Files
Grasscutter/src/main/java/emu/grasscutter/game/ability/AbilityManager.java
Magix 9e5b57a043 Merge unstable into development (#2173)
* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 23:48:16 -04:00

548 lines
22 KiB
Java

package emu.grasscutter.game.ability;
import com.google.protobuf.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.actions.*;
import emu.grasscutter.game.ability.mixins.*;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.*;
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
import emu.grasscutter.net.proto.AbilityMetaAddAbilityOuterClass.AbilityMetaAddAbility;
import emu.grasscutter.net.proto.AbilityMetaModifierChangeOuterClass.AbilityMetaModifierChange;
import emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityMetaReInitOverrideMap;
import emu.grasscutter.net.proto.AbilityScalarTypeOuterClass.AbilityScalarType;
import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry;
import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
import io.netty.util.concurrent.FastThreadLocalThread;
import java.util.HashMap;
import java.util.concurrent.*;
import lombok.Getter;
import org.reflections.Reflections;
public final class AbilityManager extends BasePlayerManager {
private static final HashMap<AbilityModifierAction.Type, AbilityActionHandler> actionHandlers =
new HashMap<>();
private static final HashMap<AbilityMixinData.Type, AbilityMixinHandler> mixinHandlers =
new HashMap<>();
public static final ExecutorService eventExecutor;
static {
eventExecutor =
new ThreadPoolExecutor(
4,
4,
60,
TimeUnit.SECONDS,
new LinkedBlockingDeque<>(1000),
FastThreadLocalThread::new,
new ThreadPoolExecutor.AbortPolicy());
registerHandlers();
}
@Getter private boolean abilityInvulnerable = false;
public AbilityManager(Player player) {
super(player);
}
public static void registerHandlers() {
Reflections reflections = new Reflections("emu.grasscutter.game.ability.actions");
var handlerClassesAction = reflections.getSubTypesOf(AbilityActionHandler.class);
for (var obj : handlerClassesAction) {
try {
if (obj.isAnnotationPresent(AbilityAction.class)) {
AbilityModifierAction.Type abilityAction = obj.getAnnotation(AbilityAction.class).value();
actionHandlers.put(abilityAction, obj.getDeclaredConstructor().newInstance());
} else {
return;
}
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to register handler.", e);
}
}
reflections = new Reflections("emu.grasscutter.game.ability.mixins");
var handlerClassesMixin = reflections.getSubTypesOf(AbilityMixinHandler.class);
for (var obj : handlerClassesMixin) {
try {
if (obj.isAnnotationPresent(AbilityAction.class)) {
AbilityMixinData.Type abilityMixin = obj.getAnnotation(AbilityMixin.class).value();
mixinHandlers.put(abilityMixin, obj.getDeclaredConstructor().newInstance());
} else {
return;
}
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to register handler.", e);
}
}
}
public void executeAction(
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
var handler = actionHandlers.get(action.type);
if (handler == null || ability == null) {
Grasscutter.getLogger()
.debug("Could not execute ability action {} at {}", action.type, ability);
return;
}
eventExecutor.submit(
() -> {
if (!handler.execute(ability, action, abilityData, target)) {
Grasscutter.getLogger()
.debug("Ability execute action failed for {} at {}.", action.type, ability);
}
});
}
public void executeMixin(Ability ability, AbilityMixinData mixinData, ByteString abilityData) {
var handler = mixinHandlers.get(mixinData.type);
if (handler == null || ability == null) {
Grasscutter.getLogger()
.trace("Could not execute ability mixin {} at {}", mixinData.type, ability);
return;
}
eventExecutor.submit(
() -> {
if (!handler.execute(ability, mixinData, abilityData)) {
Grasscutter.getLogger()
.error("Ability execute action failed for {} at {}.", mixinData.type, ability);
}
});
}
public void onAbilityInvoke(AbilityInvokeEntry invoke) throws Exception {
Grasscutter.getLogger()
.trace(
"Ability invoke: "
+ invoke
+ " "
+ invoke.getArgumentType()
+ " ("
+ invoke.getArgumentTypeValue()
+ "): "
+ this.player.getScene().getEntityById(invoke.getEntityId()));
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
if (entity != null) {
Grasscutter.getLogger()
.trace(
"Entity {} has a group of {} and a config of {}.",
invoke.getEntityId(),
entity.getGroupId(),
entity.getConfigId());
Grasscutter.getLogger()
.trace(
"Invoke type of {} ({}) has entity {}.",
invoke.getArgumentType(),
invoke.getArgumentTypeValue(),
entity.getId());
} else {
Grasscutter.getLogger()
.debug(
"Invoke type of {} ({}) has no entity. (referring to {})",
invoke.getArgumentType(),
invoke.getArgumentTypeValue(),
invoke.getEntityId());
}
if (invoke.getHead().getTargetId() != 0) {
Grasscutter.getLogger()
.trace("Target: " + this.player.getScene().getEntityById(invoke.getHead().getTargetId()));
}
if (invoke.getHead().getLocalId() != 0) {
this.handleServerInvoke(invoke);
return;
}
switch (invoke.getArgumentType()) {
case ABILITY_INVOKE_ARGUMENT_META_OVERRIDE_PARAM -> this.handleOverrideParam(invoke);
case ABILITY_INVOKE_ARGUMENT_META_REINIT_OVERRIDEMAP -> this.handleReinitOverrideMap(invoke);
case ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE -> this.handleModifierChange(invoke);
case ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA -> this.handleMixinCostStamina(invoke);
case ABILITY_INVOKE_ARGUMENT_ACTION_GENERATE_ELEM_BALL -> this.handleGenerateElemBall(invoke);
case ABILITY_INVOKE_ARGUMENT_META_GLOBAL_FLOAT_VALUE -> this.handleGlobalFloatValue(invoke);
case ABILITY_INVOKE_ARGUMENT_META_MODIFIER_DURABILITY_CHANGE -> this
.handleModifierDurabilityChange(invoke);
case ABILITY_INVOKE_ARGUMENT_META_ADD_NEW_ABILITY -> this.handleAddNewAbility(invoke);
default -> {}
}
}
public void handleServerInvoke(AbilityInvokeEntry invoke) {
var head = invoke.getHead();
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
if (entity == null) {
Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
return;
}
var target = this.player.getScene().getEntityById(head.getTargetId());
if (target == null) target = entity;
Ability ability = null;
// Seems that target is used, but need to be sure, TODO: Research
// Find ability or modifier's ability
if (head.getInstancedModifierId() != 0
&& entity.getInstancedModifiers().containsKey(head.getInstancedModifierId())) {
ability = entity.getInstancedModifiers().get(head.getInstancedModifierId()).getAbility();
}
if (ability == null
&& head.getInstancedAbilityId() != 0
&& (head.getInstancedAbilityId() - 1) < entity.getInstancedAbilities().size()) {
ability = entity.getInstancedAbilities().get(head.getInstancedAbilityId() - 1);
}
if (ability == null) {
Grasscutter.getLogger()
.trace(
"Ability not found: ability {} modifier {}",
head.getInstancedAbilityId(),
head.getInstancedModifierId());
return;
}
// Time to reach the handlers
var action = ability.getData().localIdToAction.get(head.getLocalId());
if (action != null) {
// Executing action
this.executeAction(ability, action, invoke.getAbilityData(), target);
return;
} else {
var mixin = ability.getData().localIdToMixin.get(head.getLocalId());
if (mixin != null) {
executeMixin(ability, mixin, invoke.getAbilityData());
return;
}
}
Grasscutter.getLogger()
.trace(
"Action or mixin not found: local_id {} ability {} actions to ids {}",
head.getLocalId(),
ability.getData().abilityName,
ability.getData().localIdToAction.toString());
}
/**
* Invoked when a player starts a skill.
*
* @param player The player who started the skill.
* @param skillId The skill ID.
* @param casterId The caster ID.
*/
public void onSkillStart(Player player, int skillId, int casterId) {
// Check if the player matches this player.
if (player.getUid() != this.player.getUid()) {
return;
}
// Check if the caster matches the player.
if (player.getTeamManager().getCurrentAvatarEntity().getId() != casterId) {
return;
}
var skillData = GameData.getAvatarSkillDataMap().get(skillId);
if (skillData == null) {
return;
}
// Check if the skill is an elemental burst.
if (skillData.getCostElemVal() <= 0) {
return;
}
// Set the player as invulnerable.
this.abilityInvulnerable = true;
}
/**
* Invoked when a player ends a skill.
*
* @param player The player who started the skill.
*/
public void onSkillEnd(Player player) {
// Check if the player matches this player.
if (player.getUid() != this.player.getUid()) {
return;
}
// Check if the player is invulnerable.
if (!this.abilityInvulnerable) {
return;
}
// Set the player as not invulnerable.
this.abilityInvulnerable = false;
}
private void setAbilityOverrideValue(Ability ability, AbilityScalarValueEntry valueChange) {
if (valueChange.getValueType() != AbilityScalarType.ABILITY_SCALAR_TYPE_FLOAT) {
Grasscutter.getLogger().trace("Scalar type not supported: {}", valueChange.getValueType());
return;
}
if (!valueChange.getKey().hasStr()) {
Grasscutter.getLogger().trace("TODO: Calculate all the ability value hashes");
return;
}
ability.getAbilitySpecials().put(valueChange.getKey().getStr(), valueChange.getFloatValue());
Grasscutter.getLogger()
.trace(
"Ability {} changed {} to {}",
ability.getData().abilityName,
valueChange.getKey().getStr(),
valueChange.getFloatValue());
}
private void handleOverrideParam(AbilityInvokeEntry invoke) throws Exception {
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
var head = invoke.getHead();
if (entity == null) {
Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
return;
}
var instancedAbilityIndex = head.getInstancedAbilityId() - 1;
if (instancedAbilityIndex >= entity.getInstancedAbilities().size()) {
Grasscutter.getLogger().trace("Ability not found {}", head.getInstancedAbilityId());
return;
}
var valueChange = AbilityScalarValueEntry.parseFrom(invoke.getAbilityData());
var ability = entity.getInstancedAbilities().get(instancedAbilityIndex);
setAbilityOverrideValue(ability, valueChange);
}
private void handleReinitOverrideMap(AbilityInvokeEntry invoke) throws Exception {
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
var head = invoke.getHead();
if (entity == null) {
Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
return;
}
var instancedAbilityIndex = head.getInstancedAbilityId() - 1;
if (instancedAbilityIndex >= entity.getInstancedAbilities().size()) {
Grasscutter.getLogger().trace("Ability not found {}", head.getInstancedAbilityId());
return;
}
var ability = entity.getInstancedAbilities().get(instancedAbilityIndex);
var valueChanges = AbilityMetaReInitOverrideMap.parseFrom(invoke.getAbilityData());
for (var variableChange : valueChanges.getOverrideMapList()) {
setAbilityOverrideValue(ability, variableChange);
}
}
private void handleModifierChange(AbilityInvokeEntry invoke) throws Exception {
// TODO:
var modChange = AbilityMetaModifierChange.parseFrom(invoke.getAbilityData());
var head = invoke.getHead();
if (head.getInstancedAbilityId() == 0 || head.getInstancedModifierId() > 2000)
return; // Error: TODO: display error
if (head.getIsServerbuffModifier()) {
// TODO
Grasscutter.getLogger().trace("TODO: Handle serverbuff modifier");
return;
}
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
if (entity == null) {
Grasscutter.getLogger().debug("Entity not found: {}", invoke.getEntityId());
return;
}
if (modChange.getAction() == ModifierAction.MODIFIER_ACTION_ADDED) {
AbilityData instancedAbilityData = null;
Ability instancedAbility = null;
if (head.getTargetId() != 0) {
// Get ability from target entity
var targetEntity = this.player.getScene().getEntityById(head.getTargetId());
if (targetEntity != null) {
if ((head.getInstancedAbilityId() - 1) < targetEntity.getInstancedAbilities().size()) {
instancedAbility =
targetEntity.getInstancedAbilities().get(head.getInstancedAbilityId() - 1);
if (instancedAbility != null) instancedAbilityData = instancedAbility.getData();
}
}
}
if (instancedAbilityData == null) {
// search on entity base id
if (entity != null) {
if ((head.getInstancedAbilityId() - 1) < entity.getInstancedAbilities().size()) {
instancedAbility = entity.getInstancedAbilities().get(head.getInstancedAbilityId() - 1);
if (instancedAbility != null) instancedAbilityData = instancedAbility.getData();
}
}
}
if (instancedAbilityData == null) {
// Search for the parent ability
// TODO: Research about hash
instancedAbilityData = GameData.getAbilityData(modChange.getParentAbilityName().getStr());
}
if (instancedAbilityData == null) {
Grasscutter.getLogger().trace("No ability found");
return; // TODO: Display error message
}
var modifierArray = instancedAbilityData.modifiers.values().toArray();
if (modChange.getModifierLocalId() >= modifierArray.length) {
Grasscutter.getLogger()
.trace("Modifier local id {} not found", modChange.getModifierLocalId());
return;
}
var modifierData = (AbilityModifier) modifierArray[modChange.getModifierLocalId()];
if (entity.getInstancedModifiers().containsKey(head.getInstancedModifierId())) {
Grasscutter.getLogger()
.trace(
"Replacing entity {} modifier id {} with ability {} modifier {}",
invoke.getEntityId(),
head.getInstancedModifierId(),
instancedAbilityData.abilityName,
modifierData);
} else {
Grasscutter.getLogger()
.trace(
"Adding entity {} modifier id {} with ability {} modifier {}",
invoke.getEntityId(),
head.getInstancedModifierId(),
instancedAbilityData.abilityName,
modifierData);
}
AbilityModifierController modifier =
new AbilityModifierController(instancedAbility, instancedAbilityData, modifierData);
entity.getInstancedModifiers().put(head.getInstancedModifierId(), modifier);
// TODO: Add all the ability modifier property change
} else if (modChange.getAction() == ModifierAction.MODIFIER_ACTION_REMOVED) {
Grasscutter.getLogger()
.trace(
"Removed on entity {} modifier id {}: {}",
invoke.getEntityId(),
head.getInstancedModifierId(),
entity.getInstancedModifiers().get(head.getInstancedModifierId()));
// TODO: Add debug log
entity.getInstancedModifiers().remove(head.getInstancedModifierId());
} else {
// TODO: Display error message
Grasscutter.getLogger().debug("Unknown action");
}
}
private void handleMixinCostStamina(AbilityInvokeEntry invoke)
throws InvalidProtocolBufferException {}
private void handleGenerateElemBall(AbilityInvokeEntry invoke)
throws InvalidProtocolBufferException {}
private void handleGlobalFloatValue(AbilityInvokeEntry invoke)
throws InvalidProtocolBufferException {
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
if (entity == null) return;
var entry = AbilityScalarValueEntry.parseFrom(invoke.getAbilityData());
if (entry == null || !entry.hasFloatValue()) return;
String key = null;
if (entry.getKey().hasStr()) key = entry.getKey().getStr();
else if (entry.getKey().hasHash())
key = GameData.getAbilityHashes().get(entry.getKey().getHash());
if (key == null) return;
if (key.startsWith("SGV_")) return; // Server does not allow to change this variables I think
switch (entry.getValueType().getNumber()) {
case AbilityScalarType.ABILITY_SCALAR_TYPE_FLOAT_VALUE -> {
if (!Float.isNaN(entry.getFloatValue()))
entity.getGlobalAbilityValues().put(key, entry.getFloatValue());
}
case AbilityScalarType.ABILITY_SCALAR_TYPE_UINT_VALUE -> entity
.getGlobalAbilityValues()
.put(key, (float) entry.getUintValue());
default -> {
return;
}
}
entity.onAbilityValueUpdate();
}
private void invokeAction(
AbilityModifierAction action, GameEntity target, GameEntity sourceEntity) {}
private void handleModifierDurabilityChange(AbilityInvokeEntry invoke)
throws InvalidProtocolBufferException {}
private void handleAddNewAbility(AbilityInvokeEntry invoke)
throws InvalidProtocolBufferException {
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
if (entity == null) {
Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
return;
}
var addAbility = AbilityMetaAddAbility.parseFrom(invoke.getAbilityData());
var abilityName = Ability.getAbilityName(addAbility.getAbility().getAbilityName());
var ability = GameData.getAbilityData(abilityName);
if (ability == null) {
Grasscutter.getLogger().trace("Ability not found: {}", abilityName);
return;
}
entity.getInstancedAbilities().add(new Ability(ability, entity, player));
Grasscutter.getLogger()
.trace(
"Ability added to entity {} at index {}",
entity.getId(),
entity.getInstancedAbilities().size());
}
public void addAbilityToEntity(GameEntity entity, String name) {
AbilityData data = GameData.getAbilityData(name);
if (data != null) addAbilityToEntity(entity, data);
}
public void addAbilityToEntity(GameEntity entity, AbilityData abilityData) {
Ability ability = new Ability(abilityData, entity, this.player);
entity.getInstancedAbilities().add(ability); // This are in order
}
}