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fix: savedb for player data
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@@ -14,6 +14,6 @@ public class LineupInfo
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public string? Name { get; set; }
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public uint AstraMateId { get; set; }
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public bool IsUsingAstraMate { get; set; }
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public List<uint> AvatarIds { get; set; } = [];
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public List<uint> ElfIds { get; set; } = [];
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public List<int> AvatarIds { get; set; } = [];
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public List<int> ElfIds { get; set; } = [];
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}
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@@ -21,10 +21,10 @@ public class PlayerData : BaseDatabaseDataHelper
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public int PhonePendantId { get; set; } = 350005;
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public int AssistantAvatarId { get; set; } = 101;
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public int BirthDay { get; set; } = 0;
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[SugarColumn(IsJson = true)] public List<int> ExBossMonster { get; set; } = [51016, 4021, 36112];
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[SugarColumn(IsJson = true)] public WarshipAvatarData WarshipAvatar { get; set; } = new();
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[SugarColumn(IsNullable = true)] public long LastActiveTime { get; set; }
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[SugarColumn(IsJson = true)] public UltraEndless Abyss { get; set; } = new();
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public List<int> ExBossMonster { get; set; } = new List<int> { 51016, 4021, 36112 };
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public long RegisterTime { get; set; } = Extensions.GetUnixSec();
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public static PlayerData? GetPlayerByUid(long uid)
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