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Init enter game
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185
Common/Util/IConsole.cs
Normal file
185
Common/Util/IConsole.cs
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using Kodnix.Character;
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namespace KianaBH.Util;
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public class IConsole
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{
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public static readonly string PrefixContent = "[KianaBH]> ";
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public static readonly string Prefix = $"\u001b[38;2;255;192;203m{PrefixContent}\u001b[0m";
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private static readonly int HistoryMaxCount = 10;
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public static List<char> Input { get; set; } = [];
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private static int CursorIndex { get; set; } = 0;
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private static readonly List<string> InputHistory = [];
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private static int HistoryIndex = -1;
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public static event Action<string>? OnConsoleExcuteCommand;
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public static void InitConsole()
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{
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Console.Title = ConfigManager.Config.GameServer.GameServerName;
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}
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public static int GetWidth(string str)
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=> str.ToCharArray().Sum(EastAsianWidth.GetLength);
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public static void RedrawInput(List<char> input, bool hasPrefix = true)
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=> RedrawInput(new string([.. input]), hasPrefix);
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public static void RedrawInput(string input, bool hasPrefix = true)
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{
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var length = GetWidth(input);
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if (hasPrefix)
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{
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input = Prefix + input;
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length += GetWidth(PrefixContent);
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}
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if (Console.GetCursorPosition().Left > 0)
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.Write(input + new string(' ', Console.BufferWidth - length));
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Console.SetCursorPosition(length, Console.CursorTop);
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}
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#region Handlers
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public static void HandleEnter()
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{
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var input = new string([.. Input]);
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if (string.IsNullOrWhiteSpace(input)) return;
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// New line
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Console.WriteLine();
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Input = [];
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CursorIndex = 0;
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if (InputHistory.Count >= HistoryMaxCount)
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InputHistory.RemoveAt(0);
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InputHistory.Add(input);
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HistoryIndex = InputHistory.Count;
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// Handle command
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if (input.StartsWith('/')) input = input[1..].Trim();
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OnConsoleExcuteCommand?.Invoke(input);
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}
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public static void HandleBackspace()
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{
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if (CursorIndex <= 0) return;
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CursorIndex--;
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var targetWidth = GetWidth(Input[CursorIndex].ToString());
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Input.RemoveAt(CursorIndex);
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var (left, _) = Console.GetCursorPosition();
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Console.SetCursorPosition(left - targetWidth, Console.CursorTop);
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var remain = new string([.. Input.Skip(CursorIndex)]);
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Console.Write(remain + new string(' ', targetWidth));
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Console.SetCursorPosition(left - targetWidth, Console.CursorTop);
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}
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public static void HandleUpArrow()
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{
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if (InputHistory.Count == 0) return;
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if (HistoryIndex > 0)
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{
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HistoryIndex--;
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var history = InputHistory[HistoryIndex];
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Input = [.. history];
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CursorIndex = Input.Count;
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RedrawInput(Input);
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}
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}
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public static void HandleDownArrow()
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{
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if (HistoryIndex >= InputHistory.Count) return;
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HistoryIndex++;
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if (HistoryIndex >= InputHistory.Count)
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{
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HistoryIndex = InputHistory.Count;
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Input = [];
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CursorIndex = 0;
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}
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else
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{
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var history = InputHistory[HistoryIndex];
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Input = [.. history];
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CursorIndex = Input.Count;
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}
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RedrawInput(Input);
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}
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public static void HandleLeftArrow()
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{
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if (CursorIndex <= 0) return;
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var (left, _) = Console.GetCursorPosition();
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CursorIndex--;
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Console.SetCursorPosition(left - GetWidth(Input[CursorIndex].ToString()), Console.CursorTop);
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}
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public static void HandleRightArrow()
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{
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if (CursorIndex >= Input.Count) return;
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var (left, _) = Console.GetCursorPosition();
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CursorIndex++;
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Console.SetCursorPosition(left + GetWidth(Input[CursorIndex - 1].ToString()), Console.CursorTop);
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}
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public static void HandleInput(ConsoleKeyInfo keyInfo)
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{
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if (char.IsControl(keyInfo.KeyChar)) return;
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if (Input.Count >= (Console.BufferWidth - PrefixContent.Length)) return;
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HandleInput(keyInfo.KeyChar);
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}
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public static void HandleInput(char keyChar)
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{
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Input.Insert(CursorIndex, keyChar);
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CursorIndex++;
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var (left, _) = Console.GetCursorPosition();
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Console.Write(new string([.. Input.Skip(CursorIndex - 1)]));
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Console.SetCursorPosition(left + GetWidth(keyChar.ToString()), Console.CursorTop);
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}
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#endregion
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public static string ListenConsole()
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{
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while (true)
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{
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ConsoleKeyInfo keyInfo;
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try { keyInfo = Console.ReadKey(true); }
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catch (InvalidOperationException) { continue; }
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switch (keyInfo.Key)
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{
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case ConsoleKey.Enter:
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HandleEnter();
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break;
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case ConsoleKey.Backspace:
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HandleBackspace();
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break;
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case ConsoleKey.LeftArrow:
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HandleLeftArrow();
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break;
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case ConsoleKey.RightArrow:
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HandleRightArrow();
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break;
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case ConsoleKey.UpArrow:
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HandleUpArrow();
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break;
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case ConsoleKey.DownArrow:
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HandleDownArrow();
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break;
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default:
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HandleInput(keyInfo);
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break;
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}
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}
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}
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}
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