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feat: add giveall material
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@@ -12,7 +12,8 @@ public class PacketGetEquipmentDataRsp : BasePacket
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{
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WeaponList = { player.InventoryManager!.Data.WeaponItems.Select(weapon => weapon.ToWeaponProto()) },
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StigmataList = { player.InventoryManager!.Data.StigmataItems.Select(stigmata => stigmata.ToStigmataProto()) },
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MaterialList = { player.InventoryManager!.Data.MaterialItems.Select(material => material.ToMaterialProto()) }
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MaterialList = { player.InventoryManager!.Data.MaterialItems.Select(material => material.ToMaterialProto()) },
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IsAll = true,
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};
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SetData(proto);
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