Files
Grasscutter/src/main/java/emu/grasscutter/data/excels/ItemData.java
2022-07-22 00:53:12 -07:00

132 lines
3.7 KiB
Java

package emu.grasscutter.data.excels;
import java.util.Arrays;
import java.util.List;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.common.ItemUseData;
import emu.grasscutter.game.inventory.*;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.ItemUseTarget;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@ResourceType(name = {"MaterialExcelConfigData.json",
"WeaponExcelConfigData.json",
"ReliquaryExcelConfigData.json",
"HomeWorldFurnitureExcelConfigData.json"
})
@Getter
public class ItemData extends GameResource {
// Main
private int id;
private int stackLimit = 1;
private int maxUseCount;
private int rankLevel;
private String effectName;
private int rank;
private int weight;
private int gadgetId;
private int[] destroyReturnMaterial;
private int[] destroyReturnMaterialCount;
// Enums
private ItemType itemType = ItemType.ITEM_NONE;
private MaterialType materialType = MaterialType.MATERIAL_NONE;
private EquipType equipType = EquipType.EQUIP_NONE;
private String effectType;
private String destroyRule;
// Food
private String foodQuality;
private int[] satiationParams;
// Usable item
private ItemUseTarget useTarget;
private List<ItemUseData> itemUse;
// Relic
private int mainPropDepotId;
private int appendPropDepotId;
private int appendPropNum;
private int setId;
private int[] addPropLevels;
private int baseConvExp;
private int maxLevel;
// Weapon
private int weaponPromoteId;
private int weaponBaseExp;
private int storyId;
private int avatarPromoteId;
private int awakenMaterial;
private int[] awakenCosts;
private int[] skillAffix;
private WeaponProperty[] weaponProp;
// Hash
private long nameTextMapHash;
// Furniture
private int comfort;
private List<Integer> furnType;
private List<Integer> furnitureGadgetID;
@SerializedName("JFDLJGDFIGL")
private int roomSceneId;
// Custom
private transient IntSet addPropLevelSet;
@Override
public int getId(){
return this.id;
}
public WeaponProperty[] getWeaponProperties() {
return this.weaponProp;
}
public boolean canAddRelicProp(int level) {
return this.addPropLevelSet != null && this.addPropLevelSet.contains(level);
}
public boolean isEquip() {
return this.itemType == ItemType.ITEM_RELIQUARY || this.itemType == ItemType.ITEM_WEAPON;
}
@Override
public void onLoad() {
if (this.itemType == ItemType.ITEM_RELIQUARY) {
if (this.addPropLevels != null && this.addPropLevels.length > 0) {
this.addPropLevelSet = new IntOpenHashSet(this.addPropLevels);
}
} else if (this.itemType == ItemType.ITEM_WEAPON) {
this.equipType = EquipType.EQUIP_WEAPON;
} else {
this.equipType = EquipType.EQUIP_NONE;
}
if (this.weaponProp != null) {
this.weaponProp = Arrays.stream(this.weaponProp).filter(prop -> prop.getPropType() != null).toArray(WeaponProperty[]::new);
}
if (this.getFurnType() != null) {
this.furnType = this.furnType.stream().filter(x -> x > 0).toList();
}
if (this.getFurnitureGadgetID() != null) {
this.furnitureGadgetID = this.furnitureGadgetID.stream().filter(x -> x > 0).toList();
}
}
@Getter
public static class WeaponProperty {
private FightProperty propType;
private float initValue;
private String type;
}
}