mirror of
https://github.com/MikuLeaks/KianaBH3-Resources.git
synced 2025-12-13 13:54:36 +01:00
310 lines
8.5 KiB
JSON
310 lines
8.5 KiB
JSON
[
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{
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"Info": "汽油桶,打一下会炸",
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"Details": "可以配合对应风格的场景",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Barrel"
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},
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{
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"Info": "古代遗迹炮台机关",
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"Details": "有多种攻击模式,可以发射各种弹幕。",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "CampWarThree_Crystal"
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},
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{
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"Info": "冰爆尖刺",
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"Details": "有爆炸特效,可以造成伤害和范围减速效果",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "CampWarThree_IceSkill01"
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},
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{
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"Info": "吼辣炸弹",
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"Details": "受到攻击会爆炸",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "CampWar_Mine"
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},
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{
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"Info": "绯玉丸NPC",
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"Details": "交互道具",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "CastleRaid_Servant_Fox"
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},
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{
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"Info": "香蕉皮",
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"Details": "一般用在一些节日玩法里,可以和吼姆搭配出现或者一些小游戏关卡里",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "ChildrensDay_Banana"
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},
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{
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"Info": "麻痹雷",
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"Details": "一般作为主动道具出现,怪物踩了之后会爆炸范围麻痹",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "CounterItem_EMP"
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},
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{
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"Info": "Q版小人NPC",
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"Details": "交互道具",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "DormGame_Q_Kiana_FX"
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},
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{
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"Info": "Q版小人NPC",
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"Details": "交互道具",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "DormGame_Q_Mei_LD"
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},
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{
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"Info": "Q版小人NPC",
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"Details": "交互道具",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "DormGame_Q_Sakura_YS"
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},
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{
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"Info": "香蕉皮",
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"Details": "一般用在一些节日玩法里,可以和吼姆搭配出现或者一些小游戏关卡里",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "Equitable_Banana"
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},
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{
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"Info": "炸药桶",
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"Details": "打了会爆炸,可以用来炸怪物",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Farm_Bomb_Bin"
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},
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{
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"Info": "小幽灵",
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"Details": "一般用在一些节日玩法和外传性质主题活动里",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "GhostFollowProp"
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},
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{
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"Info": "冰墙",
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"Details": "可以放在场景中用来做阻挡碰撞,让玩家靠近受到冰冻伤害,并且减速。或者拼迷宫",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "LevelDungeons_IceWall_Static"
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},
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{
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"Info": "避雷针",
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"Details": "搭配闪电霹雷使用,可以让雷电都劈到避雷针上",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Level_CounterItem_LightningRod"
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},
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{
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"Info": "吼姆王的皇冠",
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"Details": "交互道具",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "MPRaid_HomuCrown"
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},
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{
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"Info": "用来追杀玩家的移动光墙",
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"Details": "在玩家背后不断逼近,追到玩家就秒杀,做追击玩法。",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "MP_LaserKiller"
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},
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{
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"Info": "深海水位控制",
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"Details": "深海里控制水位的装置,有被淤泥侵蚀的状态。可以受击,打了之后可以让水位下降。",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Mainliner_UnderSea_CorepropLv0"
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},
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{
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"Info": "侦查探照灯",
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"Details": "可以用来做潜入玩法",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OWEndless_LightTrap"
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},
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{
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"Info": "侦查探照灯",
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"Details": "可以用来做潜入玩法",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OWEndless_LightTrapStand"
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},
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{
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"Info": "侦查飞机",
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"Details": "可以挂一个警戒范围,侦查到玩家之后触发警报",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OW_Destiny_Detector"
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},
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{
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"Info": "可以打爆喷火的管子",
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"Details": "打爆之后,会从管子里喷火,可以利用火焰攻击敌人",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OW_Destiny_Pipe00"
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},
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{
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"Info": "天命黑洞制造机",
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"Details": "可以制造黑洞造成时空断裂",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OW_Destiny_TimeSlow_Prop"
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},
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{
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"Info": "天命大炮双管",
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"Details": "可以发射火炮攻击",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OW_Destiny_Turret_Double"
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},
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{
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"Info": "天命大炮单管",
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"Details": "可以发射火炮攻击",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OW_Destiny_Turret_Single"
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},
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{
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"Info": "天命光棱炮塔",
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"Details": "可以发射光球攻击",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "OW_SwitchBattle_Fort"
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},
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{
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"Info": "吼姆王NPC",
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"Details": "交互道具",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "PoolParty_Homo"
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},
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{
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"Info": "逆熵小机器人",
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"Details": "可以作为守护或者跟随对象,可以发射子弹进行攻击",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Raid_MiniRobot"
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},
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{
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"Info": "逆熵小机器人",
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"Details": "可以作为守护或者跟随对象,可以发射子弹进行攻击",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Raid_MiniRobot_Red"
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},
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{
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"Info": "炸药桶",
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"Details": "打了会爆炸",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "Shoot_Bomb_Prop"
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},
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{
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"Info": "从天而降落冰砸敌人",
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"Details": "打爆之后,会从管子里喷火,可以利用火焰攻击敌人",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "SingleRaid_FallIce"
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},
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{
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"Info": "可破坏机关",
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"Details": "放在逆熵或者天穹市这样的场景,破坏后可以触发各种效果,例如开门",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Switch"
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},
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{
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"Info": "火墙",
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"Details": "可以放在场景中用来做阻挡碰撞,让玩家靠近受到火焰伤害。",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "TeamLevel_FX_FireArea"
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},
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{
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"Info": "小蝙蝠",
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"Details": "装饰或者交互",
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"Category": "娱乐活动专用",
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"DataImpl": {},
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"PropName": "TheServantProp"
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},
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{
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"Info": "落石陷阱",
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"Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_FallStone"
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},
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{
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"Info": "落石陷阱",
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"Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_FallStoneOnce"
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},
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{
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"Info": "落石陷阱",
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"Details": "用在洞穴里,可以做成及时掉下来的,或者先在地上铺沙子,玩家踩到陷阱才会触发落石",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_FallStoneOnceInstant"
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},
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{
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"Info": "喷火陷阱",
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"Details": "比较适合放一排,或者一圈,给战场上设置障碍。",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_Fire"
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},
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{
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"Info": "激光陷阱",
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"Details": "从下往上,可以设置激活和关闭。比较适合放一排做阻挡",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_Laser"
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},
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{
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"Info": "麻痹陷阱",
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"Details": "可以放在地上,干扰玩家走位,玩家踩到会麻痹",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_Palsy"
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},
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{
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"Info": "减速地块",
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"Details": "多块叠在一起形成一片减速区域,干扰玩家移动",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_Slow"
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},
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{
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"Info": "天命镭射激光炮",
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"Details": "主要适合天命和其他机械风格场景,可以用来做阻挡或者攻击玩家的陷阱",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_SpaceShip_Laser"
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},
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{
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"Info": "地刺陷阱",
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"Details": "可以自由设置地刺插人间隔的陷阱,干扰玩家走位或者设置路障",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_Spike"
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},
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{
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"Info": "地刺陷阱",
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"Details": "可以自由设置地刺插人间隔的陷阱,干扰玩家走位或者设置路障",
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"Category": "核心玩法机制",
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"DataImpl": {},
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"PropName": "Trap_Spike_Special"
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}
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] |