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https://github.com/MikuLeaks/KianaBH3.git
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Init enter game
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using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.GetEquipmentDataReq)]
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public class HandlerGetEquipmentDataReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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await connection.SendPacket(new PacketGetEquipmentDataRsp(connection.Player!));
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}
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}
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using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.GetEquipmentForgeDataReq)]
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public class HandlerGetEquipmentForgeDataReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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await connection.SendPacket(new PacketGetEquipmentForgeDataRsp());
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}
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}
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@@ -0,0 +1,13 @@
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using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.GetHasGotFurnitureIdListReq)]
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public class HandlerGetHasGotFurnitureIdListReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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await connection.SendPacket(new PacketGetHasGotFurnitureIdListRsp());
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}
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}
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@@ -0,0 +1,13 @@
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using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.GetHasGotItemIdListReq)]
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public class HandlerGetHasGotItemIdListReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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await connection.SendPacket(new PacketGetHasGotItemIdListRsp());
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}
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}
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