using KianaBH.GameServer.Server.Packet.Send.Stage;
using KianaBH.Proto;

namespace KianaBH.GameServer.Server.Packet.Recv.Stage;

[Opcode(CmdIds.GetStageActDifficultyReq)]
public class HandlerGetStageActDifficultyReq : Handler
{
    public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
    {
        await connection.SendPacket(new PacketGetStageActDifficultyRsp());
    }
}
