mirror of
https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-13 21:34:43 +01:00
feat: Implement commands (help,rank,maxskill)
This commit is contained in:
@@ -1,5 +1,7 @@
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from game_server.net.gateway import Gateway
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from game_server.game.chat.command_handler import handler
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class GameServer:
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def main(self, ServerIp, GameServerPort):
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handler.load_commands()
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Gateway(ServerIp, GameServerPort)
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0
game_server/game/chat/__init__.py
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0
game_server/game/chat/__init__.py
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16
game_server/game/chat/command/__init__.py
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16
game_server/game/chat/command/__init__.py
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@@ -0,0 +1,16 @@
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import importlib
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import os
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import sys
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folder = "game_server/game/chat/command"
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sys.path.append(os.path.dirname(folder))
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for filename in os.listdir(folder):
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if filename.endswith(".py") and filename != "__init__.py":
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module_name = filename[:-3]
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module_path = f"game_server.game.chat.command.{module_name}"
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try:
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importlib.import_module(module_path)
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except Exception as e:
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print(f"Error importing module '{module_path}': {e}")
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48
game_server/game/chat/command/max_skill.py
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48
game_server/game/chat/command/max_skill.py
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@@ -0,0 +1,48 @@
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from database import mongo
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from lib.proto import GetAvatarDataReq, AvatarSubSkill
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from game_server.net.session import Session
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from game_server.resource import ResourceManager
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from game_server.game.enum.data_type import DataType
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from game_server.game.chat.decorators import Command
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from game_server.resource.configdb.avatar_sub_skill_data import AvatarSubSkillData
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@Command(
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prefix="maxskill",
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usage="/maxskill {avatar_id | all} - Maximize the skills of a specific avatar. Use 'all' to maximize the skills of all avatars.",
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)
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async def execute(session: Session, avatar_id):
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desc = getattr(execute, "usage", "No description available.")
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if avatar_id == "all":
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for avatar in session.player.avatars.values():
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await max_out_skills_for_avatar(avatar, session)
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return "All avatars' skills have been maxed out!"
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if not avatar_id.isdigit():
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return f"Usage: {desc}"
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avatar_id = int(avatar_id)
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avatar = session.player.avatars.get(avatar_id)
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if not avatar:
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return f"Avatar with ID {avatar_id} does not exist."
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await max_out_skills_for_avatar(avatar, session)
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return f"All skills for avatar {avatar_id} have been maxed out!"
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async def max_out_skills_for_avatar(avatar, session:Session):
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resource_manager = ResourceManager.instance()
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for skill_id, skill in avatar.skill_lists.items():
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sub_skills = [
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data for data in resource_manager.values(AvatarSubSkillData)
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if data.skillId == skill_id
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]
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for sub_skill_data in sub_skills:
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skill.sub_skill_lists[sub_skill_data.avatarSubSkillId] = AvatarSubSkill(
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sub_skill_id=sub_skill_data.avatarSubSkillId,
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level=sub_skill_data.maxLv
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)
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mongo.save(session, DataType.AVATAR, [avatar.avatar_id])
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await session.process_packet(session.create_packet(GetAvatarDataReq(avatar_id_list=[avatar.avatar_id])))
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46
game_server/game/chat/command/rank.py
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46
game_server/game/chat/command/rank.py
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@@ -0,0 +1,46 @@
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from game_server.game.enum.data_type import DataType
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from game_server.game.chat.decorators import Command
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from game_server.net.session import Session
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from database import mongo
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from lib.proto import GetAvatarDataReq
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@Command(
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prefix="rank",
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usage="/rank {avatar_id | all} {rank} - Edit the rank of a specific avatar or use 'all' to update the rank of all avatars.",
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)
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async def execute(session: Session, avatar_id, rank="1"):
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desc = getattr(execute, "usage", "No description available.")
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if not rank.isdigit():
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return f"Usage: {desc}"
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if avatar_id == "all":
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for avatar in session.player.avatars.values():
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await update_avatar_rank(avatar, rank, session)
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return f"Updated rank for all avatars to {rank}."
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if not avatar_id.isdigit():
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return f"Usage: {desc}"
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avatar_id = int(avatar_id)
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avatar = session.player.avatars.get(avatar_id)
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if not avatar:
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return f"Avatar with ID {avatar_id} does not exist."
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await update_avatar_rank(avatar, rank, session)
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return f"Updated avatar {avatar_id}'s rank to {rank}."
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async def update_avatar_rank(avatar, rank, session:Session):
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rank = int(rank)
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if rank < 1:
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rank = 1
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if rank > 5:
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rank = 5
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avatar.star = rank
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mongo.save(session, DataType.AVATAR, [avatar.avatar_id])
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await session.process_packet(session.create_packet(GetAvatarDataReq(avatar_id_list=[avatar.avatar_id])))
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53
game_server/game/chat/command_handler.py
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53
game_server/game/chat/command_handler.py
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@@ -0,0 +1,53 @@
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from utils.logger import Info
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from game_server.game.chat.decorators import command_registry
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from game_server.net.session import Session
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import game_server.game.chat.command # noqa: F401
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class CommandHandler:
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def load_commands(self):
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registered_commands = ", ".join(
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item.prefix for item in command_registry.values() if not item.is_alias
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)
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Info(
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f"[BOOT] [CommandHandler] Registered {len(command_registry)} game commands => {registered_commands}"
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)
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def parse_command(self, content: str):
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content = content.lstrip("/")
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parts = content.split(maxsplit=1)
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if len(parts) < 2:
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return parts[0], ""
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return parts[0], parts[1]
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def print_help(self):
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result = "Available commands:\n"
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for index, (_, func) in enumerate(command_registry.items()):
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result += f"{index+1}) {func.usage}\n\n"
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return result
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async def handle_command(self, session: Session, content: str):
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if content == "/help":
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return self.print_help()
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command_label, args = self.parse_command(content)
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command_func = command_registry.get(command_label)
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if command_func is not None:
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func_args_cnt = command_func.__code__.co_argcount - 1
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args_list = args.split()[:func_args_cnt]
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if args_list and args_list[0] == "help":
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return f"Usage: {command_func.usage}"
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try:
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return await command_func(session, *args_list)
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except TypeError:
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return f"Usage: {command_func.usage}"
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return None
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handler = CommandHandler()
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21
game_server/game/chat/decorators.py
Normal file
21
game_server/game/chat/decorators.py
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@@ -0,0 +1,21 @@
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from typing import Dict, Type
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command_registry: Dict[str, Type] = {}
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def Command(prefix: str, usage: str, aliases: list = list()):
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def decorator(func):
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func.usage = usage
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func.prefix = prefix
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func.is_alias = False
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command_registry[prefix] = func
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# Register alias if exist
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for alias in aliases:
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func.is_alias = True
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command_registry[alias] = func
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return func
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return decorator
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68
game_server/packet/handlers/SendChatMsgNotify.py
Normal file
68
game_server/packet/handlers/SendChatMsgNotify.py
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@@ -0,0 +1,68 @@
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import betterproto
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from utils.time import get_unix_in_seconds
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from game_server.net.session import Session
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from game_server.game.chat.command_handler import handler
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from lib.proto import (
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SendChatMsgNotify,
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RecvChatMsgNotify,
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ChatMsg,
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ChatMsgSensitiveCheckResult,
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ChatMsgMsgChannel,
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ChatMsgContent,
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ChatMsgItem
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)
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async def handle(session: Session, msg: SendChatMsgNotify) -> betterproto.Message:
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string_msg=[msg.msg_str for msg in msg.chat_msg.content.items if msg.msg_str != None][0]
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msgs=[
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ChatMsg(
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uid=session.player.uid,
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nickname=session.player.name,
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time=get_unix_in_seconds(),
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msg=string_msg,
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channel=ChatMsgMsgChannel.WORLD.value,
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avatar_id=session.player.assistant_avatar_id,
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dress_id=session.player.avatars.get(session.player.assistant_avatar_id).dress_id,
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frame_id=session.player.head_frame,
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custom_head_id=session.player.head_photo,
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check_result=ChatMsgSensitiveCheckResult(
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rewrite_text=string_msg
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),
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content=ChatMsgContent(
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items=[
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ChatMsgItem(
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msg_str=string_msg
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)
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]
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)
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)
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]
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text = await handler.handle_command(session, string_msg)
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if text:
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msgs.append(
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ChatMsg(
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uid=0,
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nickname="Ai-Chan",
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time=get_unix_in_seconds(),
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msg=text,
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channel=ChatMsgMsgChannel.WORLD.value,
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avatar_id=3201,
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dress_id=593201,
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frame_id=200001,
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custom_head_id=161080,
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check_result=ChatMsgSensitiveCheckResult(
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rewrite_text=text
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),
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content=ChatMsgContent(
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items=[
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ChatMsgItem(
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msg_str=text
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)
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]
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)
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)
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)
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return RecvChatMsgNotify(
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chat_msg_list=msgs
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)
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