) >= 1); // Lost previous coinflip
|
|
boolean rollFeatured =
|
|
(this.randomRange(1, 100) <= banner.getEventChance(rarity)); // Won this coinflip
|
|
boolean pullFeatured = pityFeatured || rollFeatured;
|
|
|
|
if (epitomized && pityEpitomized) { // Auto pick item when epitomized points reached
|
|
gachaInfo.setFailedFeaturedItemPulls(
|
|
rarity, 0); // Epitomized item will always be a featured one
|
|
itemId = gachaInfo.getWishItemId();
|
|
} else {
|
|
if (pullFeatured && (featured.length > 0)) {
|
|
gachaInfo.setFailedFeaturedItemPulls(rarity, 0);
|
|
itemId = getRandom(featured);
|
|
} else {
|
|
gachaInfo.addFailedFeaturedItemPulls(
|
|
rarity,
|
|
1); // This could be moved into doFallbackRarePull but having it here makes it clearer
|
|
itemId = doFallbackRarePull(fallback1, fallback2, rarity, banner, gachaInfo);
|
|
}
|
|
}
|
|
|
|
if (epitomized) {
|
|
if (itemId == gachaInfo.getWishItemId()) { // Reset epitomized points when got wished item
|
|
gachaInfo.setFailedChosenItemPulls(0);
|
|
} else { // Add epitomized points if not get wished item
|
|
gachaInfo.addFailedChosenItemPulls(1);
|
|
}
|
|
}
|
|
return itemId;
|
|
}
|
|
|
|
private synchronized int doPull(
|
|
GachaBanner banner, PlayerGachaBannerInfo gachaInfo, BannerPools pools) {
|
|
// Pre-increment all pity pools (yes this makes all calculations assume 1-indexed pity)
|
|
gachaInfo.incPityAll();
|
|
|
|
int[] weights = {
|
|
banner.getWeight(5, gachaInfo.getPity5()), banner.getWeight(4, gachaInfo.getPity4()), 10000
|
|
};
|
|
int levelWon = 5 - drawRoulette(weights, 10000);
|
|
|
|
return switch (levelWon) {
|
|
case 5:
|
|
gachaInfo.setPity5(0);
|
|
yield doRarePull(
|
|
pools.rateUpItems5,
|
|
pools.fallbackItems5Pool1,
|
|
pools.fallbackItems5Pool2,
|
|
5,
|
|
banner,
|
|
gachaInfo);
|
|
case 4:
|
|
gachaInfo.setPity4(0);
|
|
yield doRarePull(
|
|
pools.rateUpItems4,
|
|
pools.fallbackItems4Pool1,
|
|
pools.fallbackItems4Pool2,
|
|
4,
|
|
banner,
|
|
gachaInfo);
|
|
default:
|
|
yield getRandom(banner.getFallbackItems3());
|
|
};
|
|
}
|
|
|
|
public synchronized void doPulls(Player player, int scheduleId, int times) {
|
|
// Sanity check
|
|
if (times != 10 && times != 1) {
|
|
player.sendPacket(new PacketDoGachaRsp(Retcode.RET_GACHA_INVALID_TIMES));
|
|
return;
|
|
}
|
|
Inventory inventory = player.getInventory();
|
|
if (inventory.getInventoryTab(ItemType.ITEM_WEAPON).getSize() + times
|
|
> inventory.getInventoryTab(ItemType.ITEM_WEAPON).getMaxCapacity()) {
|
|
player.sendPacket(new PacketDoGachaRsp(Retcode.RET_ITEM_EXCEED_LIMIT));
|
|
return;
|
|
}
|
|
|
|
// Get banner
|
|
GachaBanner banner = this.getGachaBanners().get(scheduleId);
|
|
if (banner == null) {
|
|
player.sendPacket(new PacketDoGachaRsp());
|
|
return;
|
|
}
|
|
|
|
// Check against total limit
|
|
PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner);
|
|
int gachaTimesLimit = banner.getGachaTimesLimit();
|
|
if (gachaTimesLimit != Integer.MAX_VALUE
|
|
&& (gachaInfo.getTotalPulls() + times) > gachaTimesLimit) {
|
|
player.sendPacket(new PacketDoGachaRsp(Retcode.RET_GACHA_TIMES_LIMIT));
|
|
return;
|
|
}
|
|
|
|
// Spend currency
|
|
ItemParamData cost = banner.getCost(times);
|
|
if (cost.getCount() > 0 && !inventory.payItem(cost)) {
|
|
player.sendPacket(new PacketDoGachaRsp(Retcode.RET_GACHA_COST_ITEM_NOT_ENOUGH));
|
|
return;
|
|
}
|
|
|
|
// Add to character
|
|
gachaInfo.addTotalPulls(times);
|
|
BannerPools pools = new BannerPools(banner);
|
|
List<GachaItem> list = new ArrayList<>();
|
|
int stardust = 0, starglitter = 0;
|
|
|
|
if (banner.isRemoveC6FromPool()) { // The ultimate form of pity (non-vanilla)
|
|
pools.rateUpItems4 = removeC6FromPool(pools.rateUpItems4, player);
|
|
pools.rateUpItems5 = removeC6FromPool(pools.rateUpItems5, player);
|
|
pools.fallbackItems4Pool1 = removeC6FromPool(pools.fallbackItems4Pool1, player);
|
|
pools.fallbackItems4Pool2 = removeC6FromPool(pools.fallbackItems4Pool2, player);
|
|
pools.fallbackItems5Pool1 = removeC6FromPool(pools.fallbackItems5Pool1, player);
|
|
pools.fallbackItems5Pool2 = removeC6FromPool(pools.fallbackItems5Pool2, player);
|
|
}
|
|
|
|
for (int i = 0; i < times; i++) {
|
|
// Roll
|
|
int itemId = doPull(banner, gachaInfo, pools);
|
|
ItemData itemData = GameData.getItemDataMap().get(itemId);
|
|
if (itemData == null) {
|
|
continue; // Maybe we should bail out if an item fails instead of rolling the rest?
|
|
}
|
|
|
|
// Write gacha record
|
|
GachaRecord gachaRecord = new GachaRecord(itemId, player.getUid(), banner.getGachaType());
|
|
DatabaseHelper.saveGachaRecord(gachaRecord);
|
|
|
|
// Create gacha item
|
|
GachaItem.Builder gachaItem = GachaItem.newBuilder();
|
|
int addStardust = 0, addStarglitter = 0;
|
|
boolean isTransferItem = false;
|
|
|
|
// Const check
|
|
int constellation = InventorySystem.checkPlayerAvatarConstellationLevel(player, itemId);
|
|
switch (constellation) {
|
|
case -2: // Is weapon
|
|
switch (itemData.getRankLevel()) {
|
|
case 5 -> addStarglitter = 10;
|
|
case 4 -> addStarglitter = 2;
|
|
default -> addStardust = 15;
|
|
}
|
|
break;
|
|
case -1: // New character
|
|
gachaItem.setIsGachaItemNew(true);
|
|
break;
|
|
default:
|
|
if (constellation >= 6) { // C6, give consolation starglitter
|
|
addStarglitter = (itemData.getRankLevel() == 5) ? 25 : 5;
|
|
} else { // C0-C5, give constellation item
|
|
if (banner.isRemoveC6FromPool()
|
|
&& constellation
|
|
== 5) { // New C6, remove it from the pools so we don't get C7 in a 10pull
|
|
pools.removeFromAllPools(new int[] {itemId});
|
|
}
|
|
addStarglitter = (itemData.getRankLevel() == 5) ? 10 : 2;
|
|
int constItemId =
|
|
itemId + 100; // This may not hold true for future characters. Examples of strictly
|
|
// correct constellation item lookup are elsewhere for now.
|
|
boolean haveConstItem =
|
|
inventory.getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId) == null;
|
|
gachaItem.addTransferItems(
|
|
GachaTransferItem.newBuilder()
|
|
.setItem(ItemParam.newBuilder().setItemId(constItemId).setCount(1))
|
|
.setIsTransferItemNew(haveConstItem));
|
|
// inventory.addItem(constItemId, 1); // This is now managed by the avatar card item
|
|
// itself
|
|
}
|
|
isTransferItem = true;
|
|
break;
|
|
}
|
|
|
|
// Create item
|
|
GameItem item = new GameItem(itemData);
|
|
gachaItem.setGachaItem(item.toItemParam());
|
|
inventory.addItem(item);
|
|
|
|
stardust += addStardust;
|
|
starglitter += addStarglitter;
|
|
|
|
if (addStardust > 0) {
|
|
gachaItem.addTokenItemList(
|
|
ItemParam.newBuilder().setItemId(stardustId).setCount(addStardust));
|
|
}
|
|
if (addStarglitter > 0) {
|
|
ItemParam starglitterParam =
|
|
ItemParam.newBuilder().setItemId(starglitterId).setCount(addStarglitter).build();
|
|
if (isTransferItem) {
|
|
gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(starglitterParam));
|
|
}
|
|
gachaItem.addTokenItemList(starglitterParam);
|
|
}
|
|
|
|
list.add(gachaItem.build());
|
|
}
|
|
|
|
// Add stardust/starglitter
|
|
if (stardust > 0) {
|
|
inventory.addItem(stardustId, stardust);
|
|
}
|
|
if (starglitter > 0) {
|
|
inventory.addItem(starglitterId, starglitter);
|
|
}
|
|
|
|
// Packets
|
|
player.sendPacket(new PacketDoGachaRsp(banner, list, gachaInfo));
|
|
|
|
// Battle Pass trigger
|
|
player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_GACHA_NUM, 0, times);
|
|
}
|
|
|
|
private synchronized void startWatcher(GameServer server) {
|
|
if (this.watchService == null) {
|
|
try {
|
|
this.watchService = FileSystems.getDefault().newWatchService();
|
|
FileUtils.getDataUserPath("")
|
|
.register(
|
|
watchService,
|
|
new WatchEvent.Kind[] {StandardWatchEventKinds.ENTRY_MODIFY},
|
|
SensitivityWatchEventModifier.HIGH);
|
|
} catch (Exception e) {
|
|
Grasscutter.getLogger()
|
|
.error(
|
|
"Unable to load the Gacha Manager Watch Service. If ServerOptions.watchGacha is true it will not auto-reload");
|
|
e.printStackTrace();
|
|
}
|
|
} else {
|
|
Grasscutter.getLogger().error("Cannot reinitialise watcher ");
|
|
}
|
|
}
|
|
|
|
@Subscribe
|
|
public synchronized void watchBannerJson(GameServerTickEvent tickEvent) {
|
|
if (GAME_OPTIONS.watchGachaConfig) {
|
|
try {
|
|
WatchKey watchKey = watchService.take();
|
|
|
|
for (WatchEvent<?> event : watchKey.pollEvents()) {
|
|
final Path changed = (Path) event.context();
|
|
if (changed.endsWith("Banners.json")) {
|
|
Grasscutter.getLogger()
|
|
.info("Change detected with banners.json. Reloading gacha config");
|
|
this.load();
|
|
}
|
|
}
|
|
|
|
boolean valid = watchKey.reset();
|
|
if (!valid) {
|
|
Grasscutter.getLogger()
|
|
.error(
|
|
"Unable to reset Gacha Manager Watch Key. Auto-reload of banners.json will no longer work.");
|
|
}
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
}
|
|
|
|
private synchronized GetGachaInfoRsp createProto(Player player) {
|
|
GetGachaInfoRsp.Builder proto = GetGachaInfoRsp.newBuilder().setGachaRandom(12345);
|
|
|
|
long currentTime = System.currentTimeMillis() / 1000L;
|
|
|
|
for (GachaBanner banner : getGachaBanners().values()) {
|
|
if ((banner.getEndTime() >= currentTime && banner.getBeginTime() <= currentTime)
|
|
|| (banner.getBannerType() == BannerType.STANDARD)) {
|
|
proto.addGachaInfoList(banner.toProto(player));
|
|
}
|
|
}
|
|
|
|
return proto.build();
|
|
}
|
|
|
|
public GetGachaInfoRsp toProto(Player player) {
|
|
return createProto(player);
|
|
}
|
|
|
|
private class BannerPools {
|
|
public int[] rateUpItems4;
|
|
public int[] rateUpItems5;
|
|
public int[] fallbackItems4Pool1;
|
|
public int[] fallbackItems4Pool2;
|
|
public int[] fallbackItems5Pool1;
|
|
public int[] fallbackItems5Pool2;
|
|
|
|
public BannerPools(GachaBanner banner) {
|
|
rateUpItems4 = banner.getRateUpItems4();
|
|
rateUpItems5 = banner.getRateUpItems5();
|
|
fallbackItems4Pool1 = banner.getFallbackItems4Pool1();
|
|
fallbackItems4Pool2 = banner.getFallbackItems4Pool2();
|
|
fallbackItems5Pool1 = banner.getFallbackItems5Pool1();
|
|
fallbackItems5Pool2 = banner.getFallbackItems5Pool2();
|
|
|
|
if (banner.isAutoStripRateUpFromFallback()) {
|
|
fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, rateUpItems4);
|
|
fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, rateUpItems4);
|
|
fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, rateUpItems5);
|
|
fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, rateUpItems5);
|
|
}
|
|
}
|
|
|
|
public void removeFromAllPools(int[] itemIds) {
|
|
rateUpItems4 = Utils.setSubtract(rateUpItems4, itemIds);
|
|
rateUpItems5 = Utils.setSubtract(rateUpItems5, itemIds);
|
|
fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, itemIds);
|
|
fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, itemIds);
|
|
fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, itemIds);
|
|
fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, itemIds);
|
|
}
|
|
}
|
|
}
|