mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-20 19:04:40 +01:00
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
548 lines
22 KiB
Java
548 lines
22 KiB
Java
package emu.grasscutter.game.ability;
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import com.google.protobuf.*;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.*;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.game.ability.actions.*;
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import emu.grasscutter.game.ability.mixins.*;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AbilityMetaAddAbilityOuterClass.AbilityMetaAddAbility;
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import emu.grasscutter.net.proto.AbilityMetaModifierChangeOuterClass.AbilityMetaModifierChange;
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import emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityMetaReInitOverrideMap;
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import emu.grasscutter.net.proto.AbilityScalarTypeOuterClass.AbilityScalarType;
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import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry;
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import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
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import io.netty.util.concurrent.FastThreadLocalThread;
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import java.util.HashMap;
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import java.util.concurrent.*;
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import lombok.Getter;
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import org.reflections.Reflections;
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public final class AbilityManager extends BasePlayerManager {
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private static final HashMap<AbilityModifierAction.Type, AbilityActionHandler> actionHandlers =
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new HashMap<>();
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private static final HashMap<AbilityMixinData.Type, AbilityMixinHandler> mixinHandlers =
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new HashMap<>();
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public static final ExecutorService eventExecutor;
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static {
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eventExecutor =
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new ThreadPoolExecutor(
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4,
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4,
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60,
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TimeUnit.SECONDS,
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new LinkedBlockingDeque<>(1000),
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FastThreadLocalThread::new,
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new ThreadPoolExecutor.AbortPolicy());
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registerHandlers();
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}
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@Getter private boolean abilityInvulnerable = false;
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public AbilityManager(Player player) {
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super(player);
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}
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public static void registerHandlers() {
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Reflections reflections = new Reflections("emu.grasscutter.game.ability.actions");
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var handlerClassesAction = reflections.getSubTypesOf(AbilityActionHandler.class);
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for (var obj : handlerClassesAction) {
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try {
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if (obj.isAnnotationPresent(AbilityAction.class)) {
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AbilityModifierAction.Type abilityAction = obj.getAnnotation(AbilityAction.class).value();
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actionHandlers.put(abilityAction, obj.getDeclaredConstructor().newInstance());
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} else {
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return;
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}
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} catch (Exception e) {
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Grasscutter.getLogger().error("Unable to register handler.", e);
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}
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}
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reflections = new Reflections("emu.grasscutter.game.ability.mixins");
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var handlerClassesMixin = reflections.getSubTypesOf(AbilityMixinHandler.class);
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for (var obj : handlerClassesMixin) {
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try {
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if (obj.isAnnotationPresent(AbilityAction.class)) {
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AbilityMixinData.Type abilityMixin = obj.getAnnotation(AbilityMixin.class).value();
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mixinHandlers.put(abilityMixin, obj.getDeclaredConstructor().newInstance());
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} else {
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return;
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}
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} catch (Exception e) {
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Grasscutter.getLogger().error("Unable to register handler.", e);
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}
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}
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}
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public void executeAction(
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Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
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var handler = actionHandlers.get(action.type);
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if (handler == null || ability == null) {
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Grasscutter.getLogger()
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.debug("Could not execute ability action {} at {}", action.type, ability);
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return;
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}
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eventExecutor.submit(
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() -> {
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if (!handler.execute(ability, action, abilityData, target)) {
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Grasscutter.getLogger()
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.debug("Ability execute action failed for {} at {}.", action.type, ability);
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}
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});
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}
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public void executeMixin(Ability ability, AbilityMixinData mixinData, ByteString abilityData) {
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var handler = mixinHandlers.get(mixinData.type);
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if (handler == null || ability == null) {
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Grasscutter.getLogger()
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.trace("Could not execute ability mixin {} at {}", mixinData.type, ability);
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return;
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}
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eventExecutor.submit(
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() -> {
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if (!handler.execute(ability, mixinData, abilityData)) {
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Grasscutter.getLogger()
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.error("Ability execute action failed for {} at {}.", mixinData.type, ability);
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}
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});
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}
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public void onAbilityInvoke(AbilityInvokeEntry invoke) throws Exception {
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Grasscutter.getLogger()
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.trace(
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"Ability invoke: "
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+ invoke
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+ " "
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+ invoke.getArgumentType()
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+ " ("
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+ invoke.getArgumentTypeValue()
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+ "): "
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+ this.player.getScene().getEntityById(invoke.getEntityId()));
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var entity = this.player.getScene().getEntityById(invoke.getEntityId());
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if (entity != null) {
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Grasscutter.getLogger()
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.trace(
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"Entity {} has a group of {} and a config of {}.",
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invoke.getEntityId(),
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entity.getGroupId(),
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entity.getConfigId());
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Grasscutter.getLogger()
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.trace(
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"Invoke type of {} ({}) has entity {}.",
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invoke.getArgumentType(),
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invoke.getArgumentTypeValue(),
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entity.getId());
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} else {
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Grasscutter.getLogger()
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.debug(
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"Invoke type of {} ({}) has no entity. (referring to {})",
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invoke.getArgumentType(),
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invoke.getArgumentTypeValue(),
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invoke.getEntityId());
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}
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if (invoke.getHead().getTargetId() != 0) {
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Grasscutter.getLogger()
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.trace("Target: " + this.player.getScene().getEntityById(invoke.getHead().getTargetId()));
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}
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if (invoke.getHead().getLocalId() != 0) {
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this.handleServerInvoke(invoke);
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return;
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}
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switch (invoke.getArgumentType()) {
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case ABILITY_INVOKE_ARGUMENT_META_OVERRIDE_PARAM -> this.handleOverrideParam(invoke);
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case ABILITY_INVOKE_ARGUMENT_META_REINIT_OVERRIDEMAP -> this.handleReinitOverrideMap(invoke);
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case ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE -> this.handleModifierChange(invoke);
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case ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA -> this.handleMixinCostStamina(invoke);
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case ABILITY_INVOKE_ARGUMENT_ACTION_GENERATE_ELEM_BALL -> this.handleGenerateElemBall(invoke);
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case ABILITY_INVOKE_ARGUMENT_META_GLOBAL_FLOAT_VALUE -> this.handleGlobalFloatValue(invoke);
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case ABILITY_INVOKE_ARGUMENT_META_MODIFIER_DURABILITY_CHANGE -> this
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.handleModifierDurabilityChange(invoke);
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case ABILITY_INVOKE_ARGUMENT_META_ADD_NEW_ABILITY -> this.handleAddNewAbility(invoke);
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default -> {}
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}
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}
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public void handleServerInvoke(AbilityInvokeEntry invoke) {
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var head = invoke.getHead();
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var entity = this.player.getScene().getEntityById(invoke.getEntityId());
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if (entity == null) {
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Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
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return;
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}
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var target = this.player.getScene().getEntityById(head.getTargetId());
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if (target == null) target = entity;
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Ability ability = null;
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// Seems that target is used, but need to be sure, TODO: Research
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// Find ability or modifier's ability
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if (head.getInstancedModifierId() != 0
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&& entity.getInstancedModifiers().containsKey(head.getInstancedModifierId())) {
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ability = entity.getInstancedModifiers().get(head.getInstancedModifierId()).getAbility();
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}
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if (ability == null
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&& head.getInstancedAbilityId() != 0
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&& (head.getInstancedAbilityId() - 1) < entity.getInstancedAbilities().size()) {
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ability = entity.getInstancedAbilities().get(head.getInstancedAbilityId() - 1);
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}
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if (ability == null) {
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Grasscutter.getLogger()
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.trace(
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"Ability not found: ability {} modifier {}",
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head.getInstancedAbilityId(),
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head.getInstancedModifierId());
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return;
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}
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// Time to reach the handlers
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var action = ability.getData().localIdToAction.get(head.getLocalId());
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if (action != null) {
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// Executing action
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this.executeAction(ability, action, invoke.getAbilityData(), target);
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return;
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} else {
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var mixin = ability.getData().localIdToMixin.get(head.getLocalId());
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if (mixin != null) {
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executeMixin(ability, mixin, invoke.getAbilityData());
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return;
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}
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}
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Grasscutter.getLogger()
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.trace(
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"Action or mixin not found: local_id {} ability {} actions to ids {}",
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head.getLocalId(),
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ability.getData().abilityName,
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ability.getData().localIdToAction.toString());
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}
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/**
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* Invoked when a player starts a skill.
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*
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* @param player The player who started the skill.
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* @param skillId The skill ID.
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* @param casterId The caster ID.
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*/
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public void onSkillStart(Player player, int skillId, int casterId) {
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// Check if the player matches this player.
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if (player.getUid() != this.player.getUid()) {
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return;
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}
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// Check if the caster matches the player.
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if (player.getTeamManager().getCurrentAvatarEntity().getId() != casterId) {
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return;
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}
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var skillData = GameData.getAvatarSkillDataMap().get(skillId);
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if (skillData == null) {
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return;
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}
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// Check if the skill is an elemental burst.
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if (skillData.getCostElemVal() <= 0) {
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return;
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}
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// Set the player as invulnerable.
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this.abilityInvulnerable = true;
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}
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/**
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* Invoked when a player ends a skill.
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*
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* @param player The player who started the skill.
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*/
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public void onSkillEnd(Player player) {
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// Check if the player matches this player.
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if (player.getUid() != this.player.getUid()) {
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return;
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}
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// Check if the player is invulnerable.
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if (!this.abilityInvulnerable) {
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return;
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}
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// Set the player as not invulnerable.
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this.abilityInvulnerable = false;
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|
}
|
|
|
|
private void setAbilityOverrideValue(Ability ability, AbilityScalarValueEntry valueChange) {
|
|
if (valueChange.getValueType() != AbilityScalarType.ABILITY_SCALAR_TYPE_FLOAT) {
|
|
Grasscutter.getLogger().trace("Scalar type not supported: {}", valueChange.getValueType());
|
|
|
|
return;
|
|
}
|
|
|
|
if (!valueChange.getKey().hasStr()) {
|
|
Grasscutter.getLogger().trace("TODO: Calculate all the ability value hashes");
|
|
|
|
return;
|
|
}
|
|
|
|
ability.getAbilitySpecials().put(valueChange.getKey().getStr(), valueChange.getFloatValue());
|
|
Grasscutter.getLogger()
|
|
.trace(
|
|
"Ability {} changed {} to {}",
|
|
ability.getData().abilityName,
|
|
valueChange.getKey().getStr(),
|
|
valueChange.getFloatValue());
|
|
}
|
|
|
|
private void handleOverrideParam(AbilityInvokeEntry invoke) throws Exception {
|
|
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
|
|
var head = invoke.getHead();
|
|
|
|
if (entity == null) {
|
|
Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
|
|
return;
|
|
}
|
|
|
|
var instancedAbilityIndex = head.getInstancedAbilityId() - 1;
|
|
if (instancedAbilityIndex >= entity.getInstancedAbilities().size()) {
|
|
Grasscutter.getLogger().trace("Ability not found {}", head.getInstancedAbilityId());
|
|
return;
|
|
}
|
|
|
|
var valueChange = AbilityScalarValueEntry.parseFrom(invoke.getAbilityData());
|
|
|
|
var ability = entity.getInstancedAbilities().get(instancedAbilityIndex);
|
|
setAbilityOverrideValue(ability, valueChange);
|
|
}
|
|
|
|
private void handleReinitOverrideMap(AbilityInvokeEntry invoke) throws Exception {
|
|
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
|
|
var head = invoke.getHead();
|
|
|
|
if (entity == null) {
|
|
Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
|
|
return;
|
|
}
|
|
|
|
var instancedAbilityIndex = head.getInstancedAbilityId() - 1;
|
|
if (instancedAbilityIndex >= entity.getInstancedAbilities().size()) {
|
|
Grasscutter.getLogger().trace("Ability not found {}", head.getInstancedAbilityId());
|
|
return;
|
|
}
|
|
|
|
var ability = entity.getInstancedAbilities().get(instancedAbilityIndex);
|
|
var valueChanges = AbilityMetaReInitOverrideMap.parseFrom(invoke.getAbilityData());
|
|
for (var variableChange : valueChanges.getOverrideMapList()) {
|
|
setAbilityOverrideValue(ability, variableChange);
|
|
}
|
|
}
|
|
|
|
private void handleModifierChange(AbilityInvokeEntry invoke) throws Exception {
|
|
// TODO:
|
|
var modChange = AbilityMetaModifierChange.parseFrom(invoke.getAbilityData());
|
|
var head = invoke.getHead();
|
|
|
|
if (head.getInstancedAbilityId() == 0 || head.getInstancedModifierId() > 2000)
|
|
return; // Error: TODO: display error
|
|
|
|
if (head.getIsServerbuffModifier()) {
|
|
// TODO
|
|
Grasscutter.getLogger().trace("TODO: Handle serverbuff modifier");
|
|
return;
|
|
}
|
|
|
|
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
|
|
if (entity == null) {
|
|
Grasscutter.getLogger().debug("Entity not found: {}", invoke.getEntityId());
|
|
return;
|
|
}
|
|
|
|
if (modChange.getAction() == ModifierAction.MODIFIER_ACTION_ADDED) {
|
|
AbilityData instancedAbilityData = null;
|
|
Ability instancedAbility = null;
|
|
|
|
if (head.getTargetId() != 0) {
|
|
// Get ability from target entity
|
|
var targetEntity = this.player.getScene().getEntityById(head.getTargetId());
|
|
if (targetEntity != null) {
|
|
if ((head.getInstancedAbilityId() - 1) < targetEntity.getInstancedAbilities().size()) {
|
|
instancedAbility =
|
|
targetEntity.getInstancedAbilities().get(head.getInstancedAbilityId() - 1);
|
|
if (instancedAbility != null) instancedAbilityData = instancedAbility.getData();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (instancedAbilityData == null) {
|
|
// search on entity base id
|
|
if (entity != null) {
|
|
if ((head.getInstancedAbilityId() - 1) < entity.getInstancedAbilities().size()) {
|
|
instancedAbility = entity.getInstancedAbilities().get(head.getInstancedAbilityId() - 1);
|
|
if (instancedAbility != null) instancedAbilityData = instancedAbility.getData();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (instancedAbilityData == null) {
|
|
// Search for the parent ability
|
|
|
|
// TODO: Research about hash
|
|
instancedAbilityData = GameData.getAbilityData(modChange.getParentAbilityName().getStr());
|
|
}
|
|
|
|
if (instancedAbilityData == null) {
|
|
Grasscutter.getLogger().trace("No ability found");
|
|
return; // TODO: Display error message
|
|
}
|
|
|
|
var modifierArray = instancedAbilityData.modifiers.values().toArray();
|
|
if (modChange.getModifierLocalId() >= modifierArray.length) {
|
|
Grasscutter.getLogger()
|
|
.trace("Modifier local id {} not found", modChange.getModifierLocalId());
|
|
return;
|
|
}
|
|
|
|
var modifierData = (AbilityModifier) modifierArray[modChange.getModifierLocalId()];
|
|
if (entity.getInstancedModifiers().containsKey(head.getInstancedModifierId())) {
|
|
Grasscutter.getLogger()
|
|
.trace(
|
|
"Replacing entity {} modifier id {} with ability {} modifier {}",
|
|
invoke.getEntityId(),
|
|
head.getInstancedModifierId(),
|
|
instancedAbilityData.abilityName,
|
|
modifierData);
|
|
} else {
|
|
Grasscutter.getLogger()
|
|
.trace(
|
|
"Adding entity {} modifier id {} with ability {} modifier {}",
|
|
invoke.getEntityId(),
|
|
head.getInstancedModifierId(),
|
|
instancedAbilityData.abilityName,
|
|
modifierData);
|
|
}
|
|
|
|
AbilityModifierController modifier =
|
|
new AbilityModifierController(instancedAbility, instancedAbilityData, modifierData);
|
|
|
|
entity.getInstancedModifiers().put(head.getInstancedModifierId(), modifier);
|
|
|
|
// TODO: Add all the ability modifier property change
|
|
} else if (modChange.getAction() == ModifierAction.MODIFIER_ACTION_REMOVED) {
|
|
Grasscutter.getLogger()
|
|
.trace(
|
|
"Removed on entity {} modifier id {}: {}",
|
|
invoke.getEntityId(),
|
|
head.getInstancedModifierId(),
|
|
entity.getInstancedModifiers().get(head.getInstancedModifierId()));
|
|
|
|
// TODO: Add debug log
|
|
|
|
entity.getInstancedModifiers().remove(head.getInstancedModifierId());
|
|
} else {
|
|
// TODO: Display error message
|
|
Grasscutter.getLogger().debug("Unknown action");
|
|
}
|
|
}
|
|
|
|
private void handleMixinCostStamina(AbilityInvokeEntry invoke)
|
|
throws InvalidProtocolBufferException {}
|
|
|
|
private void handleGenerateElemBall(AbilityInvokeEntry invoke)
|
|
throws InvalidProtocolBufferException {}
|
|
|
|
private void handleGlobalFloatValue(AbilityInvokeEntry invoke)
|
|
throws InvalidProtocolBufferException {
|
|
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
|
|
if (entity == null) return;
|
|
|
|
var entry = AbilityScalarValueEntry.parseFrom(invoke.getAbilityData());
|
|
if (entry == null || !entry.hasFloatValue()) return;
|
|
|
|
String key = null;
|
|
if (entry.getKey().hasStr()) key = entry.getKey().getStr();
|
|
else if (entry.getKey().hasHash())
|
|
key = GameData.getAbilityHashes().get(entry.getKey().getHash());
|
|
|
|
if (key == null) return;
|
|
|
|
if (key.startsWith("SGV_")) return; // Server does not allow to change this variables I think
|
|
switch (entry.getValueType().getNumber()) {
|
|
case AbilityScalarType.ABILITY_SCALAR_TYPE_FLOAT_VALUE -> {
|
|
if (!Float.isNaN(entry.getFloatValue()))
|
|
entity.getGlobalAbilityValues().put(key, entry.getFloatValue());
|
|
}
|
|
case AbilityScalarType.ABILITY_SCALAR_TYPE_UINT_VALUE -> entity
|
|
.getGlobalAbilityValues()
|
|
.put(key, (float) entry.getUintValue());
|
|
default -> {
|
|
return;
|
|
}
|
|
}
|
|
|
|
entity.onAbilityValueUpdate();
|
|
}
|
|
|
|
private void invokeAction(
|
|
AbilityModifierAction action, GameEntity target, GameEntity sourceEntity) {}
|
|
|
|
private void handleModifierDurabilityChange(AbilityInvokeEntry invoke)
|
|
throws InvalidProtocolBufferException {}
|
|
|
|
private void handleAddNewAbility(AbilityInvokeEntry invoke)
|
|
throws InvalidProtocolBufferException {
|
|
var entity = this.player.getScene().getEntityById(invoke.getEntityId());
|
|
|
|
if (entity == null) {
|
|
Grasscutter.getLogger().trace("Entity not found: {}", invoke.getEntityId());
|
|
return;
|
|
}
|
|
|
|
var addAbility = AbilityMetaAddAbility.parseFrom(invoke.getAbilityData());
|
|
|
|
var abilityName = Ability.getAbilityName(addAbility.getAbility().getAbilityName());
|
|
|
|
var ability = GameData.getAbilityData(abilityName);
|
|
if (ability == null) {
|
|
Grasscutter.getLogger().trace("Ability not found: {}", abilityName);
|
|
return;
|
|
}
|
|
|
|
entity.getInstancedAbilities().add(new Ability(ability, entity, player));
|
|
|
|
Grasscutter.getLogger()
|
|
.trace(
|
|
"Ability added to entity {} at index {}",
|
|
entity.getId(),
|
|
entity.getInstancedAbilities().size());
|
|
}
|
|
|
|
public void addAbilityToEntity(GameEntity entity, String name) {
|
|
AbilityData data = GameData.getAbilityData(name);
|
|
if (data != null) addAbilityToEntity(entity, data);
|
|
}
|
|
|
|
public void addAbilityToEntity(GameEntity entity, AbilityData abilityData) {
|
|
Ability ability = new Ability(abilityData, entity, this.player);
|
|
entity.getInstancedAbilities().add(ability); // This are in order
|
|
}
|
|
}
|