feat: Implement commands (help,rank,maxskill)

This commit is contained in:
Naruse
2024-11-18 16:22:42 +08:00
parent c9870f5d66
commit b8998ee11d
8 changed files with 254 additions and 0 deletions

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@@ -1,5 +1,7 @@
from game_server.net.gateway import Gateway
from game_server.game.chat.command_handler import handler
class GameServer:
def main(self, ServerIp, GameServerPort):
handler.load_commands()
Gateway(ServerIp, GameServerPort)

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@@ -0,0 +1,16 @@
import importlib
import os
import sys
folder = "game_server/game/chat/command"
sys.path.append(os.path.dirname(folder))
for filename in os.listdir(folder):
if filename.endswith(".py") and filename != "__init__.py":
module_name = filename[:-3]
module_path = f"game_server.game.chat.command.{module_name}"
try:
importlib.import_module(module_path)
except Exception as e:
print(f"Error importing module '{module_path}': {e}")

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@@ -0,0 +1,48 @@
from database import mongo
from lib.proto import GetAvatarDataReq, AvatarSubSkill
from game_server.net.session import Session
from game_server.resource import ResourceManager
from game_server.game.enum.data_type import DataType
from game_server.game.chat.decorators import Command
from game_server.resource.configdb.avatar_sub_skill_data import AvatarSubSkillData
@Command(
prefix="maxskill",
usage="/maxskill {avatar_id | all} - Maximize the skills of a specific avatar. Use 'all' to maximize the skills of all avatars.",
)
async def execute(session: Session, avatar_id):
desc = getattr(execute, "usage", "No description available.")
if avatar_id == "all":
for avatar in session.player.avatars.values():
await max_out_skills_for_avatar(avatar, session)
return "All avatars' skills have been maxed out!"
if not avatar_id.isdigit():
return f"Usage: {desc}"
avatar_id = int(avatar_id)
avatar = session.player.avatars.get(avatar_id)
if not avatar:
return f"Avatar with ID {avatar_id} does not exist."
await max_out_skills_for_avatar(avatar, session)
return f"All skills for avatar {avatar_id} have been maxed out!"
async def max_out_skills_for_avatar(avatar, session:Session):
resource_manager = ResourceManager.instance()
for skill_id, skill in avatar.skill_lists.items():
sub_skills = [
data for data in resource_manager.values(AvatarSubSkillData)
if data.skillId == skill_id
]
for sub_skill_data in sub_skills:
skill.sub_skill_lists[sub_skill_data.avatarSubSkillId] = AvatarSubSkill(
sub_skill_id=sub_skill_data.avatarSubSkillId,
level=sub_skill_data.maxLv
)
mongo.save(session, DataType.AVATAR, [avatar.avatar_id])
await session.process_packet(session.create_packet(GetAvatarDataReq(avatar_id_list=[avatar.avatar_id])))

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from game_server.game.enum.data_type import DataType
from game_server.game.chat.decorators import Command
from game_server.net.session import Session
from database import mongo
from lib.proto import GetAvatarDataReq
@Command(
prefix="rank",
usage="/rank {avatar_id | all} {rank} - Edit the rank of a specific avatar or use 'all' to update the rank of all avatars.",
)
async def execute(session: Session, avatar_id, rank="1"):
desc = getattr(execute, "usage", "No description available.")
if not rank.isdigit():
return f"Usage: {desc}"
if avatar_id == "all":
for avatar in session.player.avatars.values():
await update_avatar_rank(avatar, rank, session)
return f"Updated rank for all avatars to {rank}."
if not avatar_id.isdigit():
return f"Usage: {desc}"
avatar_id = int(avatar_id)
avatar = session.player.avatars.get(avatar_id)
if not avatar:
return f"Avatar with ID {avatar_id} does not exist."
await update_avatar_rank(avatar, rank, session)
return f"Updated avatar {avatar_id}'s rank to {rank}."
async def update_avatar_rank(avatar, rank, session:Session):
rank = int(rank)
if rank < 1:
rank = 1
if rank > 5:
rank = 5
avatar.star = rank
mongo.save(session, DataType.AVATAR, [avatar.avatar_id])
await session.process_packet(session.create_packet(GetAvatarDataReq(avatar_id_list=[avatar.avatar_id])))

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@@ -0,0 +1,53 @@
from utils.logger import Info
from game_server.game.chat.decorators import command_registry
from game_server.net.session import Session
import game_server.game.chat.command # noqa: F401
class CommandHandler:
def load_commands(self):
registered_commands = ", ".join(
item.prefix for item in command_registry.values() if not item.is_alias
)
Info(
f"[BOOT] [CommandHandler] Registered {len(command_registry)} game commands => {registered_commands}"
)
def parse_command(self, content: str):
content = content.lstrip("/")
parts = content.split(maxsplit=1)
if len(parts) < 2:
return parts[0], ""
return parts[0], parts[1]
def print_help(self):
result = "Available commands:\n"
for index, (_, func) in enumerate(command_registry.items()):
result += f"{index+1}) {func.usage}\n\n"
return result
async def handle_command(self, session: Session, content: str):
if content == "/help":
return self.print_help()
command_label, args = self.parse_command(content)
command_func = command_registry.get(command_label)
if command_func is not None:
func_args_cnt = command_func.__code__.co_argcount - 1
args_list = args.split()[:func_args_cnt]
if args_list and args_list[0] == "help":
return f"Usage: {command_func.usage}"
try:
return await command_func(session, *args_list)
except TypeError:
return f"Usage: {command_func.usage}"
return None
handler = CommandHandler()

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@@ -0,0 +1,21 @@
from typing import Dict, Type
command_registry: Dict[str, Type] = {}
def Command(prefix: str, usage: str, aliases: list = list()):
def decorator(func):
func.usage = usage
func.prefix = prefix
func.is_alias = False
command_registry[prefix] = func
# Register alias if exist
for alias in aliases:
func.is_alias = True
command_registry[alias] = func
return func
return decorator

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@@ -0,0 +1,68 @@
import betterproto
from utils.time import get_unix_in_seconds
from game_server.net.session import Session
from game_server.game.chat.command_handler import handler
from lib.proto import (
SendChatMsgNotify,
RecvChatMsgNotify,
ChatMsg,
ChatMsgSensitiveCheckResult,
ChatMsgMsgChannel,
ChatMsgContent,
ChatMsgItem
)
async def handle(session: Session, msg: SendChatMsgNotify) -> betterproto.Message:
string_msg=[msg.msg_str for msg in msg.chat_msg.content.items if msg.msg_str != None][0]
msgs=[
ChatMsg(
uid=session.player.uid,
nickname=session.player.name,
time=get_unix_in_seconds(),
msg=string_msg,
channel=ChatMsgMsgChannel.WORLD.value,
avatar_id=session.player.assistant_avatar_id,
dress_id=session.player.avatars.get(session.player.assistant_avatar_id).dress_id,
frame_id=session.player.head_frame,
custom_head_id=session.player.head_photo,
check_result=ChatMsgSensitiveCheckResult(
rewrite_text=string_msg
),
content=ChatMsgContent(
items=[
ChatMsgItem(
msg_str=string_msg
)
]
)
)
]
text = await handler.handle_command(session, string_msg)
if text:
msgs.append(
ChatMsg(
uid=0,
nickname="Ai-Chan",
time=get_unix_in_seconds(),
msg=text,
channel=ChatMsgMsgChannel.WORLD.value,
avatar_id=3201,
dress_id=593201,
frame_id=200001,
custom_head_id=161080,
check_result=ChatMsgSensitiveCheckResult(
rewrite_text=text
),
content=ChatMsgContent(
items=[
ChatMsgItem(
msg_str=text
)
]
)
)
)
return RecvChatMsgNotify(
chat_msg_list=msgs
)