[ { "Info": "汽油桶,打一下会炸", "Details": "可以配合对应风格的场景", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Barrel" }, { "Info": "古代遗迹炮台机关", "Details": "有多种攻击模式,可以发射各种弹幕。", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "CampWarThree_Crystal" }, { "Info": "冰爆尖刺", "Details": "有爆炸特效,可以造成伤害和范围减速效果", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "CampWarThree_IceSkill01" }, { "Info": "吼辣炸弹", "Details": "受到攻击会爆炸", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "CampWar_Mine" }, { "Info": "绯玉丸NPC", "Details": "交互道具", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "CastleRaid_Servant_Fox" }, { "Info": "香蕉皮", "Details": "一般用在一些节日玩法里,可以和吼姆搭配出现或者一些小游戏关卡里", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "ChildrensDay_Banana" }, { "Info": "麻痹雷", "Details": "一般作为主动道具出现,怪物踩了之后会爆炸范围麻痹", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "CounterItem_EMP" }, { "Info": "Q版小人NPC", "Details": "交互道具", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "DormGame_Q_Kiana_FX" }, { "Info": "Q版小人NPC", "Details": "交互道具", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "DormGame_Q_Mei_LD" }, { "Info": "Q版小人NPC", "Details": "交互道具", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "DormGame_Q_Sakura_YS" }, { "Info": "香蕉皮", "Details": "一般用在一些节日玩法里,可以和吼姆搭配出现或者一些小游戏关卡里", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "Equitable_Banana" }, { "Info": "炸药桶", "Details": "打了会爆炸,可以用来炸怪物", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Farm_Bomb_Bin" }, { "Info": "小幽灵", "Details": "一般用在一些节日玩法和外传性质主题活动里", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "GhostFollowProp" }, { "Info": "冰墙", "Details": "可以放在场景中用来做阻挡碰撞,让玩家靠近受到冰冻伤害,并且减速。或者拼迷宫", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "LevelDungeons_IceWall_Static" }, { "Info": "避雷针", "Details": "搭配闪电霹雷使用,可以让雷电都劈到避雷针上", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Level_CounterItem_LightningRod" }, { "Info": "吼姆王的皇冠", "Details": "交互道具", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "MPRaid_HomuCrown" }, { "Info": "用来追杀玩家的移动光墙", "Details": "在玩家背后不断逼近,追到玩家就秒杀,做追击玩法。", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "MP_LaserKiller" }, { "Info": "深海水位控制", "Details": "深海里控制水位的装置,有被淤泥侵蚀的状态。可以受击,打了之后可以让水位下降。", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Mainliner_UnderSea_CorepropLv0" }, { "Info": "侦查探照灯", "Details": "可以用来做潜入玩法", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OWEndless_LightTrap" }, { "Info": "侦查探照灯", "Details": "可以用来做潜入玩法", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OWEndless_LightTrapStand" }, { "Info": "侦查飞机", "Details": "可以挂一个警戒范围,侦查到玩家之后触发警报", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OW_Destiny_Detector" }, { "Info": "可以打爆喷火的管子", "Details": "打爆之后,会从管子里喷火,可以利用火焰攻击敌人", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OW_Destiny_Pipe00" }, { "Info": "天命黑洞制造机", "Details": "可以制造黑洞造成时空断裂", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OW_Destiny_TimeSlow_Prop" }, { "Info": "天命大炮双管", "Details": "可以发射火炮攻击", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OW_Destiny_Turret_Double" }, { "Info": "天命大炮单管", "Details": "可以发射火炮攻击", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OW_Destiny_Turret_Single" }, { "Info": "天命光棱炮塔", "Details": "可以发射光球攻击", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "OW_SwitchBattle_Fort" }, { "Info": "吼姆王NPC", "Details": "交互道具", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "PoolParty_Homo" }, { "Info": "逆熵小机器人", "Details": "可以作为守护或者跟随对象,可以发射子弹进行攻击", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Raid_MiniRobot" }, { "Info": "逆熵小机器人", "Details": "可以作为守护或者跟随对象,可以发射子弹进行攻击", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Raid_MiniRobot_Red" }, { "Info": "炸药桶", "Details": "打了会爆炸", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "Shoot_Bomb_Prop" }, { "Info": "从天而降落冰砸敌人", "Details": "打爆之后,会从管子里喷火,可以利用火焰攻击敌人", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "SingleRaid_FallIce" }, { "Info": "可破坏机关", "Details": "放在逆熵或者天穹市这样的场景,破坏后可以触发各种效果,例如开门", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Switch" }, { "Info": "火墙", "Details": "可以放在场景中用来做阻挡碰撞,让玩家靠近受到火焰伤害。", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "TeamLevel_FX_FireArea" }, { "Info": "小蝙蝠", "Details": "装饰或者交互", "Category": "娱乐活动专用", "DataImpl": {}, "PropName": "TheServantProp" }, { "Info": "落石陷阱", "Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_FallStone" }, { "Info": "落石陷阱", "Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_FallStoneOnce" }, { "Info": "落石陷阱", "Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_FallStoneOnceInstant" }, { "Info": "喷火陷阱", "Details": "比较适合放一排,或者一圈,给战场上设置障碍。", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_Fire" }, { "Info": "激光陷阱", "Details": "从下往上,可以设置激活和关闭。比较适合放一排做阻挡", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_Laser" }, { "Info": "麻痹陷阱", "Details": "可以放在地上,干扰玩家走位,玩家踩到会麻痹", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_Palsy" }, { "Info": "减速地块", "Details": "多块叠在一起形成一片减速区域,干扰玩家移动", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_Slow" }, { "Info": "天命镭射激光炮", "Details": "主要适合天命和其他机械风格场景,可以用来做阻挡或者攻击玩家的陷阱", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_SpaceShip_Laser" }, { "Info": "地刺陷阱", "Details": "可以自由设置地刺插人间隔的陷阱,干扰玩家走位或者设置路障", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_Spike" }, { "Info": "地刺陷阱", "Details": "可以自由设置地刺插人间隔的陷阱,干扰玩家走位或者设置路障", "Category": "核心玩法机制", "DataImpl": {}, "PropName": "Trap_Spike_Special" } ]