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Init enter game
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using KianaBH.GameServer.Server.Packet.Send.Player;
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using KianaBH.KcpSharp;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Player;
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[Opcode(CmdIds.PlayerLoginReq)]
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public class HandlerPlayerLoginReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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connection.State = SessionStateEnum.ACTIVE;
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await connection.Player!.OnLogin();
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await connection.SendPacket(new PacketPlayerLoginRsp(connection.Player!));
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}
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}
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