mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-14 16:04:40 +01:00
* feat: implement teapot suite * fix: home animals, check respawn, etc * fix: NPE and cancel summon events * fix: forgot to send eventId also
1623 lines
59 KiB
Java
1623 lines
59 KiB
Java
package emu.grasscutter.game.player;
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import dev.morphia.annotations.*;
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import emu.grasscutter.*;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.PlayerLevelData;
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import emu.grasscutter.data.excels.world.WeatherData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.*;
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import emu.grasscutter.game.ability.AbilityManager;
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import emu.grasscutter.game.achievement.Achievements;
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import emu.grasscutter.game.activity.ActivityManager;
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import emu.grasscutter.game.avatar.*;
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import emu.grasscutter.game.battlepass.BattlePassManager;
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import emu.grasscutter.game.city.CityInfoData;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.expedition.ExpeditionInfo;
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import emu.grasscutter.game.friends.*;
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import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.home.*;
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import emu.grasscutter.game.inventory.*;
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import emu.grasscutter.game.mail.*;
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import emu.grasscutter.game.managers.*;
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import emu.grasscutter.game.managers.cooking.*;
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import emu.grasscutter.game.managers.deforestation.DeforestationManager;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.forging.*;
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import emu.grasscutter.game.managers.mapmark.*;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.props.*;
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import emu.grasscutter.game.quest.QuestManager;
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import emu.grasscutter.game.quest.enums.*;
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import emu.grasscutter.game.shop.ShopLimit;
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import emu.grasscutter.game.talk.TalkManager;
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import emu.grasscutter.game.tower.*;
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import emu.grasscutter.game.world.*;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.plugin.api.PlayerHook;
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import emu.grasscutter.scripts.ScriptLoader;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.server.event.player.*;
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import emu.grasscutter.server.game.*;
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import emu.grasscutter.server.game.GameSession.SessionState;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.*;
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import emu.grasscutter.utils.helpers.DateHelper;
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import emu.grasscutter.utils.objects.FieldFetch;
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import it.unimi.dsi.fastutil.ints.*;
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import lombok.*;
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import java.time.*;
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import java.util.*;
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import java.util.concurrent.*;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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@Entity(value = "players", useDiscriminator = false)
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public class Player implements PlayerHook, FieldFetch {
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@Id private int id;
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@Indexed(options = @IndexOptions(unique = true))
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@Getter private String accountId;
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@Setter private transient Account account;
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@Getter @Setter private transient GameSession session;
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@Transient private String sessionKey;
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@Getter private String nickname;
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@Getter private String signature;
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@Getter private int headImage;
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@Getter private int nameCardId = 210001;
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@Getter private Position position;
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@Getter @Setter private Position prevPos;
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@Getter @Setter private Position prevPosForHome;
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@Getter @Setter private int prevScene;
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@Getter private Position rotation;
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@Getter private PlayerBirthday birthday;
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@Getter private PlayerCodex codex;
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@Getter @Setter private boolean showAvatars;
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@Getter @Setter private List<Integer> showAvatarList;
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@Getter @Setter private List<Integer> showNameCardList;
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@Getter private Map<Integer, Integer> properties;
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@Getter @Setter private int currentRealmId;
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@Getter @Setter private transient boolean isInEditMode;
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@Getter @Setter private int widgetId;
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@Getter @Setter private int sceneId;
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@Getter @Setter private int regionId;
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@Getter private int mainCharacterId;
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@Getter @Setter private boolean inGodMode;
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@Getter @Setter private boolean unlimitedStamina;
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@Getter private Set<Integer> nameCardList;
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@Getter private Set<Integer> flyCloakList;
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@Getter private Set<Integer> costumeList;
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@Getter private Set<Integer> personalLineList;
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@Getter @Setter private Set<Integer> rewardedLevels;
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@Getter @Setter private Set<Integer> homeRewardedLevels;
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@Getter @Setter private Set<Integer> realmList;
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@Getter @Setter private Set<Integer> seenRealmList;
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@Getter private Set<Integer> unlockedForgingBlueprints;
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@Getter private Set<Integer> unlockedCombines;
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@Getter private Set<Integer> unlockedFurniture;
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@Getter private Set<Integer> unlockedFurnitureSuite;
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@Getter private Map<Long, ExpeditionInfo> expeditionInfo;
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@Getter private Map<Integer, Integer> unlockedRecipies;
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@Getter private List<ActiveForgeData> activeForges;
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@Getter private Map<Integer, ActiveCookCompoundData> activeCookCompounds;
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@Getter private Map<Integer, Integer> questGlobalVariables;
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@Getter private Map<Integer, Integer> openStates;
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@Getter @Setter private Map<Integer, Set<Integer>> unlockedSceneAreas;
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@Getter @Setter private Map<Integer, Set<Integer>> unlockedScenePoints;
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@Getter @Setter private List<Integer> chatEmojiIdList;
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@Transient private long nextGuid = 0;
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@Transient @Getter @Setter private int peerId;
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@Transient private World world; // Synchronized getter and setter
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@Transient @Getter @Setter private HomeWorld curHomeWorld;
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@Transient @Getter @Setter private boolean hasSentInitPacketInHome;
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@Transient private Scene scene; // Synchronized getter and setter
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@Transient @Getter private int weatherId = 0;
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@Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;
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@Transient @Getter private int areaId = 0;
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@Transient @Getter private int areaType = 0;
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// Player managers go here
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@Getter private transient AvatarStorage avatars;
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@Getter private transient Inventory inventory;
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@Getter private transient FriendsList friendsList;
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@Getter private transient MailHandler mailHandler;
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@Getter private transient AbilityManager abilityManager;
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@Getter private transient QuestManager questManager;
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@Getter private transient TowerManager towerManager;
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@Getter private transient SotSManager sotsManager;
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@Getter private transient MapMarksManager mapMarksManager;
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@Getter private transient StaminaManager staminaManager;
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@Getter private transient EnergyManager energyManager;
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@Getter private transient ResinManager resinManager;
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@Getter private transient ForgingManager forgingManager;
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@Getter private transient DeforestationManager deforestationManager;
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@Getter private transient FurnitureManager furnitureManager;
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@Getter private transient BattlePassManager battlePassManager;
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@Getter private transient CookingManager cookingManager;
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@Getter private transient CookingCompoundManager cookingCompoundManager;
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@Getter private transient ActivityManager activityManager;
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@Getter private transient PlayerBuffManager buffManager;
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@Getter private transient PlayerProgressManager progressManager;
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@Getter private transient SatiationManager satiationManager;
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@Getter private transient TalkManager talkManager;
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@Getter @Setter private transient Position lastCheckedPosition = null;
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// Manager data (Save-able to the database)
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@Getter private transient Achievements achievements;
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private PlayerProfile playerProfile; // Getter has null-check
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@Getter private TeamManager teamManager;
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private TowerData towerData; // Getter has null-check
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@Getter private PlayerGachaInfo gachaInfo;
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private PlayerCollectionRecords collectionRecordStore; // Getter has null-check
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@Getter private ArrayList<ShopLimit> shopLimit;
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@Getter private transient GameHome home;
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@Setter private boolean moonCard; // Getter is inMoonCard
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@Getter @Setter private Date moonCardStartTime;
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@Getter @Setter private int moonCardDuration;
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@Getter @Setter private Set<Date> moonCardGetTimes;
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@Transient @Getter private boolean paused;
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@Transient @Getter @Setter private int enterSceneToken;
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@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
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@Transient private boolean hasSentLoginPackets;
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@Transient private long nextSendPlayerLocTime = 0;
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@Getter private transient final Int2ObjectMap<EnterHomeRequest> enterHomeRequests;
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private transient final Int2ObjectMap<CoopRequest> coopRequests; // Synchronized getter
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@Getter private transient final Queue<AttackResult> attackResults;
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@Getter private transient final InvokeHandler<CombatInvokeEntry> combatInvokeHandler;
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@Getter private transient final InvokeHandler<AbilityInvokeEntry> abilityInvokeHandler;
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@Getter private transient final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
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@Getter @Setter private long springLastUsed;
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private HashMap<String, MapMark> mapMarks; // Getter makes an empty hashmap - maybe do this elsewhere?
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@Getter @Setter private int nextResinRefresh;
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@Getter @Setter private int resinBuyCount;
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@Getter @Setter private int lastDailyReset;
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@Getter private transient MpSettingType mpSetting = MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY;
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@Getter private long playerGameTime = 540000; // 9 in-game hours. Present at the start of the game.
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@Getter private PlayerProgress playerProgress;
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@Getter private Set<Integer> activeQuestTimers;
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@Getter @Setter private ElementType mainCharacterElement = ElementType.None;
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@Getter @Setter private Map<Integer, CityInfoData> cityInfoData; // cityId -> CityData
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@Deprecated
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@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
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public Player() {
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this.inventory = new Inventory(this);
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this.avatars = new AvatarStorage(this);
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this.friendsList = new FriendsList(this);
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this.mailHandler = new MailHandler(this);
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this.towerManager = new TowerManager(this);
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this.abilityManager = new AbilityManager(this);
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this.deforestationManager = new DeforestationManager(this);
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this.questManager = new QuestManager(this);
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this.buffManager = new PlayerBuffManager(this);
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this.position = new Position(GameConstants.START_POSITION);
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this.prevPos = new Position();
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this.prevPosForHome = Position.ZERO;
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this.rotation = new Position(0, 307, 0);
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this.sceneId = 3;
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this.regionId = 1;
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this.properties = new HashMap<>();
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for (PlayerProperty prop : PlayerProperty.values()) {
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if (prop.getId() < 10000) {
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continue;
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}
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this.properties.put(prop.getId(), 0);
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}
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this.gachaInfo = new PlayerGachaInfo();
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this.nameCardList = new HashSet<>();
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this.flyCloakList = new HashSet<>();
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this.costumeList = new HashSet<>();
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this.personalLineList = new HashSet<>();
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this.towerData = new TowerData();
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this.collectionRecordStore = new PlayerCollectionRecords();
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this.unlockedForgingBlueprints = new HashSet<>();
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this.unlockedCombines = new HashSet<>();
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this.unlockedFurniture = new HashSet<>();
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this.unlockedFurnitureSuite = new HashSet<>();
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this.activeCookCompounds = new HashMap<>();
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this.activeForges = new ArrayList<>();
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this.unlockedRecipies = new HashMap<>();
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this.questGlobalVariables = new HashMap<>();
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this.openStates = new HashMap<>();
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this.unlockedSceneAreas = new HashMap<>();
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this.unlockedScenePoints = new HashMap<>();
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this.chatEmojiIdList = new ArrayList<>();
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this.playerProgress = new PlayerProgress();
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this.activeQuestTimers = new HashSet<>();
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this.cityInfoData = new HashMap<>();
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this.attackResults = new LinkedBlockingQueue<>();
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this.coopRequests = new Int2ObjectOpenHashMap<>();
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this.enterHomeRequests = new Int2ObjectOpenHashMap<>();
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this.combatInvokeHandler = new InvokeHandler(PacketCombatInvocationsNotify.class);
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this.abilityInvokeHandler = new InvokeHandler(PacketAbilityInvocationsNotify.class);
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this.clientAbilityInitFinishHandler = new InvokeHandler(PacketClientAbilityInitFinishNotify.class);
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this.birthday = new PlayerBirthday();
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this.rewardedLevels = new HashSet<>();
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this.homeRewardedLevels = new HashSet<>();
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this.seenRealmList = new HashSet<>();
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this.moonCardGetTimes = new HashSet<>();
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this.codex = new PlayerCodex(this);
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this.progressManager = new PlayerProgressManager(this);
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this.shopLimit = new ArrayList<>();
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this.expeditionInfo = new HashMap<>();
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this.mapMarksManager = new MapMarksManager(this);
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this.staminaManager = new StaminaManager(this);
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this.sotsManager = new SotSManager(this);
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this.energyManager = new EnergyManager(this);
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this.resinManager = new ResinManager(this);
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this.forgingManager = new ForgingManager(this);
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this.progressManager = new PlayerProgressManager(this);
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this.furnitureManager = new FurnitureManager(this);
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this.cookingManager = new CookingManager(this);
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this.cookingCompoundManager = new CookingCompoundManager(this);
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this.satiationManager = new SatiationManager(this);
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this.talkManager = new TalkManager(this);
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}
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// On player creation
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public Player(GameSession session) {
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this();
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this.account = session.getAccount();
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this.accountId = this.getAccount().getId();
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this.session = session;
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this.nickname = "Traveler";
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this.signature = "";
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this.teamManager = new TeamManager(this);
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this.birthday = new PlayerBirthday();
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this.codex = new PlayerCodex(this);
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this.applyProperties();
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this.getFlyCloakList().add(140001);
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this.getNameCardList().add(210001);
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this.mapMarksManager = new MapMarksManager(this);
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this.staminaManager = new StaminaManager(this);
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this.sotsManager = new SotSManager(this);
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this.energyManager = new EnergyManager(this);
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this.resinManager = new ResinManager(this);
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this.deforestationManager = new DeforestationManager(this);
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this.forgingManager = new ForgingManager(this);
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this.progressManager = new PlayerProgressManager(this);
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this.furnitureManager = new FurnitureManager(this);
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this.cookingManager = new CookingManager(this);
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this.cookingCompoundManager = new CookingCompoundManager(this);
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this.satiationManager = new SatiationManager(this);
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}
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@Override
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public Player getPlayer() {
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return this;
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}
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/**
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* Updates the player's game time if it has changed.
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*
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* @param gameTime The new game time.
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*/
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public void updatePlayerGameTime(long gameTime) {
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if (this.playerGameTime == gameTime) return;
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// Update the game time.
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this.playerGameTime = gameTime;
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// If the player is the host of the world, update the game time as well.
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var world = this.getWorld();
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if (world != null && world.getHost() == this) {
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world.changeTime(gameTime);
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}
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this.save();
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}
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public int getUid() {
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return id;
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}
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public void setUid(int id) {
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this.id = id;
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}
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public long getNextGameGuid() {
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long nextId = ++this.nextGuid;
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return ((long) this.getUid() << 32) + nextId;
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}
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public Account getAccount() {
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if (this.account == null)
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this.account = DatabaseHelper.getAccountById(this.accountId);
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return this.account;
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}
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/**
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* @return The player's session key.
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*/
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public String getSessionKey() {
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if (this.sessionKey == null) {
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// Check if the account is null.
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if (this.account == null) {
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this.account = DispatchUtils.getAccountById(this.getAccountId());
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}
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if (this.account == null) return "";
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// Get the session key.
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this.sessionKey = this.getAccount().getSessionKey();
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}
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return this.sessionKey;
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}
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public boolean isOnline() {
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return this.getSession() != null && this.getSession().isActive();
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}
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public GameServer getServer() {
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return this.getSession().getServer();
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}
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public synchronized World getWorld() {
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return this.world;
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}
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public synchronized void setWorld(World world) {
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this.world = world;
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}
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public synchronized Scene getScene() {
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return scene;
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}
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public synchronized void setScene(Scene scene) {
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this.scene = scene;
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}
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synchronized public void setClimate(ClimateType climate) {
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this.climate = climate;
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this.session.send(new PacketSceneAreaWeatherNotify(this));
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}
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public synchronized void setWeather(int weather) {
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this.setWeather(weather, ClimateType.CLIMATE_NONE);
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}
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public synchronized void setWeather(int weatherId, ClimateType climate) {
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// Lookup default climate for this weather
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if (climate == ClimateType.CLIMATE_NONE) {
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WeatherData w = GameData.getWeatherDataMap().get(weatherId);
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if (w != null) {
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climate = w.getDefaultClimate();
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}
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}
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this.weatherId = weatherId;
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this.climate = climate;
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this.session.send(new PacketSceneAreaWeatherNotify(this));
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}
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/**
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* Sets the player's weather and climate.
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*
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* @param areaId The area ID.
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* @param areaType The area type.
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*/
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public void setArea(int areaId, int areaType) {
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this.areaId = areaId;
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this.areaType = areaType;
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// Call the event.
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var event = new PlayerEnterAreaEvent(this);
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event.call();
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}
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public void setNickname(String nickName) {
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this.nickname = nickName;
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this.updateProfile();
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}
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public void setHeadImage(int picture) {
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this.headImage = picture;
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this.updateProfile();
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}
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public void setSignature(String signature) {
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this.signature = signature;
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this.updateProfile();
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}
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public void addRealmList(int realmId) {
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if (this.realmList == null) {
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this.realmList = new HashSet<>();
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} else if (this.realmList.contains(realmId)) {
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return;
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}
|
|
this.realmList.add(realmId);
|
|
|
|
// Tell the client the realm is unlocked
|
|
if (realmId > 3) { // Realms 3 and below are default 'unlocked'
|
|
this.sendPacket(new PacketHomeModuleUnlockNotify(realmId));
|
|
this.getHome().onClaimReward(this);
|
|
}
|
|
}
|
|
|
|
public void addSeenRealmList(int seenId) {
|
|
if (this.seenRealmList == null) {
|
|
this.seenRealmList = new HashSet<>();
|
|
} else if (this.seenRealmList.contains(seenId)) {
|
|
return;
|
|
}
|
|
this.seenRealmList.add(seenId);
|
|
}
|
|
|
|
public Optional<GameHome> tryGetHome() {
|
|
if (this.isOnline()) {
|
|
return Optional.ofNullable(this.home);
|
|
}
|
|
|
|
if (GameHome.doesHomeExist(this.getUid())) {
|
|
this.home = GameHome.getByUid(this.getUid());
|
|
}
|
|
|
|
return Optional.ofNullable(this.home);
|
|
}
|
|
|
|
public int getExpeditionLimit() {
|
|
final int CONST_VALUE_EXPEDITION_INIT_LIMIT = 2; // TODO: pull from ConstValueExcelConfigData.json
|
|
int expeditionLimit = CONST_VALUE_EXPEDITION_INIT_LIMIT;
|
|
var levelMap = GameData.getPlayerLevelDataMap();
|
|
for (int i = 1; i <= this.getLevel(); i++) { // 1-indexed
|
|
var data = levelMap.get(i);
|
|
if (data != null)
|
|
expeditionLimit += data.getExpeditionLimitAdd();
|
|
}
|
|
return expeditionLimit;
|
|
}
|
|
|
|
public Set<Integer> getUnlockedSceneAreas(int sceneId) {
|
|
return this.unlockedSceneAreas.computeIfAbsent(sceneId, i -> new CopyOnWriteArraySet<>());
|
|
}
|
|
|
|
public Set<Integer> getUnlockedScenePoints(int sceneId) {
|
|
return this.unlockedScenePoints.computeIfAbsent(sceneId, i -> new CopyOnWriteArraySet<>());
|
|
}
|
|
|
|
public int getLevel() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_LEVEL);
|
|
}
|
|
|
|
public boolean setLevel(int level) {
|
|
if (this.getLevel() == level) {
|
|
return true;
|
|
}
|
|
|
|
if (this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level)) {
|
|
// Update world level and profile.
|
|
this.updateWorldLevel();
|
|
this.updateProfile();
|
|
|
|
// Handle open state unlocks from level-up.
|
|
this.getProgressManager().tryUnlockOpenStates();
|
|
this.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_PLAYER_LEVEL_UP, level);
|
|
this.getQuestManager().queueEvent(QuestCond.QUEST_COND_PLAYER_LEVEL_EQUAL_GREATER, level);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public int getExp() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_EXP);
|
|
}
|
|
|
|
public int getWorldLevel() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
|
|
}
|
|
|
|
public boolean setWorldLevel(int level) {
|
|
if (this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level)) {
|
|
if (this.world.getHost() == this) // Don't update World's WL if we are in someone else's world
|
|
this.world.setWorldLevel(level);
|
|
this.updateProfile();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public int getForgePoints() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT);
|
|
}
|
|
|
|
public boolean setForgePoints(int value) {
|
|
if (value == this.getForgePoints()) {
|
|
return true;
|
|
}
|
|
|
|
return this.setProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT, value);
|
|
}
|
|
|
|
/**
|
|
* Applies the properties to the player.
|
|
*/
|
|
private void applyProperties() {
|
|
var withQuesting = GAME_OPTIONS.questing.enabled;
|
|
|
|
this.setOrFetch(PlayerProperty.PROP_PLAYER_LEVEL, 1);
|
|
this.setOrFetch(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
|
|
this.setOrFetch(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50);
|
|
this.setOrFetch(PlayerProperty.PROP_IS_FLYABLE,
|
|
withQuesting ? 0 : 1);
|
|
this.setOrFetch(PlayerProperty.PROP_PLAYER_CAN_DIVE,
|
|
withQuesting ? 0 : 1);
|
|
this.setOrFetch(PlayerProperty.PROP_IS_TRANSFERABLE, 1);
|
|
this.setOrFetch(PlayerProperty.PROP_MAX_STAMINA,
|
|
withQuesting ? 10000 : 24000);
|
|
this.setOrFetch(PlayerProperty.PROP_DIVE_MAX_STAMINA,
|
|
withQuesting ? 10000 : 0);
|
|
this.setOrFetch(PlayerProperty.PROP_PLAYER_RESIN, 160);
|
|
|
|
// The player's current stamina is always their max stamina.
|
|
this.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA,
|
|
this.getProperty(PlayerProperty.PROP_MAX_STAMINA));
|
|
this.setProperty(PlayerProperty.PROP_DIVE_CUR_STAMINA,
|
|
this.getProperty(PlayerProperty.PROP_DIVE_MAX_STAMINA));
|
|
}
|
|
|
|
/**
|
|
* Applies a property to the player if it doesn't exist in the database.
|
|
*
|
|
* @param property The property to apply.
|
|
* @param defaultValue The value to apply if the property doesn't exist.
|
|
*/
|
|
private void setOrFetch(PlayerProperty property, int defaultValue) {
|
|
var exists = this.properties.containsKey(property.getId());
|
|
if (exists) exists = this.getProperty(property) != 0;
|
|
this.setProperty(property, exists ? this.getProperty(property)
|
|
: defaultValue, false);
|
|
}
|
|
|
|
public int getPrimogems() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
|
|
}
|
|
|
|
public boolean setPrimogems(int primogem) {
|
|
return this.setProperty(PlayerProperty.PROP_PLAYER_HCOIN, primogem);
|
|
}
|
|
|
|
public int getMora() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_SCOIN);
|
|
}
|
|
|
|
public boolean setMora(int mora) {
|
|
return this.setProperty(PlayerProperty.PROP_PLAYER_SCOIN, mora);
|
|
}
|
|
|
|
public int getCrystals() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_MCOIN);
|
|
}
|
|
|
|
public boolean setCrystals(int crystals) {
|
|
return this.setProperty(PlayerProperty.PROP_PLAYER_MCOIN, crystals);
|
|
}
|
|
|
|
public int getHomeCoin() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_HOME_COIN);
|
|
}
|
|
|
|
public boolean setHomeCoin(int coin) {
|
|
return this.setProperty(PlayerProperty.PROP_PLAYER_HOME_COIN, coin);
|
|
}
|
|
|
|
private int getExpRequired(int level) {
|
|
PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level);
|
|
return levelData != null ? levelData.getExp() : 0;
|
|
}
|
|
|
|
private float getExpModifier() {
|
|
return GAME_OPTIONS.rates.adventureExp;
|
|
}
|
|
|
|
// Affected by exp rate
|
|
public void earnExp(int exp) {
|
|
addExpDirectly((int) (exp * getExpModifier()));
|
|
}
|
|
|
|
// Directly give player exp
|
|
public void addExpDirectly(int gain) {
|
|
int level = getLevel();
|
|
int exp = getExp();
|
|
int reqExp = getExpRequired(level);
|
|
|
|
exp += gain;
|
|
|
|
while (exp >= reqExp && reqExp > 0) {
|
|
exp -= reqExp;
|
|
level += 1;
|
|
reqExp = getExpRequired(level);
|
|
|
|
// Set level each time to allow level-up specific logic to run.
|
|
this.setLevel(level);
|
|
}
|
|
|
|
// Set exp
|
|
this.setProperty(PlayerProperty.PROP_PLAYER_EXP, exp);
|
|
}
|
|
|
|
private void updateWorldLevel() {
|
|
int currentWorldLevel = this.getWorldLevel();
|
|
int currentLevel = this.getLevel();
|
|
|
|
int newWorldLevel =
|
|
(currentLevel >= 55) ? 8 :
|
|
(currentLevel >= 50) ? 7 :
|
|
(currentLevel >= 45) ? 6 :
|
|
(currentLevel >= 40) ? 5 :
|
|
(currentLevel >= 35) ? 4 :
|
|
(currentLevel >= 30) ? 3 :
|
|
(currentLevel >= 25) ? 2 :
|
|
(currentLevel >= 20) ? 1 :
|
|
0;
|
|
|
|
if (newWorldLevel != currentWorldLevel) {
|
|
this.setWorldLevel(newWorldLevel);
|
|
}
|
|
}
|
|
|
|
private void updateProfile() {
|
|
getProfile().syncWithCharacter(this);
|
|
}
|
|
|
|
public boolean isFirstLoginEnterScene() {
|
|
return !this.hasSentLoginPackets;
|
|
}
|
|
|
|
public TowerData getTowerData() {
|
|
if (towerData == null) {
|
|
// because of mistake, null may be saved as storage at some machine, this if can be removed in future
|
|
towerData = new TowerData();
|
|
}
|
|
return towerData;
|
|
}
|
|
|
|
public void onEnterRegion(SceneRegion region) {
|
|
var enterRegionName = "ENTER_REGION_" + region.config_id;
|
|
this.getQuestManager().forEachActiveQuest(quest -> {
|
|
if (quest.getTriggerData() != null &&
|
|
quest.getTriggers().containsKey(enterRegionName) &&
|
|
region.getGroupId() == quest.getTriggerData().get(enterRegionName).getGroupId()) {
|
|
// If trigger hasn't been fired yet
|
|
if (!Boolean.TRUE.equals(quest.getTriggers().put(enterRegionName, true))) {
|
|
this.getSession().send(new PacketServerCondMeetQuestListUpdateNotify());
|
|
this.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_TRIGGER_FIRE,
|
|
quest.getTriggerData().get(enterRegionName).getId(), 0);
|
|
}
|
|
}
|
|
});
|
|
|
|
}
|
|
|
|
public void onLeaveRegion(SceneRegion region) {
|
|
var leaveRegionName = "LEAVE_REGION_" + region.config_id;
|
|
this.getQuestManager().forEachActiveQuest(quest -> {
|
|
if (quest.getTriggers().containsKey(leaveRegionName) &&
|
|
region.getGroupId() == quest.getTriggerData().get(leaveRegionName).getGroupId()) {
|
|
// If trigger hasn't been fired yet
|
|
if (!Boolean.TRUE.equals(quest.getTriggers().put(leaveRegionName, true))) {
|
|
this.getSession().send(new PacketServerCondMeetQuestListUpdateNotify());
|
|
this.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_TRIGGER_FIRE,
|
|
quest.getTriggerData().get(leaveRegionName).getId(), 0);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
public PlayerProfile getProfile() {
|
|
if (this.playerProfile == null) {
|
|
this.playerProfile = new PlayerProfile(this);
|
|
}
|
|
return playerProfile;
|
|
}
|
|
|
|
/**
|
|
* Sets a player's property.
|
|
*
|
|
* @param prop The property.
|
|
* @param value The value as a boolean.
|
|
* @return True if the property was set.
|
|
*/
|
|
public boolean setProperty(PlayerProperty prop, boolean value) {
|
|
return setPropertyWithSanityCheck(prop, value ? 1 : 0, true);
|
|
}
|
|
|
|
public boolean setProperty(PlayerProperty prop, int value) {
|
|
return setPropertyWithSanityCheck(prop, value, true);
|
|
}
|
|
|
|
public boolean setProperty(PlayerProperty prop, int value, boolean sendPacket) {
|
|
return setPropertyWithSanityCheck(prop, value, sendPacket);
|
|
}
|
|
|
|
public int getProperty(PlayerProperty prop) {
|
|
return getProperties().get(prop.getId());
|
|
}
|
|
|
|
public synchronized Int2ObjectMap<CoopRequest> getCoopRequests() {
|
|
return coopRequests;
|
|
}
|
|
|
|
public void setNameCardId(int nameCardId) {
|
|
this.nameCardId = nameCardId;
|
|
this.updateProfile();
|
|
}
|
|
|
|
public void setMainCharacterId(int mainCharacterId) {
|
|
if (this.mainCharacterId != 0) {
|
|
return;
|
|
}
|
|
this.mainCharacterId = mainCharacterId;
|
|
}
|
|
|
|
public int getClientTime() {
|
|
return session.getClientTime();
|
|
}
|
|
|
|
public long getLastPingTime() {
|
|
return session.getLastPingTime();
|
|
}
|
|
|
|
public void setPaused(boolean newPauseState) {
|
|
var oldPauseState = this.paused;
|
|
this.paused = newPauseState;
|
|
|
|
if (newPauseState && !oldPauseState) {
|
|
this.onPause();
|
|
} else if (oldPauseState && !newPauseState) {
|
|
this.onUnpause();
|
|
}
|
|
}
|
|
|
|
public boolean isInMultiplayer() {
|
|
return this.getWorld() != null && this.getWorld().isMultiplayer();
|
|
}
|
|
|
|
public boolean inMoonCard() {
|
|
return moonCard;
|
|
}
|
|
|
|
public void addMoonCardDays(int days) {
|
|
this.moonCardDuration += days;
|
|
}
|
|
|
|
public int getMoonCardRemainDays() {
|
|
Calendar remainCalendar = Calendar.getInstance();
|
|
remainCalendar.setTime(moonCardStartTime);
|
|
remainCalendar.add(Calendar.DATE, moonCardDuration);
|
|
Date theLastDay = remainCalendar.getTime();
|
|
Date now = DateHelper.onlyYearMonthDay(new Date());
|
|
return (int) ((theLastDay.getTime() - now.getTime()) / (24 * 60 * 60 * 1000)); // By copilot
|
|
}
|
|
|
|
public boolean rechargeMoonCard() {
|
|
if (this.moonCardDuration > 150) return false; // Can only stack up to 180 days
|
|
inventory.addItem(new GameItem(203, 300));
|
|
if (!moonCard) {
|
|
moonCard = true;
|
|
Date now = new Date();
|
|
moonCardStartTime = DateHelper.onlyYearMonthDay(now);
|
|
moonCardDuration = 30;
|
|
} else {
|
|
moonCardDuration += 30;
|
|
}
|
|
moonCardGetTimes.add(moonCardStartTime);
|
|
return true;
|
|
}
|
|
|
|
public void getTodayMoonCard() {
|
|
if (!moonCard) {
|
|
return;
|
|
}
|
|
Date now = DateHelper.onlyYearMonthDay(new Date());
|
|
if (moonCardGetTimes.contains(now)) {
|
|
return;
|
|
}
|
|
Date stopTime = new Date();
|
|
Calendar stopCalendar = Calendar.getInstance();
|
|
stopCalendar.setTime(stopTime);
|
|
stopCalendar.add(Calendar.DATE, moonCardDuration);
|
|
stopTime = stopCalendar.getTime();
|
|
if (now.after(stopTime)) {
|
|
moonCard = false;
|
|
return;
|
|
}
|
|
moonCardGetTimes.add(now);
|
|
addMoonCardDays(1);
|
|
GameItem item = new GameItem(201, 90);
|
|
getInventory().addItem(item, ActionReason.BlessingRedeemReward);
|
|
session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
|
|
}
|
|
|
|
public void addExpeditionInfo(long avatarGuid, int expId, int hourTime, int startTime) {
|
|
ExpeditionInfo exp = new ExpeditionInfo();
|
|
exp.setExpId(expId);
|
|
exp.setHourTime(hourTime);
|
|
exp.setState(1);
|
|
exp.setStartTime(startTime);
|
|
expeditionInfo.put(avatarGuid, exp);
|
|
}
|
|
|
|
public void removeExpeditionInfo(long avatarGuid) {
|
|
expeditionInfo.remove(avatarGuid);
|
|
}
|
|
|
|
public ExpeditionInfo getExpeditionInfo(long avatarGuid) {
|
|
return expeditionInfo.get(avatarGuid);
|
|
}
|
|
|
|
public ShopLimit getGoodsLimit(int goodsId) {
|
|
Optional<ShopLimit> shopLimit = this.shopLimit.stream().filter(x -> x.getShopGoodId() == goodsId).findFirst();
|
|
if (shopLimit.isEmpty())
|
|
return null;
|
|
return shopLimit.get();
|
|
}
|
|
|
|
public void addShopLimit(int goodsId, int boughtCount, int nextRefreshTime) {
|
|
ShopLimit target = getGoodsLimit(goodsId);
|
|
if (target != null) {
|
|
target.setHasBought(target.getHasBought() + boughtCount);
|
|
target.setHasBoughtInPeriod(target.getHasBoughtInPeriod() + boughtCount);
|
|
target.setNextRefreshTime(nextRefreshTime);
|
|
} else {
|
|
ShopLimit sl = new ShopLimit();
|
|
sl.setShopGoodId(goodsId);
|
|
sl.setHasBought(boughtCount);
|
|
sl.setHasBoughtInPeriod(boughtCount);
|
|
sl.setNextRefreshTime(nextRefreshTime);
|
|
getShopLimit().add(sl);
|
|
}
|
|
this.save();
|
|
}
|
|
|
|
public boolean hasSentLoginPackets() {
|
|
return hasSentLoginPackets;
|
|
}
|
|
|
|
public void addAvatar(Avatar avatar, boolean addToCurrentTeam) {
|
|
boolean result = getAvatars().addAvatar(avatar);
|
|
|
|
if (result) {
|
|
// Add starting weapon
|
|
getAvatars().addStartingWeapon(avatar);
|
|
|
|
// Done
|
|
if (hasSentLoginPackets()) {
|
|
// Recalc stats
|
|
avatar.recalcStats();
|
|
// Packet, show notice on left if the avatar will be added to the team
|
|
sendPacket(new PacketAvatarAddNotify(avatar, addToCurrentTeam && this.getTeamManager().canAddAvatarToCurrentTeam()));
|
|
if (addToCurrentTeam) {
|
|
// If space in team, add
|
|
this.getTeamManager().addAvatarToCurrentTeam(avatar);
|
|
}
|
|
}
|
|
|
|
// Call PlayerObtainAvatarEvent.
|
|
new PlayerObtainAvatarEvent(this.getPlayer(), avatar).call();
|
|
} else {
|
|
// Failed adding avatar
|
|
}
|
|
}
|
|
|
|
public void addAvatar(Avatar avatar) {
|
|
addAvatar(avatar, true);
|
|
}
|
|
|
|
public void addAvatar(int avatarId) {
|
|
// I dont see why we cant do this lolz
|
|
addAvatar(new Avatar(avatarId), true);
|
|
}
|
|
|
|
public void addFlycloak(int flycloakId) {
|
|
this.getFlyCloakList().add(flycloakId);
|
|
this.sendPacket(new PacketAvatarGainFlycloakNotify(flycloakId));
|
|
}
|
|
|
|
public void addCostume(int costumeId) {
|
|
this.getCostumeList().add(costumeId);
|
|
this.sendPacket(new PacketAvatarGainCostumeNotify(costumeId));
|
|
}
|
|
|
|
public int getCostumeFrom(int avatarId) {
|
|
var avatars = this.getAvatars();
|
|
avatars.loadFromDatabase();
|
|
var avatar = avatars.getAvatarById(avatarId);
|
|
return avatar == null ? 0 : avatar.getCostume();
|
|
}
|
|
|
|
public void addPersonalLine(int personalLineId) {
|
|
this.getPersonalLineList().add(personalLineId);
|
|
session.getPlayer().getQuestManager().queueEvent(QuestCond.QUEST_COND_PERSONAL_LINE_UNLOCK, personalLineId);
|
|
}
|
|
|
|
public void addNameCard(int nameCardId) {
|
|
this.getNameCardList().add(nameCardId);
|
|
this.sendPacket(new PacketUnlockNameCardNotify(nameCardId));
|
|
}
|
|
|
|
public void setNameCard(int nameCardId) {
|
|
if (!this.getNameCardList().contains(nameCardId)) {
|
|
return;
|
|
}
|
|
|
|
this.setNameCardId(nameCardId);
|
|
|
|
this.sendPacket(new PacketSetNameCardRsp(nameCardId));
|
|
}
|
|
|
|
/**
|
|
* Sends a message to this player.
|
|
*
|
|
* @param message The message to send.
|
|
*/
|
|
public void dropMessage(Object message) {
|
|
this.getServer().getChatSystem().sendPrivateMessageFromServer(getUid(), message.toString());
|
|
}
|
|
|
|
/**
|
|
* Sends a message to another player.
|
|
*
|
|
* @param sender The sender of the message.
|
|
* @param message The message to send.
|
|
*/
|
|
public void sendMessage(Player sender, Object message) {
|
|
this.getServer().getChatSystem().sendPrivateMessage(sender, this.getUid(), message.toString());
|
|
}
|
|
|
|
// ---------------------MAIL------------------------
|
|
|
|
public List<Mail> getAllMail() {
|
|
return this.getMailHandler().getMail();
|
|
}
|
|
|
|
public void sendMail(Mail message) {
|
|
this.getMailHandler().sendMail(message);
|
|
}
|
|
|
|
public boolean deleteMail(int mailId) {
|
|
return this.getMailHandler().deleteMail(mailId);
|
|
}
|
|
|
|
public Mail getMail(int index) {
|
|
return this.getMailHandler().getMailById(index);
|
|
}
|
|
|
|
public int getMailId(Mail message) {
|
|
return this.getMailHandler().getMailIndex(message);
|
|
}
|
|
|
|
public boolean replaceMailByIndex(int index, Mail message) {
|
|
return this.getMailHandler().replaceMailByIndex(index, message);
|
|
}
|
|
|
|
public void interactWith(int gadgetEntityId, GadgetInteractReq interactReq) {
|
|
GameEntity target = getScene().getEntityById(gadgetEntityId);
|
|
|
|
if (target == null) {
|
|
return;
|
|
}
|
|
|
|
target.onInteract(this, interactReq);
|
|
}
|
|
|
|
public void onPause() {
|
|
getStaminaManager().stopSustainedStaminaHandler();
|
|
}
|
|
|
|
public void onUnpause() {
|
|
getStaminaManager().startSustainedStaminaHandler();
|
|
}
|
|
|
|
public void sendPacket(BasePacket packet) {
|
|
this.getSession().send(packet);
|
|
}
|
|
|
|
public OnlinePlayerInfo getOnlinePlayerInfo() {
|
|
OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
|
|
.setUid(this.getUid())
|
|
.setNickname(this.getNickname())
|
|
.setPlayerLevel(this.getLevel())
|
|
.setMpSettingType(this.getMpSetting())
|
|
.setNameCardId(this.getNameCardId())
|
|
.setSignature(this.getSignature())
|
|
.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()));
|
|
|
|
if (this.getWorld() != null) {
|
|
onlineInfo.setCurPlayerNumInWorld(getWorld().getPlayerCount());
|
|
} else {
|
|
onlineInfo.setCurPlayerNumInWorld(1);
|
|
}
|
|
|
|
return onlineInfo.build();
|
|
}
|
|
|
|
public void setBirthday(int d, int m) {
|
|
this.birthday = new PlayerBirthday(d, m);
|
|
this.updateProfile();
|
|
}
|
|
|
|
public boolean hasBirthday() {
|
|
return this.birthday.getDay() > 0;
|
|
}
|
|
|
|
public SocialDetail.Builder getSocialDetail() {
|
|
List<SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo> socialShowAvatarInfoList = new ArrayList<>();
|
|
if (this.isOnline()) {
|
|
if (this.getShowAvatarList() != null) {
|
|
for (int avatarId : this.getShowAvatarList()) {
|
|
socialShowAvatarInfoList.add(
|
|
socialShowAvatarInfoList.size(),
|
|
SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
|
|
.setAvatarId(avatarId)
|
|
.setLevel(getAvatars().getAvatarById(avatarId).getLevel())
|
|
.setCostumeId(getAvatars().getAvatarById(avatarId).getCostume())
|
|
.build()
|
|
);
|
|
}
|
|
}
|
|
} else {
|
|
List<Integer> showAvatarList = DatabaseHelper.getPlayerByUid(id).getShowAvatarList();
|
|
AvatarStorage avatars = DatabaseHelper.getPlayerByUid(id).getAvatars();
|
|
avatars.loadFromDatabase();
|
|
if (showAvatarList != null) {
|
|
for (int avatarId : showAvatarList) {
|
|
socialShowAvatarInfoList.add(
|
|
socialShowAvatarInfoList.size(),
|
|
SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
|
|
.setAvatarId(avatarId)
|
|
.setLevel(avatars.getAvatarById(avatarId).getLevel())
|
|
.setCostumeId(avatars.getAvatarById(avatarId).getCostume())
|
|
.build()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
return SocialDetail.newBuilder()
|
|
.setUid(this.getUid())
|
|
.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()))
|
|
.setNickname(this.getNickname())
|
|
.setSignature(this.getSignature())
|
|
.setLevel(this.getLevel())
|
|
.setBirthday(this.getBirthday().getFilledProtoWhenNotEmpty())
|
|
.setWorldLevel(this.getWorldLevel())
|
|
.setNameCardId(this.getNameCardId())
|
|
.setIsShowAvatar(this.isShowAvatars())
|
|
.addAllShowAvatarInfoList(socialShowAvatarInfoList)
|
|
.addAllShowNameCardIdList(this.getShowNameCardInfoList())
|
|
.setFinishAchievementNum(this.getFinishedAchievementNum())
|
|
.setFriendEnterHomeOptionValue(this.getHome() == null ? 0 : this.getHome().getEnterHomeOption());
|
|
}
|
|
|
|
public int getFinishedAchievementNum() {
|
|
return Achievements.getByPlayer(this).getFinishedAchievementNum();
|
|
}
|
|
|
|
public List<ShowAvatarInfoOuterClass.ShowAvatarInfo> getShowAvatarInfoList() {
|
|
List<ShowAvatarInfoOuterClass.ShowAvatarInfo> showAvatarInfoList = new ArrayList<>();
|
|
|
|
Player player;
|
|
boolean shouldRecalc;
|
|
if (this.isOnline()) {
|
|
player = this;
|
|
shouldRecalc = false;
|
|
} else {
|
|
player = DatabaseHelper.getPlayerByUid(id);
|
|
player.getAvatars().loadFromDatabase();
|
|
player.getInventory().loadFromDatabase();
|
|
shouldRecalc = true;
|
|
}
|
|
|
|
List<Integer> showAvatarList = player.getShowAvatarList();
|
|
AvatarStorage avatars = player.getAvatars();
|
|
if (showAvatarList != null) {
|
|
for (int avatarId : showAvatarList) {
|
|
Avatar avatar = avatars.getAvatarById(avatarId);
|
|
if (shouldRecalc) {
|
|
avatar.recalcStats();
|
|
}
|
|
showAvatarInfoList.add(avatar.toShowAvatarInfoProto());
|
|
}
|
|
}
|
|
return showAvatarInfoList;
|
|
}
|
|
|
|
public List<Integer> getShowNameCardInfoList() {
|
|
List<Integer> info = this.getShowNameCardList();
|
|
return info == null ? new ArrayList<>() : info;
|
|
}
|
|
|
|
public PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo getWorldPlayerLocationInfo() {
|
|
return PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo.newBuilder()
|
|
.setSceneId(this.getSceneId())
|
|
.setPlayerLoc(this.getPlayerLocationInfo())
|
|
.build();
|
|
}
|
|
|
|
public PlayerLocationInfo getPlayerLocationInfo() {
|
|
return PlayerLocationInfo.newBuilder()
|
|
.setUid(this.getUid())
|
|
.setPos(this.getPosition().toProto())
|
|
.setRot(this.getRotation().toProto())
|
|
.build();
|
|
}
|
|
|
|
public void loadBattlePassManager() {
|
|
if (this.battlePassManager != null) return;
|
|
this.battlePassManager = DatabaseHelper.loadBattlePass(this);
|
|
this.battlePassManager.getMissions().values().removeIf(mission -> mission.getData() == null);
|
|
}
|
|
|
|
public PlayerCollectionRecords getCollectionRecordStore() {
|
|
if (this.collectionRecordStore == null) {
|
|
this.collectionRecordStore = new PlayerCollectionRecords();
|
|
}
|
|
return collectionRecordStore;
|
|
}
|
|
|
|
public Map<String, MapMark> getMapMarks() {
|
|
if (this.mapMarks == null) {
|
|
this.mapMarks = new HashMap<String, MapMark>();
|
|
}
|
|
return mapMarks;
|
|
}
|
|
|
|
private boolean expireCoopRequest(CoopRequest req) {
|
|
if (!req.isExpired()) return false;
|
|
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(
|
|
this,
|
|
false,
|
|
PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_SYSTEM_JUDGE));
|
|
return true;
|
|
}
|
|
|
|
private boolean expireEnterHomeRequest(EnterHomeRequest req) {
|
|
return this.expireEnterHomeRequest(req, false);
|
|
}
|
|
|
|
private boolean expireEnterHomeRequest(EnterHomeRequest req, boolean force) {
|
|
if (!req.isExpired() && !force) return false;
|
|
req.getRequester().sendPacket(new PacketPlayerApplyEnterHomeResultNotify(
|
|
this.getUid(),
|
|
this.getNickname(),
|
|
false,
|
|
PlayerApplyEnterHomeResultNotifyOuterClass.PlayerApplyEnterHomeResultNotify.Reason.SYSTEM_JUDGE));
|
|
req.getRequester().sendPacket(new PacketTryEnterHomeRsp());
|
|
return true;
|
|
}
|
|
|
|
public synchronized void onTick() {
|
|
// Check ping
|
|
if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
|
|
this.getSession().close();
|
|
return;
|
|
}
|
|
// Check co-op requests
|
|
this.getCoopRequests().values().removeIf(this::expireCoopRequest);
|
|
// Check enter-home requests
|
|
this.getEnterHomeRequests().values().removeIf(this::expireEnterHomeRequest);
|
|
// Handle buff
|
|
this.getBuffManager().onTick();
|
|
// Ping
|
|
if (this.getWorld() != null) {
|
|
// RTT notify - very important to send this often
|
|
this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld()));
|
|
|
|
// Update player locations if in multiplayer every 5 seconds
|
|
long time = System.currentTimeMillis();
|
|
if (this.getWorld().isMultiplayer() && this.getScene() != null && time > nextSendPlayerLocTime) {
|
|
this.sendPacket(new PacketWorldPlayerLocationNotify(this.getWorld()));
|
|
this.sendPacket(new PacketScenePlayerLocationNotify(this.getScene()));
|
|
this.resetSendPlayerLocTime();
|
|
}
|
|
}
|
|
|
|
// Handle daily reset.
|
|
this.doDailyReset();
|
|
|
|
// Expedition
|
|
var timeNow = Utils.getCurrentSeconds();
|
|
var needNotify = false;
|
|
for (ExpeditionInfo e : expeditionInfo.values()) {
|
|
if (e.getState() == 1) {
|
|
if (timeNow - e.getStartTime() >= e.getHourTime() * 60 * 60) {
|
|
e.setState(2);
|
|
needNotify = true;
|
|
}
|
|
}
|
|
}
|
|
if (needNotify) {
|
|
this.save();
|
|
this.sendPacket(new PacketAvatarExpeditionDataNotify(this.getExpeditionInfo()));
|
|
}
|
|
|
|
// Send updated forge queue data, if necessary.
|
|
this.getForgingManager().sendPlayerForgingUpdate();
|
|
|
|
// Recharge resin.
|
|
this.getResinManager().rechargeResin();
|
|
|
|
// Satiation
|
|
this.getSatiationManager().reduceSatiation();
|
|
|
|
// Home resources
|
|
this.getHome().updateHourlyResources(this);
|
|
|
|
this.getQuestManager().onTick();
|
|
}
|
|
|
|
private synchronized void doDailyReset() {
|
|
// Check if we should execute a daily reset on this tick.
|
|
int currentTime = Utils.getCurrentSeconds();
|
|
|
|
var currentDate = LocalDate.ofInstant(Instant.ofEpochSecond(currentTime), ZoneId.systemDefault());
|
|
var lastResetDate = LocalDate.ofInstant(Instant.ofEpochSecond(this.getLastDailyReset()), ZoneId.systemDefault());
|
|
|
|
if (!currentDate.isAfter(lastResetDate)) {
|
|
return;
|
|
}
|
|
|
|
// We should - now execute all the resetting logic we need.
|
|
// Reset forge points.
|
|
this.setForgePoints(300_000);
|
|
|
|
// Reset daily BP missions.
|
|
this.getBattlePassManager().resetDailyMissions();
|
|
|
|
// Trigger login BP mission, so players who are online during the reset
|
|
// don't have to relog to clear the mission.
|
|
this.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_LOGIN);
|
|
|
|
// Reset weekly BP missions.
|
|
if (currentDate.getDayOfWeek() == DayOfWeek.MONDAY) {
|
|
this.getBattlePassManager().resetWeeklyMissions();
|
|
}
|
|
|
|
// Reset resin-buying count.
|
|
this.setResinBuyCount(0);
|
|
|
|
// Done. Update last reset time.
|
|
this.setLastDailyReset(currentTime);
|
|
}
|
|
|
|
public void resetSendPlayerLocTime() {
|
|
this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000;
|
|
}
|
|
|
|
@PostLoad
|
|
private void onLoad() {
|
|
this.getCodex().setPlayer(this);
|
|
this.getProgressManager().setPlayer(this);
|
|
this.getTeamManager().setPlayer(this);
|
|
}
|
|
|
|
public void save() {
|
|
DatabaseHelper.savePlayer(this);
|
|
}
|
|
|
|
// Called from tokenrsp
|
|
public void loadFromDatabase() {
|
|
// Make sure these exist
|
|
if (this.getTeamManager() == null) {
|
|
this.teamManager = new TeamManager(this);
|
|
}
|
|
if (this.getCodex() == null) {
|
|
this.codex = new PlayerCodex(this);
|
|
}
|
|
if (this.getProfile().getUid() == 0) {
|
|
this.getProfile().syncWithCharacter(this);
|
|
}
|
|
|
|
// Load from db
|
|
var runner = Grasscutter.getThreadPool();
|
|
runner.submit(() -> this.achievements = Achievements.getByPlayer(this));
|
|
|
|
runner.submit(this.getAvatars()::loadFromDatabase);
|
|
runner.submit(this.getInventory()::loadFromDatabase);
|
|
|
|
runner.submit(this.getFriendsList()::loadFromDatabase);
|
|
runner.submit(this.getMailHandler()::loadFromDatabase);
|
|
runner.submit(this.getQuestManager()::loadFromDatabase);
|
|
|
|
runner.submit(this::loadBattlePassManager);
|
|
|
|
// Wait for all tasks to finish.
|
|
Utils.waitFor(() ->
|
|
this.getAvatars().isLoaded() &&
|
|
this.getInventory().isLoaded());
|
|
|
|
this.getPlayerProgress().setPlayer(this); // Add reference to the player.
|
|
}
|
|
|
|
/**
|
|
* Invoked when the player selects their avatar.
|
|
*/
|
|
public void onPlayerBorn() {
|
|
Grasscutter.getThreadPool().submit(
|
|
this.getQuestManager()::onPlayerBorn);
|
|
}
|
|
|
|
public void onLogin() {
|
|
// Quest - Commented out because a problem is caused if you log out while this quest is active
|
|
/*
|
|
if (getQuestManager().getMainQuestById(351) == null) {
|
|
GameQuest quest = getQuestManager().addQuest(35104);
|
|
if (quest != null) {
|
|
quest.finish();
|
|
}
|
|
getQuestManager().addQuest(35101);
|
|
|
|
this.setSceneId(3);
|
|
this.getPos().set(GameConstants.START_POSITION);
|
|
}
|
|
*/
|
|
|
|
|
|
if (GameHome.HOME_SCENE_IDS.contains(this.getSceneId())) {
|
|
this.setSceneId(this.prevScene <= 0 ? 3 : this.prevScene); // if the player in home, make the player go back.
|
|
var pos = this.getPrevPosForHome();
|
|
if (pos.equals(Position.ZERO)) {
|
|
pos = ScriptLoader.getSceneMeta(this.getSceneId()).config.born_pos;
|
|
}
|
|
this.position.set(pos);
|
|
}
|
|
|
|
// Create world
|
|
World world = new World(this);
|
|
world.addPlayer(this);
|
|
|
|
// Multiplayer setting
|
|
this.setProperty(PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE, this.getMpSetting().getNumber(), false);
|
|
this.setProperty(PlayerProperty.PROP_IS_MP_MODE_AVAILABLE, 1, false);
|
|
|
|
// Execute daily reset logic if this is a new day.
|
|
this.doDailyReset();
|
|
|
|
// Rewind active quests, and put the player to a rewind position it finds (if any) of an active quest
|
|
getQuestManager().onLogin();
|
|
|
|
// Packets
|
|
session.send(new PacketPlayerDataNotify(this)); // Player data
|
|
session.send(new PacketStoreWeightLimitNotify());
|
|
session.send(new PacketPlayerStoreNotify(this));
|
|
session.send(new PacketAvatarDataNotify(this));
|
|
|
|
this.getProgressManager().onPlayerLogin();
|
|
|
|
session.send(new PacketFinishedParentQuestNotify(this));
|
|
session.send(new PacketBattlePassAllDataNotify(this));
|
|
session.send(new PacketQuestListNotify(this));
|
|
session.send(new PacketQuestGlobalVarNotify(this));
|
|
session.send(new PacketCodexDataFullNotify(this));
|
|
session.send(new PacketAllWidgetDataNotify(this));
|
|
|
|
//Achievements
|
|
this.achievements.onLogin(this);
|
|
|
|
session.send(new PacketWidgetGadgetAllDataNotify());
|
|
session.send(new PacketCombineDataNotify(this.unlockedCombines));
|
|
session.send(new PacketGetChatEmojiCollectionRsp(this.getChatEmojiIdList()));
|
|
this.forgingManager.sendForgeDataNotify();
|
|
this.resinManager.onPlayerLogin();
|
|
this.cookingManager.sendCookDataNotify();
|
|
this.cookingCompoundManager.onPlayerLogin();
|
|
this.teamManager.onPlayerLogin();
|
|
|
|
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
|
|
|
|
// Battle Pass trigger
|
|
this.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_LOGIN);
|
|
|
|
this.furnitureManager.onLogin();
|
|
// Home
|
|
var homeWorld = this.getServer().getHomeWorldOrCreate(this);
|
|
homeWorld.setHost(this); // synchronize player object if homeWorld already exists in the server.
|
|
this.home = homeWorld.getHome();
|
|
this.setCurHomeWorld(homeWorld);
|
|
home.onOwnerLogin(this);
|
|
// Activity
|
|
this.activityManager = new ActivityManager(this);
|
|
|
|
session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
|
|
session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels));
|
|
|
|
// First notify packets sent
|
|
this.hasSentLoginPackets = true;
|
|
|
|
// Set session state
|
|
session.setState(SessionState.ACTIVE);
|
|
|
|
// Call join event.
|
|
PlayerJoinEvent event = new PlayerJoinEvent(this);
|
|
event.call();
|
|
if (event.isCanceled()) { // If event is not cancelled, continue.
|
|
session.close();
|
|
return;
|
|
}
|
|
|
|
// register
|
|
getServer().registerPlayer(this);
|
|
}
|
|
|
|
public void onLogout() {
|
|
try {
|
|
// Clear chat history.
|
|
this.getServer().getChatSystem().clearHistoryOnLogout(this);
|
|
|
|
// stop stamina calculation
|
|
getStaminaManager().stopSustainedStaminaHandler();
|
|
|
|
// force to leave the dungeon (inside has a "if")
|
|
this.getServer().getDungeonSystem().exitDungeon(this);
|
|
|
|
// Leave world
|
|
if (this.getWorld() != null) {
|
|
this.getWorld().removePlayer(this);
|
|
}
|
|
|
|
// Status stuff
|
|
this.getProfile().syncWithCharacter(this);
|
|
|
|
this.getCoopRequests().clear();
|
|
this.getEnterHomeRequests().values().forEach(req -> this.expireEnterHomeRequest(req, true));
|
|
this.getEnterHomeRequests().clear();
|
|
|
|
// Save to db
|
|
this.save();
|
|
this.getTeamManager().saveAvatars();
|
|
this.getFriendsList().save();
|
|
|
|
// Call quit event.
|
|
PlayerQuitEvent event = new PlayerQuitEvent(this);
|
|
event.call();
|
|
} catch (Throwable e) {
|
|
e.printStackTrace();
|
|
Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid());
|
|
} finally {
|
|
removeFromServer();
|
|
}
|
|
}
|
|
|
|
public void removeFromServer() {
|
|
// Remove from server.
|
|
//Note: DON'T DELETE BY UID,BECAUSE THERE ARE MULTIPLE SAME UID PLAYERS WHEN DUPLICATED LOGIN!
|
|
//so I decide to delete by object rather than uid
|
|
getServer().getPlayers().values().removeIf(player1 -> player1 == this);
|
|
}
|
|
|
|
public int getLegendaryKey() {
|
|
return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
|
|
}
|
|
|
|
public synchronized void addLegendaryKey(int count) {
|
|
this.setProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY, getLegendaryKey() + count);
|
|
}
|
|
|
|
public synchronized void useLegendaryKey(int count) {
|
|
this.setProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY, getLegendaryKey() - count);
|
|
}
|
|
|
|
public int getPropertyMin(PlayerProperty prop) {
|
|
if (prop.isDynamicRange()) {
|
|
return 0;
|
|
} else {
|
|
return prop.getMin();
|
|
}
|
|
}
|
|
|
|
public int getPropertyMax(PlayerProperty prop) {
|
|
if (prop.isDynamicRange()) {
|
|
return switch (prop) {
|
|
case PROP_CUR_SPRING_VOLUME -> getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
|
|
case PROP_CUR_PERSIST_STAMINA -> getProperty(PlayerProperty.PROP_MAX_STAMINA);
|
|
default -> 0;
|
|
};
|
|
} else {
|
|
return prop.getMax();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Applies a property change to this player.
|
|
* Checks the value against the property's min and max values for sanity.
|
|
*
|
|
* @param prop The property to change.
|
|
* @param value The new value.
|
|
* @param sendPacket Whether to send a packet to the client.
|
|
* @return Whether the property was changed.
|
|
*/
|
|
private boolean setPropertyWithSanityCheck(PlayerProperty prop, int value, boolean sendPacket) {
|
|
var currentValue = this.properties.getOrDefault(prop.getId(), 0);
|
|
|
|
// Call PlayerPropertyChangeEvent.
|
|
var event = new PlayerPropertyChangeEvent(this, prop, currentValue, value);
|
|
if (!event.call()) return false;
|
|
|
|
prop = event.getProperty();
|
|
value = event.getNewValue();
|
|
|
|
var min = this.getPropertyMin(prop);
|
|
var max = this.getPropertyMax(prop);
|
|
if (min <= value && value <= max) {
|
|
this.properties.put(prop.getId(), value);
|
|
if (sendPacket) {
|
|
// Send property change reasons if needed.
|
|
switch (prop) {
|
|
case PROP_PLAYER_EXP -> this.sendPacket(new PacketPlayerPropChangeReasonNotify(this, prop, currentValue, value,
|
|
PropChangeReason.PROP_CHANGE_REASON_PLAYER_ADD_EXP));
|
|
case PROP_PLAYER_LEVEL -> this.sendPacket(new PacketPlayerPropChangeReasonNotify(this, prop, currentValue, value,
|
|
PropChangeReason.PROP_CHANGE_REASON_LEVELUP));
|
|
case PROP_MAX_STAMINA -> this.sendPacket(new PacketPlayerPropChangeReasonNotify(this, prop, currentValue, value,
|
|
PropChangeReason.PROP_CHANGE_REASON_CITY_LEVELUP));
|
|
|
|
// TODO: Handle world level changing.
|
|
// case PROP_PLAYER_WORLD_LEVEL -> this.sendPacket(new PacketPlayerPropChangeReasonNotify(this, prop, currentValue, value,
|
|
// PropChangeReason.PROP_CHANGE_REASON_MANUAL_ADJUST_WORLD_LEVEL));
|
|
}
|
|
|
|
// Update player with packet.
|
|
this.sendPacket(new PacketPlayerPropNotify(this, prop));
|
|
this.sendPacket(new PacketPlayerPropChangeNotify(this, prop, value - currentValue));
|
|
}
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean equals(Object obj) {
|
|
return obj instanceof Player otherPlayer &&
|
|
this.id == otherPlayer.getUid();
|
|
}
|
|
|
|
@Override
|
|
public String toString() {
|
|
return "Player UID: %s; Nickname: %s; Account: %s"
|
|
.formatted(this.id, this.nickname, this.account);
|
|
}
|
|
|
|
public enum SceneLoadState {
|
|
NONE(0), LOADING(1), INIT(2), LOADED(3);
|
|
|
|
@Getter
|
|
private final int value;
|
|
|
|
SceneLoadState(int value) {
|
|
this.value = value;
|
|
}
|
|
}
|
|
}
|