Files
Grasscutter/src/main/java/emu/grasscutter/scripts/data/SceneGadget.java
2023-04-18 17:17:55 -04:00

45 lines
1.2 KiB
Java

package emu.grasscutter.scripts.data;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneGadget extends SceneObject {
public int config_id;
public int gadget_id;
public int level;
public int chest_drop_id;
public int drop_count;
public String drop_tag;
boolean showcutscene;
boolean persistence;
public int state;
public int point_type;
public int owner;
public SceneBossChest boss_chest;
public int interact_id;
/**
* Note: this field indicates whether the gadget should disappear permanently. For example, if
* isOneOff=true, like most chests, it will disappear permanently after interacted. If
* isOneOff=false, like investigation points, it will disappear temporarily, and appear again in
* next big world resource refresh routine.
*/
public boolean isOneoff;
public int area_id;
public int draft_id;
public int route_id;
public boolean start_route = true;
public boolean is_use_point_array = false;
public boolean persistent = false;
public int mark_flag;
public Explore explore;
public int trigger_count;
public void setIsOneoff(boolean isOneoff) {
this.isOneoff = isOneoff;
}
}